Plumpbiscuit
Member
A recent update on the open source fan remake of Daggerfall has stated the game is playable from start to end, although it isn't entirely feature complete yet.
Download it here.
Dunno about you guys but DF being one of my favourite games ever, I'm gonna give this a shot this weekend.
Thats right! The main story quest in Daggerfall Unity is now completely playable from start to end. Ive spent the last couple of months playing through the story quest, building out engine support, and fixing all the major bugs I could find. Its true this game still has a distance to travel (spell system is next major journey) but this is a huge milestone in the projects life cycle. Its no longer fair to say Daggerfall Unity isnt playable yet, thats not even close to accurate anymore. And thanks to regular contributors like Nystul, Allofich, Hazelnut, and Lypyl, some of the later features on the roadmap are building out ahead of schedule.
The quest system has consumed around a year of my development time to bring to this point. It represents the single largest group of features in the project so far, and drives almost every other gameplay system forwards. I feel confident in saying the magic system probably wont be anywhere near as challenging. And once we pass that milestone, everything else is on the downhill run.
Download it here.
Dunno about you guys but DF being one of my favourite games ever, I'm gonna give this a shot this weekend.