How so? If you pay $80, you get the game early. Only people paying $80 have access.
If you pay $60, then you get the game earlier than people willing to pay $40. The $60 is still giving the people willing to pay more access to the game earlier.
One is a natural effect of supply and demand. Games that are no longer the hot new release go down in price over time.
The other is a purely artificial scarcity/delay intended to milk consumers for as much as they're worth while providing absolutely nothing of any new value.
This isn't about one community paying more to play "earlier," it's about the usual consumer community being held back for a few extra days and then still being charged the same $60.
Trying to argue for this from the stance of the publishers is just purely sycophantic.
Like, to the point that I have to wonder how many of the "it's no big deal" and "I support this" posters in here are real people and not corporate accounts that have weaseled their way in.
It's just salty people who want the game but can't justify paying more for it, there's no downside to it.
This is just downright idiotic. You're yourself pointing out that these people are getting the exact same product they always have and were always going to, but now it's arbitrarily an extra $20 on "release day" and the community is fractured, but there's "no downside?" I can't honestly believe you think that way or that you're blind to what the complaint is. You're basically arguing that games can be increased in price by $20 across the board and there's "no downside!"
It's like your worldview is entirely self-contained, or you're saying "I have extra disposable income, so everybody should!"
So the developers and publishers make a ton of extra money and I have to wait a few extra days to play? Why is that a bad thing?
"So the developers and publishers make a ton of extra money by doing absolutely no extra work, splitting the community, and artificially moving the release date back for what used to be the top bracket of customers. Why is that a bad thing and why am I so poor at critical thinking?"
They're not creating some new Extra Deluxe category of game release, they're just taking what you used to get for $60 and charging you $80 for it.
How can you not see this? There's no revolution or streamlining to introduce to the paradigm of buying games. We were already at the purest possible form of consumerism: Product is released -> Trade currency -> Receive product.
This just takes what used to be the standard "goods and services" transaction of buying games and artificially gimps it. You're not getting a new product or superior experience for your extra 20 dollars, you're just getting what you've always gotten and the company has figured out a way to squeeze another 33% of the MSRP out of you.