Dictator93
Member
unbalanced!
jk
jk
Nope information on the reserve was already out there.So basically all this is saying was the X1 was weaker than we thought in the first place? It doesn't change the specs but it does show a change in attitude at MS. They are up shits creek and they know it.
This article just confirmed the gap was bigger. What PS4 article closed the gap in recent memory? Come on, man. Facts is facts.Good news indeed. With the recent PS4 news and now this, it seems that the difference between the platforms is shrinking. Don't get me wrong, the PS4 is still clearly more powerful, but it seems it will be a close race.
These guys need to stop talking specs. It simply highlights a disadvantage.
So 10% more for Xbone makes the PS4 only 40% faster?
Not for any amount that would make a difference, If someone is making an app, they're making it knowing they have 10% of the GPU. Once app's are being made to these guidelines, there's not really much they can do, sure maybe some optomizations to get it down to 9% but that's it.
For this to be relevant in any meaningful way they'd need to claw back a lot more than 1% of their GPU.
Yep!
Xbox One GPU has 1.179 TFLOPS for games for right now vs PS4 1,84 TFLOPS.
Now we know why the devs are still saying that the PS4 GPU is 50% faster because it's 56% faster for games.
This article just confirmed the gap was bigger. What PS4 article closed the gap in recent memory? Come on, man. Facts is facts.
So the PS4 isn't reserving anything for the OS like the X1 is?
So, many people were theorizing a 20-30% "real world" power advantage for the PS4 on paper, but once you add in the 10% XB1 CPU boost + this 10% GPU boost on top of the esram to make up for the rest of the difference, we're probably looking at ps3/360 type parity for these machines when it's all said and done.
So, many people were theorizing a 20-30% "real world" power advantage for the PS4 on paper, but once you add in the 10% XB1 CPU boost + this 10% GPU boost on top of the esram to make up for the rest of the difference, we're probably looking at ps3/360 type parity for these machines when it's all said and done.
So, many people were theorizing a 20-30% "real world" power advantage for the PS4 on paper, but once you add in the 10% XB1 CPU boost + this 10% GPU boost on top of the esram to make up for the rest of the difference, we're probably looking at ps3/360 type parity for these machines when it's all said and done.
So, many people were theorizing a 20-30% "real world" power advantage for the PS4 on paper, but once you add in the 10% XB1 CPU boost + this 10% GPU boost on top of the esram to make up for the rest of the difference, we're probably looking at ps3/360 type parity for these machines when it's all said and done.
So 10% more for Xbone makes the PS4 only 40% faster?
I think it was pretty silly of them to make a console that's focused around Kinect yet they didn't have a Image processing unit in the console just for Kinect. SMH.
He's talking about the suggestion that using more than 14CU is kind of pointless. He conveniently ignores that if 18CU really does have awful scaling, the extra 4CU can still be used for raw compute.
I don't know how he can think that the gap is shrinking at all. One console still has 4 extra CU with dedicated modifications for compute and no 10% GPU reservation for the Snap feature.
There's no reason for it to. It doesn't have Snap so it doesn't need hardware acceleration for both games and apps. Microsoft prides itself on smooth system performance so they have to reserve GPU resources to ensure the Snap feature does not stutter.
So, many people were theorizing a 20-30% "real world" power advantage for the PS4 on paper, but once you add in the 10% XB1 CPU boost + this 10% GPU boost on top of the esram to make up for the rest of the difference, we're probably looking at ps3/360 type parity for these machines when it's all said and done.
So the news is that Xbone is using 90% of its GPU for games at launch.
Understood and agreed but the implication isn't that they would be taking resources from apps but rather optimizing the OS proper. Otherwise what you're saying is that apps can only call on 10% of the GPU at the moment or am I misunderstanding?
I could have sworn that this stuff didn't matter and it was all about the games.
You guys really need to get off your stupidly high, biased high horse.
HahahahhahahahahahahahSo, many people were theorizing a 20-30% "real world" power advantage for the PS4 on paper, but once you add in the 10% XB1 CPU boost + this 10% GPU boost on top of the esram to make up for the rest of the difference, we're probably looking at ps3/360 type parity for these machines when it's all said and done.
They're not wrong. I avoid DF nowadays
So, many people were theorizing a 20-30% "real world" power advantage for the PS4 on paper, but once you add in the 10% XB1 CPU boost + this 10% GPU boost on top of the esram to make up for the rest of the difference, we're probably looking at ps3/360 type parity for these machines when it's all said and done.
how do they plan to do that without reducing the amount of resources available to snap mode apps?
Both companies will likely reduce the reserves and memory footprint over time. I wonder if they'll cut any features to allow for this, or if it's just through optimisation?
A wild "Sony too" argument appears!Couldn't Sony do something similar depending on the technology inside the PS4 Camera?
Wow 1st, cool news!
I'd change the thread title, tbh. It's only going to confuse some people, as has already happened.
XB1 OS reserving 10% GPU, may give back some in future would be more accurate.
They're reserving CPU and RAM resources, but I would be really suprised if they reserved GPU resources. Sony even modified the GPU to have two graphics pipelines (one for the game, one for OS) which will increase efficiency even further.
So, many people were theorizing a 20-30% "real world" power advantage for the PS4 on paper, but once you add in the 10% XB1 CPU boost + this 10% GPU boost on top of the esram to make up for the rest of the difference, we're probably looking at ps3/360 type parity for these machines when it's all said and done.