ShadowFox08
Member
It's gonna be interesting to see how Nintendo switch holds up on its own against the twins for games like the call of duty series..
So is this another garbo effort with no Pro support? Between Switch and PS4 parity and XB1 being worse than them, it's pretty easy to see they put no effort in anything but the Switch version.
Hope people aren't supporting it on PS4/XB1
So is this another garbo effort with no Pro support? Between Switch and PS4 parity and XB1 being worse than them, it's pretty easy to see they put no effort in anything but the Switch version.
Hope people aren't supporting it on PS4/XB1
What? I swear the hyperbole here sometimes....
You are getting called out right now, because you did a bad job posting.Switch running at higher resolution than XB1 but I'm the one spouting hyperbole lol please
Developers deserve to be called out when they do a bad job. I get called out when I'm at work and I don't do a good job.
Switch running at higher resolution than XB1 but I'm the one spouting hyperbole lol please
Developers deserve to be called out when they do a bad job. I get called out when I'm at work and I don't do a good job.
Switch running at higher resolution than XB1 but I'm the one spouting hyperbole lol please
Developers deserve to be called out when they do a bad job. I get called out when I'm at work and I don't do a good job.
It's interesting seeing how massively improved the Switch version is over Wii U. Way higher resolution, completely revamped lighting with PBR, some upgraded texture/normal maps, slightly upgraded shadows, and more stable performance. Yet looking at something like BOTW, we have a higher resolution (but not as big an increase as LEGO), and that's basically it. Makes me wonder if the power difference isn't huge (like BOTW would suggest) and LEGO on Wii U just didn't push the hardware much, or BOTW just doesn't take nearly enough advantage of the Switch power.
Boost mode, brehI'll grab it from a ps4 sale, won't take too long. Pro support by any chance?
I don't get why sony and microsoft fanboys get butt hurt when the devs optimize switch hardware to be comparable to the ps4/microsoft. Its always the "devs aren't pushing ps4/xbone to the fullest" excuse. ugh. Double FP16 is real folks. And even with it fully optimized, the Switch is still 2-3x weaker xbone and ps4 in GPU power.. But still with double fp16, it narrows the power gap considerably which would have other wise been 3-4.5x if the Switch didn't support double fp16/mixed precision
How do you know fp16 was used? Was it mentioned somewhere? Also if it was used in switch, why not in ps4?
And no need for that 'butt hurt' expression. You're only adding fuel to fire. People expressing concerns doesn't automatically mean they're 'butt hurt'.
This might come as a shock to you van but not all games are created equal, also not every game has the same level of optimisationIt's interesting seeing how massively improved the Switch version is over Wii U. Way higher resolution, completely revamped lighting with PBR, some upgraded texture/normal maps, slightly upgraded shadows, and more stable performance. Yet looking at something like BOTW, we have a higher resolution (but not as big an increase as LEGO), and that's basically it. Makes me wonder if the power difference isn't huge (like BOTW would suggest) and LEGO on Wii U just didn't push the hardware much, or BOTW just doesn't take nearly enough advantage of the Switch power.
This is (ostensibly) a tech thread, so discussion centers on precise comparisons between various hardware. How people feel about those differences is a separate discussion.
I'm ready to see how the switch handles a new aaa cross platform game. I guess we don't know what that is yet. Might be awhile.
Steep?
Exactly what does "holds up well" mean, though? Certainly not that the version is as good; they specifically say they'd choose either PS4 or Xbox One over the Switch version. It seems just as obvious that it's not particularly bad. Perhaps it means "Switch is pretty much as expected"?I understand that. But it is also a thread where the article in the OP is titled "Lego City Undercover on Switch holds up well against PS4" which is the point I am trying to make as well. If you disagree that it does, that is something I am not going to try to change. But I and I guess DF think the difference is not as great as some are making it out to be.
Exactly what does "holds up well" mean, though?
That's exactly the point. Those words could mean any number of things, depending on who's interpreting them. They therefore can't be used as an imprimatur of unassailable accuracy.Eurogmer's words. Not mine. I guess you could ask them.
http://www.eurogamer.net/articles/digitalfoundry-2017-lego-city-undercover-face-off
This might come as a shock to you van but not all games are created equal, also not every game has the same level of optimisation
I'm surprised no one has made the "Scorpio" post in this thread.
Seemed like the perfect first post response.
NeoGaf is finally maturing...maybe
It's managed expectations. When Wii U launched its ports also ran not as good as PS3 and x360 games. It was a shocker and the media reaction was lethal.Exactly what does "holds up well" mean, though? Certainly not that the version is as good
Switch running at higher resolution than XB1 but I'm the one spouting hyperbole lol please
Developers deserve to be called out when they do a bad job. I get called out when I'm at work and I don't do a good job.
Switch running at higher resolution than XB1 but I'm the one spouting hyperbole lol please
Developers deserve to be called out when they do a bad job. I get called out when I'm at work and I don't do a good job.
OT, but does this series have invert y axis yet? If it does, will buy otherwise will skip (again).
It does !
The option is available once ingame, in the pause menu, not from the main menu.
Smh its a higher resolution on switch because they turned of a bunch of graphical effects.
The xb1 version had all the effects the ps4 version had, but its less powerful than the ps4 so it has a lower res than the ps4.
The switch version is the least visually impressive.
Get used to it. 👼Yeah it's like Switch version was the lead development then they just simply ported that version to PS4/XB1 with no additional hassle just maybe increase a few graphical stuff here and there and that's it pure laziness. They could've​ done much more whether improve frame rates outdoors to 60fps or make bigger visual improvements if they optimised to their specific hardware but they just opted for the quick port and parity and called it a day.
So is this another garbo effort with no Pro support? Between Switch and PS4 parity and XB1 being worse than them, it's pretty easy to see they put no effort in anything but the Switch version.
Hope people aren't supporting it on PS4/XB1
I know that, and I know that realistically the situation probably lies somewhere in the middle of the two scenarios. But it's still interesting to me to see one developer push their engine to its limit on Wii U (evidence being the frequent frame drops) and getting MASSIVELY upgraded moving to Switch, while another developer pushes their engine to its limits on Wii U while having a rather small upgrade moving to Switch.
It will be interesting to see where the system ends up being a year or so from now from a graphical output standpoint compared to the Wii U. It's obviously CAPABLE of producing much greater results, but then we don't know how unoptimized the LEGO engine was on the Wii U.
I get that sense too throughout the thread.I feel people are a bit salty Switch version is good enough compared to Ps4. Differences are visible, but not so huge, like other said.