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Double Fine halting Spacebase DF-9 development

Really surprised they would do this.

Then again this company had multiple kickstarters before the first KS game was even out so maybe they were never on the up and up.
 

Archaix

Drunky McMurder
Seriously? Makes no sense. Early access is exactly that: early access to a game in process. You didn't get early access to a completed product.

If the game could not meet its design goals, feature list got to big, cost more to make than originally thought, etc. what would you do?

If anyone purchased the early access build and got something they could mess about with, they they got what they paid for. But to say that you would never purchase a game remotely related to them, finished, because they made a decision regarding a game they felt they could not complete? I don't understand this logic at all.



Early Access implies that it will eventually be finished, not that the developer says "eh, fuck it, we've got other things to do" and moves on. This absolutely puts DoubleFine in a category of publishers I'm unwilling to do business with. It's one thing if the risk is that the company went out of business and stopped making anything, but they fully plan to go on making games and likely charge people for more unfinished games that they may never actually complete.

The logic is that I refuse to do business with shitty companies who deceive customers and charge for products they abandon.
 

thefil

Member
The fact that basically nobody in the first page speaks to actually playing the game gives pretty strong evidence for the need to cease development. Looks like the early access money stopped flowing soon after their initial success.
 

Wiktor

Member
Seriously? Makes no sense. Early access is exactly that: early access to a game in process. You didn't get early access to a completed product.

If the game could not meet its design goals, feature list got to big, cost more to make than originally thought, etc. what would you do?

If anyone purchased the early access build and got something they could mess about with, they they got what they paid for. But to say that you would never purchase a game remotely related to them, finished, because they made a decision regarding a game they felt they could not complete? I don't understand this logic at all.
If that was true you wouldn't be getting the finished the game when it launches on general Steam Store. But you do. You buy the game based on the notion it will be finished one day and work properly. There's a relationship based on trust formed between gamer and developer.

Now, I do think that there's no reason for any refunds. Early Access is clearly thing that might not work in the end. There's no guarantee. It's a risk everybody who buys a game there has to accept.

At the same time, this is clearly developer spectacularly failing to deliver on his promises. From this point on there's a huge reason to distrust anything they claim they can achieve, any Kickstarter and Early Access game they made should be assumed to be in substancial risk of underdelivering.

Personally I wouldn't necessary extend it all the games they ship finished, but even there I will be vary. Their lack of credibility will mean that the next episodic game they make I won't buy untill the last episode is done, because they might abandon it. I also won't buy any MP project they make, at least full price, because I lack the faith they will be able to support it. Any serious bugs on launch will also stop my purchase, because I can't be sure them to fix them. They're just not trustworthy anymore. So if I ever spend money on their games it will be when I'm content with how the product is when I buy it, as I can't assume it will ever get better.

All of this means that I will either not buy their games at all or buy them quite a bit after premiere, when they're unlikely to be full priced.
 
Seriously? Makes no sense. Early access is exactly that: early access to a game in process. You didn't get early access to a completed product.

If the game could not meet its design goals, feature list got to big, cost more to make than originally thought, etc. what would you do?

If anyone purchased the early access build and got something they could mess about with, they they got what they paid for. But to say that you would never purchase a game remotely related to them, finished, because they made a decision regarding a game they felt they could not complete? I don't understand this logic at all.

Okay, let's be reasonable here, most people paying into Early Access are expecting a finished product at the end of the process. Steam isn't in the habit of listing unfinished games as being for sale, barring a few limited exceptions. Perhaps the Early Access program is an official change on that position, but that would represent a major shift from Steam prior to the program.
 

see5harp

Member
Hurry the fuck up with DFA part 2 already. The first part wasn't even what I'd consider a great adventure game and they've had my money for more than a year now.
 
As someone who bought this when it first came out, this kinda blows.

I understand the realities of development and that there is inherent risk in buying something in early access. And though the game had issues I did enjoy it in a basic sort of way.

But on the other hand, them not seeing the game through to completion hurts my confidence in them and makes me reticent to buy something else from them in an early state.

Stopping development now may make sense right now from a financial perspective but the residual effects may hurt them in the long run.
 

ash321

Member
The Early Access model came because of the consumer trust developer, they put hope for the game to be finish. If the company can't keep their promise (especially DF case, where feature creep keep coming, then delay and all of that jazz), the customer pay you up front of course they gonna be pissed and lost trust in you. I'm not trying to say that DF lie to people or something, but they got to do something about their project management, people trust is limited.
 
