Thunder Monkey
Banned
Hasnt AMD confirmed that it will be R7xx based gpu? If its, then it wont be DX11 compatible.
Not that I know of.
Didn't someone say it was a 1teraflop chip?
Hasnt AMD confirmed that it will be R7xx based gpu? If its, then it wont be DX11 compatible.
Hasnt AMD confirmed that it will be R7xx based gpu? If they did, then it wont be DX11 compatible.
The rumors are the new devkits have greatly increased in powe in line with what ign and the developer article stated. It is know early devkits were underclocked . I think 5x the 360 is possible.
Hasnt AMD confirmed that it will be R7xx based gpu? If they did, then it wont be DX11 compatible.
How do you create these walls and NPC's procedurally? That seems like a magic word you keep throwing here and why is that magic not in games of today. No algorythm can create good looking content on itself. See Oblivion/Skyrim.
Could be customised similar to how Xenos was.
So you're calling Miyamoto a liar?
http://www.gamesindustry.biz/articl...i-u-may-not-be-more-powerful-than-current-gen
Here is the latest I could find on the subject from late January:
http://www.develop-online.net/news/39593/Wii-U-twice-as-powerful-as-Xbox-360
So the final devkits are 2x 360. And not more. Considering they have to render two screens that makes the original assumption of 1.5x 360 performance realistic.
That's not the latest news, read the actual article. In fact it's not even news to begin with.
So you're calling Miyamoto a liar?
http://www.gamesindustry.biz/articl...i-u-may-not-be-more-powerful-than-current-gen
Here is the latest I could find on the subject from late January:
http://www.develop-online.net/news/39593/Wii-U-twice-as-powerful-as-Xbox-360
So the final devkits are 2x 360. And not more. Considering they have to render two screens that makes the original assumption of 1.5x 360 performance realistic.
So you're calling Miyamoto a liar?
http://www.gamesindustry.biz/articl...i-u-may-not-be-more-powerful-than-current-gen
Here is the latest I could find on the subject from late January:
http://www.develop-online.net/news/39593/Wii-U-twice-as-powerful-as-Xbox-360
So the final devkits are 2x 360. And not more. Considering they have to render two screens that makes the original assumption of 1.5x 360 performance realistic.
Because R8xx chips don't existIf it would have DX11 compute shaders and tessellator, why just dont use R8xx chip?
So you're calling Miyamoto a liar?
http://www.gamesindustry.biz/articl...i-u-may-not-be-more-powerful-than-current-gen
Here is the latest I could find on the subject from late January:
http://www.develop-online.net/news/39593/Wii-U-twice-as-powerful-as-Xbox-360
So the final devkits are 2x 360. And not more. Considering they have to render two screens that makes the original assumption of 1.5x 360 performance realistic.
However, yesterday a separate insider source told IGN that the next generation Xbox will be six times as powerful as its predecessor the key addition being that this will mean it yields a 20 per cent greater performance than Wii U.That unverified calculation, if true, echoes claims from the Develop source who claims the Wii U is far more powerful than current expectations.
That unverified calculation, if true, echoes claims from the Develop source who claims the Wii U is far more powerful than current expectations.
Until a couple of years into the gen I expect the vast majority of lighting effects to still be prebaked. I think the least intensive effects are the most likely to be used in full off the bat. Reflections, normals, specs, and after a couple of years that list to include global illumination, true subsurface scattering, and well coded tessellation usage.
If it would have DX11 compute shaders and tessellator, why just dont use R8xx chip?
So you basically just regurgitate PR videos and tech demos, and think those apply straight to any games project Also the ones with actual stuff running (blending textures, shaders, cracks in stone) either looked bad because there was no touching up being made or used pre-made textures and models.
So try again, and this time with actual real game examples.
Which could be said about anything happening in your life really. You probably eat shit food because you don't know any better. But videogames are escapism and pure entertainment. Your average consumer is there to plug in the machine and play the damn game. Not to fiddle around with the settings or learn all the intricaties of videogame graphics technology. Those days of consumer avareness are gone and forgotten my friend.
The amount of processing power we get should be the amount that developers need. Not some crazy arbitary box that costs too much, is cryptic to work on and only a few devs can utilize it to the fullest. Progress should happen so that we can get better games. Consumers do not know what that progress should be, only the devs do.
A lot of high end games this gen aren't just held down by tech, there's a true lack of resources in making everything consistent with the best assets especially in big game worlds. People expect everything to just blow up, cities growing in size and detail, hundreds of clever NPC's running around... this all requires bigger studios and more money.
Can't counter our arguments so you insult us, holy shit.One commonality I've noticed in these threads (and I've been following them closely for months) is it's almost always Nintendo fans (DCKing, StevieP, and others) who are trying to downplay the potential for next-gen graphics in a thinly veiled attempt to damage control the Wii U's specs. Try to be a little less transparent.
Ah you pick and choose BS articles to backup your claims, just another specialguy clone.Here is the latest I could find on the subject from late January:
http://www.develop-online.net/news/39593/Wii-U-twice-as-powerful-as-Xbox-360
So the final devkits are 2x 360. And not more. Considering they have to render two screens that makes the original assumption of 1.5x 360 performance realistic.
Just saw the Samaritan demo for the first time, and I like it. Would be nice getting that kind of graphics in the early next-gen games.
Kinda off-topic and speculative:
Assuming that the Samaritan is Epic's new IP, what kind of genre do you guys think it'll be?
- RPG (it has Deus Ex:HR vibe)
- Super Hero (Batman:AC, InFamous - Linear/Open-world?)
- Open-World action (Crackdown, GTA, Assassin's Creed)
- Linear TPS ala Gears -- Sci-Fi FPShope not
Yeah, I'm Impressed with the demo and wish that it develops into a full fledged game.
