No, zigg has a point, though. Once you GET moving, you should be able to STAY moving, rather than having to constantly stop to pound the ground or whatever dumb shit. The momentum in DKC is my literal favorite part.
Bouncing on enemies into a long string of barrels landing on a mine cart jumping weaving through waves of those damn bees slipping on ice etc. etc. etc. That shit was good.
The beach level (the one I played) required me to stop waaaay too often. \:
(Also, DK shouldn't need a run button in the first place. U