That still says nothing about having hardware features. In fact the question is poorly posed to him and poorly answered. DX12 doesnt need new hardware as the questions supposes. Its hardware features need new hardware. Just like the DX11 superset with DX10.
Is that too coy?
That still says nothing about having hardware features. In fact the question is poorly posed to him and poorly answered. DX12 doesnt need new hardware as the questions supposes. Its hardware features need new hardware. Just like the DX11 superset with DX10.
Somehow the x1 GPU supports conservative rasterization, raster Ordered Views, etc... and no AMD gpus built on better/more advanced hardware do not.
Yep. Sounds like a realistic scenario.
Oh give me a break, you're just reaching at straws no.
They knew what DX12 was and what it would become when building the Xbox One.
You are going to be horribly horribly disappointed. They themselves have admitted that DX12 for xbox is mainly a CPU thing. You are grasping at straws.
The DX12s GPU features have HUGE GPU performance / graphical feature upgades. Why wouldnt they mention that?! To keep up the suspense?
Or because it simply doesnt exist.
Please show me evidence.
“I got asked early on by people is DX12 would change the graphics capabilities of the Xbox One and I said that it wouldn’t. I thought – and I’m not trying to rain on anybody’s parade – the CPU, GPU, memory that’s in an Xbox One doesn’t change when you go to DX12. DX 12 makes it easier to do what the Xbox One is good at, which will be nice. You’ll see improvement in games with the use of DX12.”
Read more at http://blogjob.com/oneangrygamer/2014/10/phil-spencer-on-dx12-for-xbox-one-hardware-doesnt-change-when-you-go-to-dx12/#pQfftpIbBxpBqPCy.99
You're saying what we already know that doesn't dismiss his new comment.
Well. There is no reasoning with you. Even the head of xbox saying it doesnt reveal new hardware features does not to convince you. Your entire argument is based upon a cryptic and unspecific tweet and conjecture. I mean, christ, TIMDOG commented on that. Doesn't that say anything about the depth of delusion?You're saying what we already know that doesn't dismiss his new comment.
According to FordGT, the xb1 will be the first full DX12 hardware.So what are the first GPUs to have the full DX12 features?
He's just trolling at this point
You're saying what we already know that doesn't dismiss his new comment.
It's about enabling more capabilities for devs, these being the capabilities of DX12.
It will change the submission and driver model. That is all.Digital Foundry: What's your take on DirectX 12 and Mantle? Is it all about making PC games development tie in more closely with Xbox One and PlayStation 4?
Oles Shishkovstov: Aside from them being much more close to the (modern) metal, those APIs are a paradigm-shift in API design. DX11 was 'I will keep track of everything for you'. DX12 says 'now it's your responsibility' - so it could be a much thinner layer. As for Mantle, it is a temporary API, in my honest opinion.
Well. There is no reasoning with you. Even the head of xbox saying it doesnt reveal new hardware features does not to convince you. Your entire argument is based upon a cryptic and unspecific tweet and conjecture. I mean, christ, TIMDOG commented on that. Doesn't that say anything about the depth of delusion?
According to FordGT, the xb1 will be the first full DX12 hardware.
Phil Spencer himself said there is no hardware coming online with dx12. What else could that mean?!
So what are the first GPUs to have the full DX12 features?
Please show me evidence.
Those GPU advantages are already part of Xbox One....
Phil Spencer himself said there is no hardware coming online with dx12. What else could that mean?!
So what are the first GPUs to have the full DX12 features?
I
Question: If DX12 requires new hardware then how does the Xbox One take full advantage of DX12?
Answer: We knew what DX12 was when building the Xbox One.
If you can find a way to interpret that in a different way... man I need help with it.
The same reason why they'd say their GPU has 4GB VRAM and not 3GB.
Question: If DX12 requires new hardware then how does the Xbox One take full advantage of DX12?
Answer: We knew what DX12 was when building the Xbox One.
If you can find a way to interpret that in a different way... man I need help with it.
Question: If DX12 requires new hardware then how does the Xbox One take full advantage of DX12?
Answer: We knew what DX12 was when building the Xbox One.
If you can find a way to interpret that in a different way... man I need help with it.
Pascal is still set for 2016 right?
I'm torn on if I should upgrade in September / October to these new DX12 GPU's or wait for Pascal.
From a tweet of ‏@TWTHEREDDRAGON that provided the screenshot of the following tweet:
From Phil Spencer today:
Should be clear enough by now IMHO
DX12 includes DX 11.1 and 11.2 feature sets. It also just describes a new driver model for most DX11 hardware. It is not obvious or clear what he means.