Probably already played it but I loved Anno 1404 (not played the latest one that was future). Just a really nice, relaxed game with islands and ship trading and town building.

I've yet to pick up Banished for some weird reason. There was a reason but I can't remember what it was. I want to say I was waiting for a sale but I'm sure it's been on sale or something at least once?

I LOVE Anno 1404! It's absolutely gorgeous!
I can't get it to play anymore though (bought it on steam years ago), which makes me sad.
 

grumble

Member
With this news and DF's recent output being on the extremely shady side I think I might just be done buying their games. Which is a shame given that I found Costume Quest to be very charming and fun and was going to buy the sequel. Time to remove Spacebase DF-9 from my wishlist.

Why not just buy their completed games? No preorders, no early access, etc. Just their finished games. Otherwise you set yourself up for disappointment.
 

EmoryM

Neo Member
Weird move - my impression is that games like this usually get popular once they're finished enough that players can frame events as meaningful stories.

I watched a bit of someone playing this the other day and it looked underwhelming but promising - it's a shame to see it abandoned.
 
Seriously? Makes no sense. Early access is exactly that: early access to a game in process. You didn't get early access to a completed product.

I however should get access to a product that will get finished, not ended like this will be.

If the game could not meet its design goals, feature list got to big, cost more to make than originally thought, etc. what would you do?

If I thought they would not meet the goals then I would not back them, easy question. That's why I didn't back Star Citizen, its feature creep is above the charts.

If anyone purchased the early access build and got something they could mess about with, they they got what they paid for. But to say that you would never purchase a game remotely related to them, finished, because they made a decision regarding a game they felt they could not complete? I don't understand this logic at all.

If they are the kind of developers that will stop making a game midways just because "they felt they could not complete", then that's one more reason for me to further ignore them completely.
 

fallout

Member
If they are the kind of developers that will stop making a game midways just because "they felt they could not complete", then that's one more reason for me to further ignore them completely.
They likely ran out of money and couldn't secure more funds via other means. I fail to see how this is a reflection of Double Fine as a developer.

Also, this is a reality for all game developers, but with Early Access, we all get an opportunity to feel the sting!
 

komplanen

Member
Expectation:
"We are a stable developer aiming to release a stable fully featured game but instead of developing it behind closed doors and releasing it when it's done, we're opening up access to the game early and letting customers shape the game and help us test it."

Reality:
"We got little to no money but we're hoping the early access income allows us to keep developing our game that without early access wouldn't exists. If we run out of money, we're bailing out regardless how the game ends up. Won't you please take a chance on us?"
 

graywolf323

Member
starting to get the feeling that Double Fine is a dev that needs a publisher to keep them on schedule...

never thought I'd say it but I'm starting to have sympathy for EA from the Brutal Legend fiasco

regret buying this in Early Access now, gonna have to make a note to not buy anything more Double Fine before it's actually finished and released between this fiasco and their Kickstarter messes
 

Varjis

Member
So does Double Fine even have project management?

This seems to be a recurring theme with their game development.
 
Double Fine are notoriously bad with money/time so this isn't a shock.

*insert snarky comment about how Kickstarter saves developers from evil publishers*

People think that because it's one of very few studios that we have any insight in.

Not really.

You can't throw out a blanket statement like that. DF has proven time and time again to have lousy time/budget management skills.

Tim even made a joke about in the last DFA episode.
 

Parsnip

Member
I however should get access to a product that will get finished, not ended like this will be.

Define "finished". :p
Because technically they are finishing it. It just won't have all the features they (and you I guess) were hoping it would have.


On a more serious note...
I'm not too familiar with these types of games, so I'm very curious if anyone could enlighten me, what exactly is missing from it for it to be considered "complete". Like, core features? What can't you do that you think you should be able to?
 
Expectation:
"We are a stable developer aiming to release a stable fully featured game but instead of developing it behind closed doors and releasing it when it's done, we're opening up access to the game early and letting customers shape the game and help us test it."

Reality:
"We got little to no money but we're hoping the early access income allows us to keep developing our game that without early access wouldn't exists. If we run out of money, we're bailing out regardless how the game ends up. Won't you please take a chance on us?"


Thats it right there.
 
That's absolutely what I'm saying.

