Vinterbird
Member
So...what is it about?
It's not been officially announced yet, on Monday we will know more.
So...what is it about?
It's also about originality.
Beating a dying franchise to death.
But I guess MS won't let it die since it is Molyneux's baby.
Hu? Where have you been the last few years?
Anyway... Make it a fable rogue like and I will bite!
Deadlight, FEZ, Dust, Mark of a Ninja, The Splatters, Hybrid etc. Plenty of original stuff, a Fable release on XBLA doesn't mean other titles cease to exist.
Just because the whiny nitpickers on gaf don't like it does not mean it is dying; as a matter of fact the last one sold the most of all the fable games.
I'm specifically talking about the Fable franchise.
Well, you don't know if it's original or not unless you first see it.I'm specifically talking about the Fable franchise.
Beating a dying franchise to death.
But I guess MS won't let it die since it is Molyneux's baby.
Known:
-Fable: The Journey
-Fable: Heroes
Unknown:
-Their MMO
-Their other next-gen game
The two unknown ones may or may not be Fable related.
I really can't imagine them not working on Fable IV, either. It seems like every installment is more successful after the next...in terms of sales.
Sure it was. Horrible story, stupid NPC interactions, babbys first combat system, it was serviceable only in the context of this horrible console RPG generation.
My bad.I made that logo, not official.
Beating a dying franchise to death.
But I guess MS won't let it die since it is Molyneux's baby.
Sure it was. Horrible story, stupid NPC interactions, babbys first combat system, it was serviceable only in the context of this horrible console RPG generation.
Beating a dying franchise to death.
But I guess MS won't let it die since it is Molyneux's baby.
I hope not. If Fable has anything, it's an incredibly charming style and world. It was let down technically, not in the art direction. Hopefully a move to the Unreal Engine will do it justice.I really wish they would try to do something different with the art direction.
I hope not. If Fable has anything, it's an incredibly charming style and world. It was let down technically, not in the art direction. Hopefully a move to the Unreal Engine will do it justice.
This was my takeaway from the article tooOooh new IP. Hopefully it doesn't suck.
i fully agree with you. fable needs a new engine that can do the art/style justice. and peter molyneux needs to be removed from the franchise. i really like him but i think his way of designing games (only focus on 1 big thing like the dog in f2 or the "be a king" stuff in f3) hurts the rest of the game.
Molyneux hasn't actually done any design work on the series since the first Fable.
the dog and other stuff wrent his ideas? so, he only is the guy that "sells" the game in interviews, presentations?
It is. "A lot of the Milo tech we're not showing off. This is the first outing of this so we're keeping some of our big stuff safe behind. A lot of the stuff you can do in Fable: The Journey is some of the stuff that was originally found in Milo."It's a shame Lionhead makes a lot of prototyping that eventually gets cancelled like Milo & Kate. I hope the stuff they learned on that project will find its way into Fable games.
If 3+ million sales = dying franchise. Then why does Sony keep on kicking Uncharted, Killzone and Resistance? Im baffled by your logic.
I wonder if they're still developing their Mega Meshes tech. I wonder if this game will use it!
Fable II and III look really nice, but the engine is a bit long in the tooth and wasn't all that good to begin with.
I get the impression that they are talking about multiple new IP's, could be wrong though.Also curious to see the new IP that will be unveiled later this year, most possibly at E3.
Fable III has even more restrictions, the 'road to rule' system means even basics such as hair dye, marriage proposals and the farting expression must be learnt from levelling up. It's not significantly bigger than Fable II and there's no overhaul to the style of 'dungeon' design. The main selling point, controlling the monarchy, is only in the last third.I have mixed feelings about Fable 2. Never played the first, but I found Fable II to be horribly short for an RPG. Also, the fact you couldn't jump in the game was a big deal for me and I felt constricted by the environment (same goes for Brutal Legend). Also, it has some of the worst dungeon designs I've ever experienced in an RPG. They were short and extremely linear. Who thought this was a good idea?
Does Fable 3 improve upon any of those things?
Edit: I loved the setting and the humor, although.
Fable 2 looked great when it was released but yeah the third game was really outdated in 2010 which was kinda weird for a first party game.
Now about Mega Meshes, didn't some recent job listings talk about the use of Unreal Engine? maybe they're scrapping their MM tech for UE.
Also curious to see the new IP that will be unveiled later this year, most possibly at E3.
Sounds pretty passable then. Don't get me wrong, I still enjoyed Fable II somewhat. I just found some seriously glaring flaws with it. I was actually in disbelief how quickly I finished the game.Fable III has even more restrictions, the 'road to rule' system means even basics such as hair dye, marriage proposals and the farting expression must be learnt from levelling up. It's not significantly bigger than Fable II and there's no overhaul to the style of 'dungeon' design. The main selling point, controlling the monarchy, is only in the last third.
Now about Mega Meshes, didn't some recent job listings talk about the use of Unreal Engine? maybe they're scrapping their MM tech for UE.
I get the impression that they are talking about multiple new IP's, could be wrong though.
Mega Meshes isn't for games at least not what the presentation showed.
It was for artist to speed up or make art Creation easier.
Kinda like how you stream in texture parts with Mega Textures.
Artist can stream in level section from HDD in something like ZBrush so they dont have to load in a whole new Level section.
Its easier this way if you have to go back and forth a level without loading sections. Now you can go to the level section you need to go, and the tech will handle the loading and streaming of it.
It is. "A lot of the Milo tech we're not showing off. This is the first outing of this so we're keeping some of our big stuff safe behind. A lot of the stuff you can do in Fable: The Journey is some of the stuff that was originally found in Milo."
So two (maybe 3) fable games in development. Is this necessary?
Just because the whiny nitpickers on gaf don't like it does not mean it is dying; as a matter of fact the last one sold the most of all the fable games.
It's a shame Lionhead makes a lot of prototyping that eventually gets cancelled like Milo & Kate. I hope the stuff they learned on that project will find its way into Fable games.