adamsapple
Or is it just one of Phil's balls in my throat?
https://www.youtube.com/watch?v=rDKmJB629-0
General:
- Powered by Deck 13's in-house technology.
- Team has switched to Clustered deferred rendering to improve rendering performance.
- Particle system has been transitioned to the GPU instead of CPU making it possible to push a lot more particles.
- Up to 8 light sources can cast full dynamic shadowing in indoor areas.
- Loading times are extremely fast (4 to 5 seconds after death).
- Consoles offer Motion blur, slow mo, lens flare intensity etc options for customization.
PS4 Pro:
- "Might just offer one of the best PS4 Pro implementations we've seen"
- PS4 Pro offers "Quality" and "Performance" modes.
- Quality: 1620p / 30 FPS
- Performance: 1080p / 60 FPS
- Quality mode looks great with every rendering pass increased by 150%, no frame pacing issues, rock solid 30 FPS.
- Performance mode delivers very smooth stable 60 FPS with only a couple of very minor drops over multiple hours of game play.
- Down sampling also supported on 1080p displays.
PC:
- "Proper" PC version, not just a console port.
- Ultra wide screen, higher resolution and high frame rates supported out of the box.
- Most textures receive higher resolution treatment on PCs which plays well with high resolutions.
- Video shows comparison between all performance pre sets. Only downside is you need to restart the game for changes to take effect.
- Ultimately if you have the option, PC is the best way to play but console is no slouch.
PS4 and XB1:
- PS4 runs at 1080p and XB1 at 900p. Both at stable 30 FPS without any hiccups.
- SMAA leaves the image somewhat jagged.
- XB1 offers faster loading times than PS4.
- Screen space reflections enabled on XB1 but absent on PS4 and Pro in Performance mode.
General:
- Powered by Deck 13's in-house technology.
- Team has switched to Clustered deferred rendering to improve rendering performance.
- Particle system has been transitioned to the GPU instead of CPU making it possible to push a lot more particles.
- Up to 8 light sources can cast full dynamic shadowing in indoor areas.
- Loading times are extremely fast (4 to 5 seconds after death).
- Consoles offer Motion blur, slow mo, lens flare intensity etc options for customization.
PS4 Pro:
- "Might just offer one of the best PS4 Pro implementations we've seen"
- PS4 Pro offers "Quality" and "Performance" modes.
- Quality: 1620p / 30 FPS
- Performance: 1080p / 60 FPS
- Quality mode looks great with every rendering pass increased by 150%, no frame pacing issues, rock solid 30 FPS.
- Performance mode delivers very smooth stable 60 FPS with only a couple of very minor drops over multiple hours of game play.
- Down sampling also supported on 1080p displays.
PC:
- "Proper" PC version, not just a console port.
- Ultra wide screen, higher resolution and high frame rates supported out of the box.
- Most textures receive higher resolution treatment on PCs which plays well with high resolutions.
- Video shows comparison between all performance pre sets. Only downside is you need to restart the game for changes to take effect.
- Ultimately if you have the option, PC is the best way to play but console is no slouch.
PS4 and XB1:
- PS4 runs at 1080p and XB1 at 900p. Both at stable 30 FPS without any hiccups.
- SMAA leaves the image somewhat jagged.
- XB1 offers faster loading times than PS4.
- Screen space reflections enabled on XB1 but absent on PS4 and Pro in Performance mode.