Even so, i'm 99% sure the whole thing has to go through QA again.
I didn't miss the point, I just think its a ridiculous thing to be complaining about.
PS+ helps a lot with overnight download and auto-patches. But still...
Apologies, didn't know that.Not always. Again, this is the problem I had with I2. The patch wasn't in a separate folder, the whole thing was grouped in with the game file. I had to delete all 15 gbs. There is no ryhme or reason to it, seems utterly random.
No it isn't. Why make him waste bandwidth by making him download obsolete code?
Pretty sure that's why MS' patch system is worlds better. It took iOS a long time to get them as well.
Nobody can tell me that GT5 requires the 2.0 patch. It was a very highly rated game and the 2.0 patch came at least 9 month after launch out. So not all patches are required unless you defined required as "multiplayer-compatible."Yeah, studios are in the business of wasting precious time on coding superfluous patches.
I have an example for you: Brutal Legend on PS3's 1.02 patch has broken sound. 1.00 as well. The only version that isn't broken in that aspect is 1.01Actually, I secretly like the patch system. You can delete the updates if you want and play the game without patches. If only I could do something like that on PC, especially with GTA games that seem to limit modding functionality as time goes on.
Then again, I can't think of any practical reason for that on PS3, so yeah. lol
It would be downloaded either way.
XCOM for PC had a 1.8 GB patch. 1.8 GIGABYTES PATCH
XCOM for PC had a 1.8 GB patch. 1.8 GIGABYTES PATCH
Yep, and if you downloaded the game from steam now, it should be prepatched in.
Precisely the issue. There's no reason why either Microsoft or Sony doesn't just deliver updated binaries from the initial download.
There is a reason. Not a very good one, but there is. It's their retarded TRC/TCR.
And the the amazing thing is, broken games get released all the same.
That isn't something Steam can fix, that's a deep rooted issue with direct x. Maybe every dev can rewrite their renderer to fix it?I don't think Steam is completely safe from complains either. Every single game I download requires some strange Direct X install. Borderlands 2 had some strange install loop for .NET stuff for many people.
see5harp said:I don't think Steam is completely safe from complains either. Every single game I download requires some strange Direct X install. Borderlands 2 had some strange install loop for .NET stuff for many people.
That isn't something Steam can fix, that's a deep rooted issue with direct x. Maybe every dev can rewrite their renderer to fix it?
That isn't something Steam can fix, that's a deep rooted issue with direct x. Maybe every dev can rewrite their renderer to fix it?
The reason that rule exists because of missing libraries causing fuckups?DirectX licensing/usage terms state that you must distribute the redistributable package, and include it as part of your installer, when releasing a title using the API.
The reason that rule exists because of missing libraries causing fuckups?
DirectX licensing/usage terms state that you must distribute the redistributable package, and include it as part of your installer, when releasing a title using the API.
What I would prefer is that the install of that stuff happens in the background during the install started by Steam. Sometimes with this stuff is about how everything is presented. The way that games are installed on Vita and PS3 where it's stops everything and displays some bar is extremely antiquated. On iOS you do get an icon with a bar during download and install, but you are free to do whatever you want. 360 may unpack and install at some point but once you buy or patch something it's seamless.
DirectX licensing/usage terms state that you must distribute the redistributable package, and include it as part of your installer, when releasing a title using the API.
jmccaskey on why many Steam games first run a DirectX installer said:
Nope.Needless drama thread.
This nonsense is one of the 2 biggest reasons I buy/play 99% of multiplatform games on 360/PC.
When there is a patch/update it will take less than a minute on 360/steam and can randomly take over an hour on psn even with a small file size.
What I don't get is why can't I do these updates as background downloads? Once it finishes dling, I quit the game, install the update and then get back into the game. I think this is exclusive for PS Plus members but event hen that's BS.
Every nintendo service since the beginning.Probably comes down to costs, have to recertify the whole game again.
Does any of these digital download services (Steam, Origin, XBLA etc.) update the full games with the latest patches by the way?
They are automatic, but aren't background downloads. I'd just add them to the dowload queue instead of to stop the console activity to download this stuff.Yeah, you have to pay for that privilege.
In iOS is even worst, you have to download the entire game again. But it's faster because there the game are way smaller.Nope.
If I buy a game on Steam or iTunes, I won't have to go through this shit. XBL and PSN suck in that regard. It's not game breaking but it's definitely bad design that could be fixed.
Edit: to be fair, Steam still has the DX stuff people have been mentioning and if you want differential updates on iOS, you have to give up google maps.
Automatic patching shouldn't be something you need to pay extra for, really. If they can make their system less annoying, they should do it for everyone.
Once it finishes dling, I quit the game, install the update and then get back into the game. I think this is exclusive for PS Plus members but event hen that's BS.
It's a minor issue, but it becomes a major issue because PSN's patch downloading speeds/process are in the freaking dark ages of the internet for 50% of users. X-box live has the same new game workflow with patches, but patches download and install in about 10 seconds and require basically no user action... not an hour requiring you to reset and turn your console back on.
This is "Weekly PSN sucks" Thread. But, it's because PSN sucks.
Psn for me has consistently has had slower internet than any other internet enabled device I have used post dial up.
I don't get people blowing this off as "press O, move on."
I have a 360, not a PS3 (yet - waiting on a great BF deal). Even if XBL doesn't provide updated downloadable titles and forces you to download a patch AFTER you just downloaded the game, the most time you have to spend before playing the game is like 30 seconds.
Based on what I am hearing (correct me if I am wrong), to play the patched version of the game and stay online with a PS3 title, sometimes you have to wait much longer than that (minutes? hours?) after you just downloaded the game. That would suck.
I don't want to play offline and without the latest patch. What if it's a multiplayer game?
I guess it all just comes down to DL speeds and patch sizes? Why is PSN so freaking slow? And why can Steam bundle the patch with the game but Sony and Microsoft can't?
I mean this is the ultimate first-world "problem," but still...
Not with iOS 6, hence the google maps trade off I mentioned.In iOS is even worst, you have to download the entire game again. But it's faster because there the game are way smaller.