Wyndstryker
Member
Did EA even stress test the servers?
You would think they would do something as practical as that first.
You would think they would do something as practical as that first.
IGN (of all fucking places) just put up a pretty decent article:
SimCity Burning: A Warning to Microsoft, Sony, and All Publishers on The Dangers of Always-Online DRM -- Why it's just not worth it.
Of course not, there's a huge difference between a disappointing product and one that is functionally broken.
SimCity - the official new 'love to hate' franchise for the internet bandwagon.
SimCity - the official new 'love to hate' franchise for the internet bandwagon.
What's crazy is SimCity is such a powerful franchise... they are literally destroying decades of goodwill for what? DRM bullshit? Hope it was worth it.
Between that and it being EA I am.Wow. Anyone else getting perverse pleasure at watching Always-ON DRM for SP fail?
IGN (of all fucking places) just put up a pretty decent article:
SimCity Burning: A Warning to Microsoft, Sony, and All Publishers on The Dangers of Always-Online DRM -- Why it's just not worth it.
I agree, but the ridiculous level's of nerd rage that some were expressing following ME3 made it seem like the end of the world was nigh. Although I may have just given myself a clue as to why that was, nerd rage and all.
I haven't personally experienced either, but I could see how there is a difference in the two from a functionality standpoint. I was speaking merely as an outsider of both events looking in at them.
This has probably already wrapped up the fail of the year award.
That's been the most fascinating aspect. It probably has a lot to do with how broad SimCity's cache is in the public. I don't remember, or maybe my memory is just poor, the outrage about ME3's ending stirring up quite this much controversy.
Wow. Anyone else getting perverse pleasure at watching Always-ON DRM for SP fail?
I don't understand why these companies insists in using always online DRMs. Since when has it ever been smooth sailing? Diablo 3, one of the biggest PC games in recent years had huge problems during launch.
You guys should look on the bright side. Sure your game is broken and not working right now but at least pirates will never get a hold of it.
Did EA even stress test the servers?
You would think they would do something as practical as that first.
I agree. Those self-entitled babies knew this could happen and should have voted with their wallets accordingly. Furthermore, if they're so smart about videogames and think this one is bad, why don't they make a better one?
Nerd rage, really?
Why not just call it fan rage? That being the most apt description and all. Or was it the first time you saw a fan base reacting vocally and negatively?
And of course you can see the difference between the two, they are nothing alike.
Wow. Anyone else getting perverse pleasure at watching Always-ON DRM for SP fail?
Just playing Devil's Advocate for a second here because of this quote. Is it possible that this game sold so well that it overloaded the EA servers or do you guys think this is just PR spin?
Stop giving EA your money people.
Every time you buy and then complain, they don't learn anything.
If people just want to throw out "DRM" as a boogeyman word to describe what is going on here, well, can't help that I suppose.One thing I didnt mention in this post is DRM. That is because DRM is not to blame in the SimCity launch. DRM does not make the games we play run. Digital Rights Management is simply a system allowing you access to the game, its like the big iron gate in front of the playground. The simple way to explain DRM is when you launch a game, or even service like Netflix streaming, you the client sends a signal to the DRM server, which is ALWAYS separate from the service server. If the DRM system accepts your key you are sent a signal back allowing you access to the game or service server. When working this should be a near instant process. Yes online DRM can fail, but if that was the case in SimCity we wouldnt even get to the point of seeing the main menu and then not having access to our saved games. So while online DRM can cause issues in general its not the culprit to online games being unplayable.
There are differences, aside from the obvious Blizzard biases. Diablo III never got this bad, this disaster worse then both Diablo III and Assassian's Creed II because it combines the problems. The game is not only unplayable most of the time, but saves are getting corrupted and features are being torn out in order to make it playable.
Feeling sorry for people who bought the game, but I am glad that EA completely fumbled this launch. This always online stuff needs to go away.
Wow. Anyone else getting perverse pleasure at watching Always-ON DRM for SP fail?
Stop giving EA your money people.™
Every time you buy and then complain, they don't learn anything.
It definitely wasn't this bad. People were really disappointed with ME3's ending. People are pissed about this. They've spent $60 on something that doesn't work like it should. And they can't even get a refund for it. I really can't remember the last time the handling of a game really pissed people off this much.
It would be impossible. These games are designed from the ground up to leverage the new and exciting possibilities of online social interaction and rapidly deployed content updates. While the early growing pains are regrettable we can look forward to a fantastic rich experience bolstered by our cohesive connected infrastructure. When Diablo III transitions to Playstation 4 it will also require... oh.Honestly. It might be time to turn it off, if they can, and let people play the game they paid for. Especially with the weekend hitting.
embrace it! because it won't.Feeling sorry for people who bought the game, but I am glad that EA completely fumbled this launch. This always online stuff needs to go away.
I just have a problem with calling it "DRM", because this isn't a case of simple DRM, as noted in this article: http://www.vgrevolution.com/2013/03/what-game-publishers-can-learn-from-simcitys-troubled-launch/
If people just want to throw out "DRM" as a boogeyman word to describe what is going on here, well, can't help that I suppose.
I just have a problem with calling it "DRM", because this isn't a case of simple DRM, as noted in this article: http://www.vgrevolution.com/2013/03/what-game-publishers-can-learn-from-simcitys-troubled-launch/
If people just want to throw out "DRM" as a boogeyman word to describe what is going on here, well, can't help that I suppose.
I just have a problem with calling it "DRM", because this isn't a case of simple DRM, as noted in this article: http://www.vgrevolution.com/2013/03/what-game-publishers-can-learn-from-simcitys-troubled-launch/
If people just want to throw out "DRM" as a boogeyman word to describe what is going on here, well, can't help that I suppose.