2nd paragraph is half wrong 3rd paragraph is entirely wrong. When will everyone understand most games are already made with high res assets. Better textures and effects dont have a price tag attached to them on the developers side only on the og hardware.
Can't counter our arguments so you insult us, holy shit.
Ah you pick and choose BS articles to backup your claims, just another specialguy clone.
Was this Digital Foundry case volume analysis ever brought up in Wii U discussion and considered as a valid determinant of its likely performance?
http://www.gamesindustry.biz/articles/digitalfoundry-in-theory-can-wii-u-offer-next-gen-power?page=1
If Wii U has 2.5x smaller the case volume of 360 S, subtracting the HDD space, isn't something at most 50 to 60 watts a reasonable guess for Wii U's power consumption (360 S - 90- 85 watts)?
So, people expecting Wii U to be more powerful are expecting a case size increase for E3?
True.More like picks and choose certain parts of BS article since the last paragraph backs up ign's claim.
More like picks and choose certain parts of BS article since the last paragraph backs up ign's claim.
Just saw the Samaritan demo for the first time, and I like it. Would be nice getting that kind of graphics in the early next-gen games.
Kinda off-topic and speculative:
Assuming that the Samaritan is Epic's new IP, what kind of genre do you guys think it'll be?
- RPG (it has Deus Ex:HR vibe)
- Super Hero (Batman:AC, InFamous - Linear/Open-world?)
- Open-World action (Crackdown, GTA, Assassin's Creed)
- Linear TPS ala Gears -- Sci-Fi FPShope not
Yeah, I'm Impressed with the demo and wish that it develops into a full fledged game.
What about this artice?
http://www.gamesindustry.biz/articles/digitalfoundry-in-theory-can-wii-u-offer-next-gen-power?page=1
Did it get dismissed?
No, but higher poly counts do. As does more geometry, more advanced lighting, bigger game worlds, more realistic animation, etc.
Doesn't really matter, the people thinking that next gen is going to be 1080p60fps standard are going to be disappointed as fuck. If MS and Sony don't mandate it, it won't be a standard and you'll see many games at 720p easily.
What about this artice?
http://www.gamesindustry.biz/articles/digitalfoundry-in-theory-can-wii-u-offer-next-gen-power?page=1
Did it get dismissed?
It isn't... Fort Night is... unless they have announced multiple new IPs...
To my understanding, Samaritan was only demoed on UE3 because UE4 wasn't ready yet.
It was a demo made in about 2 months by 12 people.
UE4 however is unveiling this year, and whatever their actual next game will be will probably be demoed on it, since they said they were unveiling another new IP this year as well.
You think that is bad? I have read some people saying they think 4K is possible.
Have you seen a Gamecube near an Xbox?
No, but higher poly counts do. As does more geometry, more advanced lighting, bigger game worlds, more realistic animation, etc.
This gen wasn't just ps2 in high definition. A lot of things improved, and all that cost a shit load of $$$.
That article quotes the other articles already referenced and is clearly an opinion piece. Not sure what you're referring to. Could you be a bit more specific?
The really interesting comparison is the Xbox 360s up against the Wii U, both of which have external power bricks: we're seeing that Xbox 360s casing has around 2.6 times the volume of the new Nintendo console. The only real differences are that the 360 additionally houses a 2.5-inch hard drive and Wii U is almost certainly using a smaller, slimmer slot-loading drive compared to the more standard-sized unit in the Microsoft console.
Now, the latest Xbox revision is a good, reliable design - but it can still get very warm to the touch. So the question is simple: how can Wii U be twice as powerful as the Xbox 360 when it's got to cram in more advanced silicon with millions more transistors into an area that's tiny by comparison? Won't it overheat horribly? Where's the room for the substantial cooling assembly it would require?
Is their case size analysis a valid determinant of likely power?
360 S is a 85-90 watts console.. So, what does that say about Wii U's power consumption (based on this case volume analysis)? And then what can you draw from that to say about it's overall performance?
Not that I know of.
Didn't someone say it was a 1teraflop chip?
Oh yippee. Size=Power assumptions now. Took long enough.
Is their case size analysis a valid determinant of likely power?
360 S is a 85-90 watts console.. So, what does that say about Wii U's power consumption (based on this case volume analysis)? And then what can you draw from that to say about it's overall performance?
What about this artice?
http://www.gamesindustry.biz/articles/digitalfoundry-in-theory-can-wii-u-offer-next-gen-power?page=1
Did it get dismissed?
Is their case size analysis a valid determinant of likely power?
360 S is a 85-90 watts console.. So, what does that say about Wii U's power consumption (based on this case volume analysis)? And then what can you draw from that to say about it's overall performance?
Wasn't their some guy in the Wii U thread claiming it was LESS powerful than the 360?It's like every GAF thread is stuck in some weird Groundhogs Day loop.
PS3 is a 2 Teraflop console. Those numbers mean nothing in realtime game environments.
PS3 is a 2 Teraflop console. Those numbers mean nothing in realtime game environments.
Yeah, the small casing is definitely what's limiting the Wii U. His point is pretty moot as a a lot of laptops with internals smaller than the 360S run circles around it (in graphics power). Tech from 2011/2012 is just faster for less power. All stuff we've seen suggested as parts seem to fit just well enough for a small console (laptop parts equivalent to the devkit part have been around for almost 3 years). The Wii U could probably be substantially more powerful if they would have used a bigger box though...What about this artice?
http://www.gamesindustry.biz/articles/digitalfoundry-in-theory-can-wii-u-offer-next-gen-power?page=1
Did it get dismissed?
You're taking flaky rumors and twisting them to make bizarre claims that happen to favor the Wii-U, all while posting with a Link avatar. You may not be a fanboy but you're doing a pretty good impression.
This. Link