"Your feedback from the alpha trial is clear: We are not making the game you want to play," reads a statement posted to the game's website. "That is why, after much difficult deliberation, we have decided to cease production of this version of the game. Although we deeply respect the great work done by our talented team, ultimately it's about getting you the game you expect and deserve."
The game, simply titled Command & Conquer, was originally announced at the 2011 Spike Video Game Awards as Command & Conquer Generals 2. It was later rebranded as a free-to-play, Frostbite engine-powered real-time strategy game and positioned as a service that would add episodic content, new factions and a single-player campaign.
"We believe that Command & Conquer is a powerful franchise with huge potential and a great history, and we are determined to get the best game made as soon as possible," reads a statement. "To that end, we have already begun looking at a number of alternatives to get the game back on track. We look forward to sharing more news about the franchise as it develops. Thank you again for your participation and support."
Polygon has reached out to Electronic Arts for further comment and confirmation of the closure of its Victory Games studio.
Developing...
http://www.polygon.com/2013/10/29/5043244/ea-cancels-free-to-play-command-and-conquer
Update: Definitely disbanded:
Electronic Arts has canceled its in-development free-to-play Command & Conquer game, according to a statement posted to the game's official website today, and disbanded the development team at Los Angeles-based Victory Games.
"The team at Victory Games will be disbanded," an Electronic Arts spokesperson confirmed to Polygon. "Wherever possible, we are working to help these talented people find other opportunities within EA."
There are no words.