Blame the developer, blame the team, not the process because many other games and manty dedicated developers either
1) passed through Early Access and been finished and released
2) or have consistent updates, consistent progress, and regular dev communication.
Then people should stop supporting Double Fine when it comes to kickstarters and early access deals because of shit like this, otherwise the vicious cycle will simply continue, make them put out complete products on their own dime.
 
Par for the course for DoubleFine. There is a reason publishers stopped publishing their games, and after DF's first Kickstarter and the subsequent debacle, I threw them into the trash. Charlatans.
 
You know how many levels and vehicles and features were added to Turbo Dismount due to the community feedback and suggestions? To Broforce, XenoRaptor, Door Kickers?

And those are only the ones I know personally because I've seen my suggestions implemented into the games

You really don't think that the community has an influence on how a game develops and expands during an Early Access period?

And how many games are black pits you toss money into and hope something comes out? Not the point, but for as many fun and open developers there are there are just as many who take your money and don't listen to anything other than the pleas and whining of people clamoring for a return on their investment. Because that's what you're doing, you're making an investment and regardless of whether they listen to feedback or not the idea that these are anything other than risks is bullshit.
 

valouris

Member
Dammit.

First early access game I ever bought, just to support the development, and I haven't touched it yet, waiting for it to be feature complete. Lesson learned. Early access never again.
 

Odrion

Banned
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You can't throw out a blanket statement like that. DF has proven time and time again to have lousy time/budget management skills.

Tim even made a joke about in the last DFA episode.

They have, like so many other companies in the software field. People are using DF as an example just because they in most other cases only see the end result, not because DF actually are worse.
 

Deadstar

Member
I'm really glad I never picked this up. Removing from wishlist. I don't buy early access games anymore since I was burned by a few already.
 

Archaix

Drunky McMurder
I think that the interpretation of many is that they're lying scumbags. In reality, they're likely just more hopeful than their pocketbook.


And, for what it's worth, they didn't just silently pull the plug. They announced that they're done and are releasing the source. That's something. Not something crazy like finishing the game and honoring your obligations, but it's something.
 
Very real reason why I limit my Early Access purchases as much as possible. Really a shame for a company like DoubleFine to do that to a group of players who had good faith in them and this title.
 

Almighty

Member
Well i wasn't expecting this news today. I am glad I resisted the temptation to buy this game because if I did I probably would of been pretty angry. Well as angry as i can get about wasting money on a video game that doesn't deliver. Anyway I still support early access as I am happy with the early access games I did buy. This news does mean that I won't be giving Double Fine a cent for a game until it has been released.
 
Par for the course for DoubleFine. There is a reason publishers stopped publishing their games, and after DF's first Kickstarter and the subsequent debacle, I threw them into the trash. Charlatans.

debacle and charlatans huh

it went over budget

that's literally all that happened

quit acting like they ran some kind of con on you
 

kiguel182

Member
Nope. You can't have all the benefits of secrecy of normal development AND early access. It doesn't work that way. If you're going to be asking people to give you money on a promise of something you are obligated morally to deliver.
If they werent sure they were going to be able to finish it they shouldn't have started to sell it.

But, and I'm not saying it's what happened here, development can still fall apart even if you took percautions. You might've thought you could finish it but for any reason couldn't. Shit happens.

You can predict every variable when it comes to something like this, that's why there's risk involved. Doesn't mean devs are stealing people's moneys or being lazy.

Also, if you don't have money to finish it then you simply can't finish it. Devs need to eat too.

Customers understand this just fine. What the devs don't understand, or do not care to, is that when you commit to selling a game to the public before it is complete, you are also committing to support that incomplete game until it is complete. Otherwise you are not selling an early version of a game, you are selling a mockup. You are not selling an incomplete version of the game. You are selling an incomplete game. These two things are very different, and rightly so, because no one on this planet is going to buy a game that is not complete and never will be.

If you cannot commit to the customers that have committed to you, then you do not sell your game before it is made. These devs are not green, they have a vast amount of experience, and so this drop out is worse than a no name that made an error with funding or whatever. It is just bogus, lazy, and above all, greedy at the expense of fans.

You might be committing but it's not always possible to finish said game. When they commit with a producer they are doing the same thing but games still get canceled or have funding pulled from them.

If games by big companies can fail so can these. Development problems aren't exclusive to unexperienced devs and failure doesn't have to be related to laziness. Projects get canned all the time.

