No, people just like to assume it is going to be an underpowered piece of garbage because it is coming out earlier than the competition.
People like to think that just because the Wii was underpowered, Nintendo all of a sudden "always releases underpowered hardware".
That's why I stay away from the Wii U thread.
I don't think Nintendo "always releases underpowered hardware" but I firmly believe that the Wii-U will be underpowered compared to the Ps4/720.
Unless the ps4 and 720 are as small as the Wii-U, that's proof enough that there will be a gap in performance.
But didn't he also say that Samaritan was like UE 3.9? If .1 can take engine from crap to awesome then there is something strange happening in the world of GPU tech.
This doesn't make any sense. Engines don't work that way.
What you post makes little sense.
So you're saying it's unreasonable to hope that the successor to the most-used engine this gen runs on Wii U, that it's unreasonable to hope that 3rd parties support the successor of the most successful console of this gen, that instead it's reasonable that 3rd parties bet completely against Nintendo again even though it didn't work out for them this gen (and instead severely hurt their profits) ?
What would Epic say should Wii U - against opinion at GAF - become a breakout success ? Ignore the system ? Don't use UE4 ? Pray ? Seems like a risky bet for them and the industry.
Edit:
Why are people so keen on repeating times and times again that Nintendo cannot get 3rd party support because "something something Nintendo" and that we should stop hoping for that ?
lol I love the mentality that this industry is against Nintendo. Nintendo goes against the trends of the industry and expects them to conform. When they don't, it's the industry that's against Nintendo /rollseyes
The Wii may have sold the most when looking at a single console, but the marketshare didn't match the combined install base of the PS360 and PC, which developers consider one large pie. We'll see, with the Wii-U, how much it'll benefit publishers to support Nintendo. However you're making some assumptions here IMO.
What would epic do if the Wii-U is a success? They'll offer UE3 as an engine. Even if it is a success, it's unlikely that one system will match the sales of the Ps4/720 and again PC.
Regarding your edit, you also seem to believe that Nintendo cannot get 3rd party support because according to you, the industry is against Nintendo. I have a soft spot for Nintendo, and I'm willing to give them the benefit of the doubt (again), but honestly how many times have we heard them say they will try to win back 3rd party support?
Those who think the Wii U isn't 'powerful' enough to run UE4 clearly do not understand what an engine does. Engines are aimed at featuresets much more than power. The Wii U will support the featureset of the PS4 and Durango more than enough to run UE4. In fact, I think that UE4 will be portable to both the 360 and Vita as well.
The only question is whether Epic is going to let it happen. Given that UE3 is ported to Wii U as well, I think it's going to happen. It shouldn't be a surprise to anyone that the Wii U isn't a primary target for UE4 though.
lol
EA has had internal engines since the beginning of this gen, Criterion's, DICE's, you name it. Capcom has had MT Framework since the beginning of this generation. Ubi has had Anvil and Dunia for ages. Zenimax is still using external tech, even with idTech 5 out there. SE has had internal tech since the start of the generation - in fact, their first current gen presentations were of their internal engines. In other words, I don't think much will change. If anything, engines and middleware will become an even bigger business.
None of the studios/publishers were really ready at the start of this gen. The shift from a single core, SD console to a multi-core, DX9, HD console was huge at the time.
Now studios and publishers have grown smart and many of the late developments this gen will benefit next gen systems while still offering room to grow.
What you're saying isn't really accurate here.
Because newer featuresets than the featureset offered by DX11 will not exist for several, several years. The Wii U will support at least the DX10 featureset, which in the worst case means that the Wii U will be the only one not supporting tesselation. That isn't a huge feature to miss in the grand scheme of things.
GPGPU dependencies might become a problem when porting games to the Wii U. But I can't see it being a hard dependency in UE4 at all if it's to run on iPads as well. If UE4 will run on iPads, it'll run om Wii U easily.
lmao
Every engines are possible, if you disable some features.
Epic just doesn't care about Nintendo.
Yes, Epic is willing to throw money away just to spite Nintendo.
I'm not talking about APIs. I'm talking about featuresets. There are no proposed further (incremental) improvememts proposed to the featureset demanded by DX11. The only thing that could change is pottuvoi's GPGPU scenario. Other improvements or customizations will not be substantial/revolutionary enough to block the engine from the Wii U.
DX11.1 is the tiniest of updates ever made to DirectX, and only introduces a very small uninteresting featureset requirement.
Are you claiming that there's no real improvement in DX11 besides GPGPU functionality?
lmfao Really DC, please stop.
No, it would be able to run it in real-world situations; it just wouldn't look as good. There would be nothing technically preventing it from running. It would be Epic saying "no" because they want a baseline for marketing reasons.
That seems pretty unlikely, though. It's leaving money on the table, and if Wii U is successful they would regret it.
At any rate, it would have to scale down to Wii U, so it's possible that Wii U will have to wait a year or two to get it
Marketing reasons would have no effect since they could just not show that version at all. No different than developers showing off superior versions of today's games.
If the Wii-U cannot support the UE4's pipeline, and that any scaling down would just result in UE3.5 results, then it's not worth the investment when they already have an engine that supports the platform.
How can EU4 make use of a different pipeline if they don't have a graphics card with those different pipelines?
Unless Epic is working directly with the GPU companies, I don't see how it is possible.
An engine designed around DX11 would be quite different than an engine designed around DX9, even if the DX9 engine has DX11 features tacked on.