bleh, the framerate drops aren't that serious at all.
Any framerate drop from 30 is serious. 30 should be the absolute bare minimum acceptable at any time. Dropping below that goes from a blurry mess to a blurry slideshow mess.
bleh, the framerate drops aren't that serious at all.
To be fair, the image quality in Ryse is really not a huge concern. It really does look quite fantastic despite the lower resolution. It's worlds away from numerous other sub-1080p console games being released.It's 900p too.
These consoles really are mediocre. Leadbetter cheerleading for the weaker console is getting embarrassing.
It's 900p too.
These consoles really are mediocre. Leadbetter cheerleading for the weaker console is getting embarrassing.
But KKRT00 said it's all real time in-engine?
Resolution doesn't drop all the way to 720p - Crytek chose 1600x900 - but the overall look is very cinematic, from film grain to motion blur to the immense levels of post-processing and pitch-perfect effects work. Ryse works at a sub-native resolution where others flounder partly because the anti-aliasing is quite sublime. The usual issues we have - stair-step jaggies, moire patterns on textures - are all extremely difficult to pick up on here.
But KKRT00 said it's all real time in-engine?
bleh, the framerate drops aren't that serious at all.
Yes there are, they are pre rendered:
Thought this would end up being the case with some of this stuff. I don't know why people were so adamant that everything was real-time.Several "isolated" (as in, not stuff transitioning to gameplay) cutscenes they've shown so far are 1080p native.
Sounds really nice. Why would you pick "Issues" as your title? Everything I read sounds excellent.
Nibs lol
Went as low as 16fps at one point.
Normally between 26 - 30.
Sounds really nice. Why would you pick "Issues" as your title? Everything I read sounds excellent.
Nibs lol
Needs more ROPs!
Sounds really nice. Why would you pick "Issues" as your title? Everything I read sounds excellent.
Nibs lol
Phil Spencer said the game was locked at 30fps back in October via Twitter.
The framerate dip was a design choice.
Please go to 9:24, 20fps for like 9 seconds.
Phil Spencer said the game was locked at 30fps back in October via Twitter.
To be fair, the image quality in Ryse is really not a huge concern. It really does look quite fantastic despite the lower resolution. It's worlds away from numerous other sub-1080p console games being released.
The performance, however, is disappointing.
"The industry status quo is to push ultra-high display resolution, ultra-high texture resolution, and ultra sharpness. In my opinion, a more interesting next-generation metric is, can an engine on an ultra high-end PC rendering at 720p look as real as a DVD quality movie?"
The debate was interesting enough that even a Hollywood CG professional contributed:
"We do what is essentially MSAA. Then we do a lens distortion that makes the image incredibly soft (amongst other blooms/blurs/etc). Softness/noise/grain is part of film and something we often embrace. Jaggies we avoid like the plague and thus we anti-alias the crap out of our images," said Pixar's Chris Horne. "In the end it's still the same conclusion: games oversample vs. film. I've always thought that film res was more than enough res. I don't know how you will get gamers to embrace a film aesthetic, but it shouldn't be impossible."
Please go to 9:24, 20fps for like 9 seconds.
Went as low as 16fps at one point.
Normally between 26 - 30.
Yes there are, they are pre rendered:
Well I guess this is unplayable for Senjutsusage.
Umm I am not sure why DF did not have a more in depth article already.
You'd think they were able to lock it at 30fps with a 900p resolution though. And the framerate dips seem to be almost constant too.Sounds really nice. Why would you pick "Issues" as your title? Everything I read sounds excellent.
Nibs lol
Different gen. Same old bullshit.
Can developers ever get a grasp on closed hardware systems? I was really hoping this would be the gen where we would see 30FPS standard across all platforms.
This was the real reason why I asked if Ryse had been dumped. Would like more definitive confirmation.
There are loads of 30fps+ games and even 60fps games so far.
Eh? We aren't on current gen anymore mate. 1080p + AA (or 900p in this case) = expect mostly great IQ from here on out.
There are loads of 30fps+ games and even 60fps games so far.
Dial Pizza Hut and don't forget to order some mountain Dew with your pizza.Just rent Rome in Blu Ray and push some buttons during action sequences.
Their AA is in fact really good in removing jaggies. But the picture does look blurry. I don't know if it's because it's lower resolution or a very strong FXAA of sorts.
Different gen. Same old bullshit.
Can developers ever get a grasp on closed hardware systems? I was really hoping this would be the gen where we would see 30FPS standard across all platforms.
There are a bunch of solid 30fps and even 60ps games already. Confusing post is confusing.Different gen. Same old bullshit.
Can developers ever get a grasp on closed hardware systems? I was really hoping this would be the gen where we would see 30FPS standard across all platforms.
Bullet time! It's a design choice!