So with that mark in mind, the WiiU at 720p 30fps and the other 2 consoles at 1080p 30fps perhaps?
More B3D info: average power draw of 7970 @ crysis 2 is ~163W [it can go up to ~189W].
^ These are not theoretical highest power draw numbers, this is in real gaming situations.
Yeah, but he did it like a champ.Damn! Tim Sweeney sounds a bit nervous, but he is a genius no doubt.
Lots of you fail to realize how good 720p can look with the right amount of AA and AF.
I always expected both Sony and Microsoft to come in around the ~2 teraflop level. So Samaritan at something like 1440x1080 with a native 1080p HUD, sounds about right. I'm confident Sony are still aiming for that ballpark but all the recent Microsoft rumours are shaking my confidence on whether MS will also be competitive.
Lots of you fail to realize how good 720p can look with the right amount of AA and AF.
And you fail to realize that 1080p still looks significantly better no matter what the IQ settings at 720p. Also there is no getting around the fact that 720p will have to be scaled up on most HD tvs out there, and that alone ruins the image quality.
I agree and there was a large thread about this. I have a 720p projector and HD movies still look stunning and sharp on it.
Hopefully this puts to bed the "No way Samaritan can run on next gen consoles, it's 3 580GTX's"
I have a 720p projector as well, the and games and blurays look awesome on it. even newer dvds look quite good on it. my friend has a 1080 PJ and I can't tell the difference on movies(never tried games)I agree and there was a large thread about this. I have a 720p projector and HD movies still look stunning and sharp on it. 720 vs 1080 isn't as important to me as better IQ, anti-aliasing and texture resolution.
When I was buying my projector I A-Bed 720p and 1080p versions and at 10-13 feet the difference in sharpness was negligible.
Seems odd they'd add all that tech to UE3 when the current systems can't use it, and UE4 will be there to replace it when the new systems come.
StevieP am cry.Hopefully this puts to bed the "No way Samaritan can run on next gen consoles, it's 3 580GTX's"
Human eye more easily detects contrast than resolution. 720p material on really big screens looks totally acceptable.
There's no way next gen consoles will have the power equivalent of 3 GTX 580s. They're going to have a much smaller TDP compared to even one.
Hopefully this puts to bed the "No way Samaritan can run on next gen consoles, it's 3 580GTX's"
There's no way next gen consoles will have the power equivalent of 3 GTX 580s. They're going to have a much smaller TDP compared to even one.
Is that true for the developers themselves too? Lets say someone is building a UE3.9 game, and Epic push UE4 out, I'm sure it's not quite File-Save As .UE4 or whatever, but is the transition going to be very pain free?Unreal Engine is an ever evolving product, there is no point where they replace everything that's in UE3 and call it UE4. UE4 will see huge improvements in multicore rendering but it will still use the same rendering functions that are in what they call UE 3.999 (Samaritian). There aren't many advances right now, we have DirectX 11 features but developers still work on DX 9 games. And DX 12 is years away. The only major change I see for UE4 over UE3 is lighting. Will probably be fully dynamic and only dynamic. Great lighting alone can make todays games look ten times better.
So if this is true, then Wii-U may run Samaritan but at 720p
PC monitors have terrible scalers but there's less input lag.720p almost never looks good to me compared to the native (1080p+) resolution on PC monitors, but on HDTVs, I can't notice the difference between 720p and 1080p.
this is important, with monitors you are maybe at most 2 feet from the screen, with HDTV you are 6-15 feet from it, with a projector maybe even more.What size is your TV and how far do you sit from it?
Which is a pretty big step up from games running at 500P this gen.
Is that true for the developers themselves too? Lets say someone is building a UE3.9 game, and Epic push UE4 out, I'm sure it's not quite File-Save As .UE4 or whatever, but is the transition going to be very pain free?
So if this is true, then Wii-U may run Samaritan but at 720p
.StevieP am cry.
What size is your TV and how far do you sit from it?
How can hardware that is 2x 360 run Samaritian? And even if it could, I expect their next gen title to be a Microsoft exclusive once again. Being the lead platform for UE3 basically won them this HD gen, for the next gen they already have CryEngine 3 for Ryse (which will be a next Xbox launch title, MMW) and they will just continue the healthy relationship with Epic.
Wii was only 480p
There was earlier reports the Wii-U would be 5x powerful as Xbox 360
720p almost never looks good to me compared to the native (1080p+) resolution on PC monitors, but on HDTVs, I can't notice the difference between 720p and 1080p.
Source?There was earlier reports the Wii-U would be 5x powerful as Xbox 360
720P 60FPS then.
Hopefully this puts to bed the "No way Samaritan can run on next gen consoles, it's 3 580GTX's"
How can hardware that is 2x 360 run Samaritian? And even if it could, I expect their next gen title to be a Microsoft exclusive once again. Being the lead platform for UE3 basically won them this HD gen, for the next gen they already have CryEngine 3 for Ryse (which will be a next Xbox launch title, MMW) and they will just continue the healthy relationship with Epic.
Most likely not, they made UT3 so they had a version of their stuff on every UE3 platform, they'll most likely do that again, and they aren't going to bring UT back, so they'll probably keep Gears for MS, and have the new thing on everything UE4 will be on.How can hardware that is 2x 360 run Samaritian? And even if it could, I expect their next gen title to be a Microsoft exclusive once again. Being the lead platform for UE3 basically won them this HD gen, for the next gen they already have CryEngine 3 for Ryse (which will be a next Xbox launch title, MMW) and they will just continue the healthy relationship with Epic.
And games like BO on the 360 ran at like 600P.
Not early at all.
IGN reported that just a few weeks ago.
Is that true for the developers themselves too? Lets say someone is building a UE3.9 game, and Epic push UE4 out, I'm sure it's not quite File-Save As .UE4 or whatever, but is the transition going to be very pain free?
Wat'ze...!Source?
Depends on the HDTV and distance. I'm on a 60" LCD about 6-7 feet away. And I can absolutely tell the difference between the resolutions. Games, movies, etc... I've done a ton of A-B comparisons with stills and motion.720p almost never looks good to me compared to the native (1080p+) resolution on PC monitors, but on HDTVs, I can't notice the difference between 720p and 1080p.
So you moved from 500p to 600p?And games like BO on the 360 ran at like 600P.
.
There was earlier reports the Wii-U would be 5x powerful as Xbox 360
So you moved from 500p to 600p?
And Black Ops is an exception, the large majority of PS360 games runs at 720p.
Try harder next time.