ashecitism
Member
http://www.reddit.com/r/DotA2/comments/2cv5os/so_the_workshop_tools_isnt_just_a_modding/
I think he's been in the business for a while now and might also have a team? I'm just relaying stuff I see
Everything in this package is a new game. It's all the Dota assets and code ported over to Source 2. That's why Hammer is different. That's why the console is different.
Guys. Valve just soft launched the entire Source 2 engine.
EDIT: Because people are asking for proof.
Everything that would share a name with Source is named '...2'. That's 'engine2.dll', 'vconsole2.exe', 'vphysics2.dll'.
When you go to open a map in Hammer, it asks for .vmap files. One of the other options is '.vmf (Source 1.0)' files.
The fucking console is redone.
There is a new Key-Value like format (that i'm gonna call KV2). It is type safe. It looks like this: http://pastebin.com/RVQtkv1j
EDIT2 (Probably the strongest evidence): That script also allows for different dlls to load and render different assets (vmaps are rendered by worldrenderer.dll, etc). This is a completely new architecture from Valves previous system. This bit alone would indicate a significant amount of engine work has been done to split these bits out of the engine and into their own libraries. That means the engine is also completely plug-and-play with new engine level components if valve creates them for different games. This is pretty freaking huge.
EDIT3: lol, source2 apparently support fax machines.
EDIT4: from /u/nellody: https://developer.valvesoftware.com/w/images/3/35/Tileset_new_outliner.png notice the 'source2' in the path.
That guy seems to be biting off a lot straight off the bat. Any reason to believe he'll deliver on any of it?
I think he's been in the business for a while now and might also have a team? I'm just relaying stuff I see