All logic points towards their indirect wording to mean "it has the DX12 CPU stuff and whatever features boinaire has." There is no reason to assume it would have stuff even the LATEST Nvidia GPUs do not have.
From a tweet of ‏@TWTHEREDDRAGON that provided the screenshot of the following tweet:
From Phil Spencer today:
Should be clear enough by now IMHO
Did you see the last 3 words in the first tweet: "full DX12 coming" from the man who is "Head of Xbox"? What else do you need for a confirmation from MS?
So hardware that was finalized in 2013 can fully support DX12 but my 970 from September can't?
um, why on earth did MS say they had been working with Nvidia since the beginning of DX12 as they approached eachother about it? They are not competing in the PC market place or something due to the xb1. Nvidias products actively sell PCs... NV's use of DX and their promulgation of DX expands MSs domain and control over every market.DX12 is owned by MS, the SOC design is owned by MS: that's the reason NVIDIA do not have it at the latest cards because MS uses its competitive advantage and protects their Intellectual Assets. Simple as that.
Our work with Microsoft on DirectX 12 began more than four years ago with discussions about reducing resource overhead. For the past year, NVIDIA has been working closely with the DirectX team to deliver a working design and implementation of DX12 at GDC. http://blogs.nvidia.com/blog/2014/03/20/directx-12/#sthash.euYQ0FIK.dpuf
Also it is very weird there is no word in november SDK about this new upcoming hardware features.
It is misleading wording. It could easily be talking about the "DX12/GNM style do-it-yourself API" that already exists in the xb1 SDK even before the DX12 SDK update.
It DOES NOT, repeat, DOES NOT have full hardware DX12 support. If it did, AMD would have come out with GPUs after the fact that do have full hardware DX12 support. ANd they most definitely have not.
Did you see the last 3 words in the first tweet: "full DX12 coming" from the man who is "Head of Xbox"? What else do you need for a confirmation from MS? For what do you think they have invested the big R&D numbers that a circulating around with that SOC? They always said they have customized their GPU to their requirements.
DX12 is owned by MS, the SOC design is owned by MS: that's the reason NVIDIA do not have it at the latest cards because MS uses its competitive advantage and protects their Intellectual Assets. Simple as that.
I have found some very interesting thing:
http://blogs.msdn.com/b/chuckw/archive/2012/06/20/direct3d-feature-levels.aspx
If you ever wanted a crystal clear message from MS what you are missing in the communication in two 160 char tweets? It says "full DX12" "they knew the DX12 spec when they designed the console".
AMD does not have in their radeon cards either. You're mistaken if you think MS designed the SoC in the XB1. They specified features, and AMD designed the hardware based on AMD IP. Had they specified specific hardware features that would be useful, then amd would have implemented such features into their GPUs.
There is no way that MS fully owns the rights to the CPU as they do not have an x86 license. They don't own the GPU because that IP fully belongs to AMD. They might own IP rights to things such as the sound DSP or the move engines, but definitely not the GPU core.
Platform specific apis, are those that are used for low level optimization and the GNM style api they offer in addition to dx11.
How is it so hard to understand that this is a custom-built SoC like they've said since the beginning?
So is the PS4 SoC, though. Or can you walk into a store to buy an eight-core AMD APU with a 1.84 TF graphics unit? No? Because it's custom-made, too. That said, MS certainly made more customizations to the SoC to make Kinect features like Snap possible and reduce CPU load for Kinect features like voice recognition. But the XB1 SoC being custom-built isn't automatically a confirmation the XB1 supports full DX12.
Either way, I hope MS clears up all the confusion soon, this DX12 secret sauce talk is getting annoying and tiresome.
Isn't Phil's statement today kind of confirmation though. No one really knows for sure what "full support" means, but Phil's quote certainly looks promising for Xbox fans.
Why are people talking about Pascal as being Full DX12... Why wouldn't 16nm FinFet iterations of Maxwell not have this "full" DX12. And if AMD got supplied with the secret sauce recipe early... then why bother with Mantle?
I just mentioned Pascal because it is going to be INSANE. The biggest jump we've seen in GPU tech in a while in my opinion.
Based on what? We know next to nothing about it.
I want a DX12 ready GPU
6 - 8 GB of VRAM
and at least 50% performance boost over the 980
in September / October.
Willing to pay $1000
Come on Nvidia let's do this.