There can be tons of reasons for this to happen and jumping to laziness or greed just shows that maybe consumers don't really understand it.

They made a mistake and couldn't do everything they wanted to for whatever reason. It's part of the risk of EA or of funding any project. They still delivered a game that you can play right now.
 

Teeth

Member
My favourite part of Kickstarters and Early Access games isn't the glimpse into development, it's showing the audience what the publishers have to deal with on a regular basis.
 

PaulloDEC

Member
In the interest of being calm and rational (I know, crazy right?), here's an attempt at noting which of the features from the OP made it into the game. This is based on my experience and memory, so feel free to correct me:

(Things that straight-up didn't get done are in red).

My brain said:
FOOD
A lot of this got done.

CARRYABLE OBJECTS
Some of this got done.

POWER SYSTEM
Almost all of this got done.

MINIMAP
This didn't get done.

BASE HISTORY SCREEN
Not certain about this one, don't think it got done.

BASE STATS SCREEN
Don't think this got done.

MULTI-LEVEL BASE CONSTRUCTION
This didn't get done.

TAG SYSTEM FOR LOGS
No idea about this one.

ASSIGN PEOPLE TO ROOMS
This kinda got done, though only with beds.

"LEARN TO PLAY"
Scheduled for 1.0.

TELEPORTERS
This didn't get done.

METEOR STRIKES
This got done, though without deflector shields.

MISC UI
Bits and pieces got done.

EMERGENCY DISTRESS SIGNAL
This didn't get done.

BASE NAMING
This didn't get done.

STEAM WORKSHOP
I believe parts of this got done, with more coming in 1.0 I think.

BARTENDERS
Most of this got done.

CITIZEN FIGHTING
Most of this got done.

SPACE MADNESS
Most of this got done.

DOCTORS
Most of this got done as Tantrums.

CONSTRUCTION TOOLS
This didn't get done.

MISC LIFE SIM
Don't think any of this got done.

SOCIALIZATION / AFFINITY AI
Bits and pieces got done.

PERSONALITY TRAITS
Not sure if any of these got done.

AFFINITY/CONVERSATION TOPICS
I think this got done.

TECHNOLOGY
Most of this got done.

"VISIT A FRIEND'S BASE"
This didn't get done.

BASE DEFENSE
Most of this got done.

FUNERALS
This didn't get done.

ROBOTS
This didn't get done.

LAWS
This didn't get done.

COMPUTER TERMINALS
This didn't get done.

PLANETFALL
This didn't get done.

HOLODECKS
This didn't get done.

"HISTORICAL SCENARIO" ADDON PACKS
This didn't get done.

TIME TRAVEL
This didn't get done.

Wanted to colour-code these, but no idea how to do coloured text on Gaf.

Not actually that bad IMO, especially considering the last eight or so are clearly best-case-scenario pie-in-the-sky type deals that were never realistically going to happen.
 

Khezu

Member
Wait this game really costs 25 dollars?
That seems like a lot.

Do the people who bought it feel like it was worth it?
 

Bombless

Member
I was going to buy this and then for some weird reason I chose not to. I loved all the videos I've seen of it but I kept thinking "I'll just wait til it's done." Well....It looks like I'll be waiting forever.
 

Stallion Free

Cock Encumbered
In the interest of being calm and rational (I know, crazy right?), here's an attempt at noting which of the features from the OP made it into the game. This is based on my experience and memory, so feel free to correct me:

Wanted to colour-code these, but no idea how to do coloured text on Gaf.

Not actually that bad IMO, especially considering the last eight or so are clearly best-case-scenario pie-in-the-sky type deals that were never realistically going to happen.
Thanks for doing this. I asked for it earlier because it appeared no one in the discussion had actually played the game enough to comment on the infamous list.
 

PaulloDEC

Member
Wait this game really costs 25 dollars?
That seems like a lot.

Do the people who bought it feel like it was worth it?

I'm clearly in the minority here, but I'm not super cut-up about it. A lot of the posts here would lead you to believe we're dealing with an unfinished, broken game. That's not the case. What we're dealing with is a fun, functional game that lacks depth. A game that had potential to be great but ended up being just OK.

As I said earlier, I've logged 39 hours in Spacebase. It's been an interesting ride, and if they sort out the lingering bugs and balance issues before 1.0, I'll be back to play it again.
 
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