I would take 900p over this:
No, it's not. Why would devs intentionally leave it out if the Xbone has AF?
People have weird argumentations when it comes to trying to make people shut up about the AF issues. I don't see how it is cleared up until a developer that actually worked on a game with this issue comments on it with some degree of detail.
Yeah... it would be nice if DF contacted some people about this trend.
Getting a real answer instead of being able to write a new article every time this happens (and not when it doesn't). No way in hell. Need those clicks.
It's funny how easy a site like Eurogamer would be to ask one of the many developers and companies they know and try to get an answer if it wasa choice for fps or of it is a SDK thing
Unfortunately no one has a clear idea about it. Big suspect SDK doesn't support the AF properly in the multiplat engine.Can anyone give a technical explanation as to why the PS4 lacks AF in a growing list of titles?
UE3 definitely suffers more of this issue. But other multiplat engines too show this problem.Is this problem with the PS4 from just one developer or others as well?
Probably because they don't know how to fix it.Why doesn't Sony give instructions?
UE3 definitely suffer more of this issue. But other multiplat engines too show this problem.
Probably because they don't know how to fix it.
That's not exactly clear what's going on, but it's the most plausible reason.Okay I see. I see the SDK tools being mentioned. Hopefully it's just a small fix/update to the tools.
People tend to change their mind when it suits them. Go in the Battlefield Hardline thread and 900p has suddenly become good now (which i agree with by the way) but its not good in all those 100 page DF comparison threads from before.
900p is completely fine. 720p for battlefield is low for me. Messes with distant enemies but I can play it no probs. 900p battlefield 4 looks great on ps4. You are right tho. A lot of people shift their opinions. This lack of af needs addressing tho
I know people have turned it into a stupid 'meme' on this foum but from where i game on my bed, i can barely tell the difference between 720p and 1080p, never mind 900p and 1080p.
Bad AF is noticeable from almost any distance though and makes the game look way worse. it effects the image quality much more than resolution (for me)..
it effects the image quality much more than resolution (for me)
You know that those items captured are from an extreme distance, right? whereas AF issues can be seen from just a few feet away, and not just a little blurrier or jaggier, we're talking eraser blurred textures or non existing artwork
Having read some documents recently I'm about 95% that it's an Api misuse issue(ie. not hw related).Journey said:We just want answers, this is really strange.
Two (EDIT: Make that Three) Capcom published games in a row that are better on the weaker hardware.
lol
Hopefully they patch the AF, because holy shit does it make the textures look terrible on the PS4 version.
The filtering makes the textures look worse than the last gen versions.
Both of you mind pointing out who those people are instead of making blanket statements? Because clearly you were reading another Hardline Thread. Everybody was complaining. If anything I've seen you (Jaysimple) change your tune about graphical differences depending on the thread. I remember you were even banned in one for thread whining.
Also here is an image of resolution difference at the same magnification as the pics here. I'm not going to try and convince you but I'm posting it here because of this part of your comment
because I certainly am not convinced by that argument
Both of you mind pointing out who those people are instead of making blanket statements? Because clearly you were reading another Hardline Thread. Everybody was complaining. If anything I've seen you (Jaysimple) change your tune about graphical differences depending on the thread. I remember you were even banned in one for thread whining.
Also here is an image of resolution difference at the same magnification as the pics here. I'm not going to try and convince you but I'm posting it here because of this part of your comment
because I certainly am not convinced by that argument
WTF... The Playstation 4 isn't looking so hot lately. Is this a hardware issue?
WTF... The Playstation 4 isn't looking so hot lately. Is this a hardware issue?
There is a lack of AF more noticeable on the street but, what about that red sign texture?
Nope. But could be an API/library issue.
HmmmLooks like it considering fafa's post(think he used to work at NT).
Having read some documents recently I'm about 95% that it's an Api misuse issue(ie. not hw related).
What the hell is going on with this?Two (EDIT: Make that Three) Capcom published games in a row that are better on the weaker hardware.
lol
Hopefully they patch the AF, because holy shit does it make the textures look terrible on the PS4 version.
The filtering makes the textures look worse than the last gen versions.
Thanks itsy really odd to see the lack of proper AF on ps4. Hope it gets solved soonNope. But could be an API/library issue.
Thanks itsy really odd to see the lack of proper AF on ps4. Hope it gets solved soon
This is definitely a thing that's happening (for whatever reason) and it seems like something that can be fixed. It's not a so called deal breaker, but the sooner this is corrected, the better.
Too bad there's already countless PS4 games that this shit has ruined. Sony fucked up. Sony should fix their fuckups asap. This is getting out of hand.
Smh...pls stopToo bad there's already countless PS4 games that this shit has ruined. Sony fucked up. Sony should fix their fuckups asap. This is getting out of hand.
jesus, Ninja Theory...
This is pretty fucking shocking, and so bad I would call it broken. For shame.
WTF... The Playstation 4 isn't looking so hot lately. Is this a hardware issue?
Image quality purists should also note that anisotropic filtering is fully present and accounted for - unlike a number of other recent PS4 releases.
As the developer revealed, Dragon Age runs at 900p on Xbox One and 1080p on PlayStation 4. The console versions both appear to use the same post-process anti-aliasing technique. As expected, this looks significantly cleaner when paired with the native 1080p image of the PS4 release, but still works well enough on Xbox One. Both versions also utilise HBAO and implement decent anisotropic filtering, though the lower resolution on Xbox One does leave textures looking a touch blurrier.
Generally speaking, texture quality, modelling and lighting are a match between consoles and PC running at ultra settings. Texture filtering also appears to be identical. with all three versions operating using 16x anisotropic filtering, although there are a few discrepancies where some surfaces are filtered more cleanly on one system than another. The PC does benefit when it comes to shadows and ambient occlusion though. The use of contact-hardening soft shadows creates smooth-looking diffused edges, which appear more natural thanks to hard-edged shadows with dithered filtering. Meanwhile, HDAO appears to be present across all three formats, although the effect is a little more buggy on PC. Some surfaces seem to lack coverage in certain scenes, while the effect is visibly present elsewhere. [UPDATE 12/10/14 09:36: Creative Assembly has confirmed that HDAO isn't implemented on console].
No.
And in fact pretending that it could be a hardware issue isn't helping.
Form Infamous Second Son's review (March 2014)
http://www.eurogamer.net/articles/digitalfoundry-2014-vs-infamous-second-son
Image quality purists should also note that anisotropic filtering is fully present and accounted for - unlike a number of other recent PS4 releases.
It's not Hardware. At all.
But AF is not great in Second Son
But AF is not great in Second Son
Maybe not "great", but it's definitely there (as noted in DF, and in the GAF member photo posted below).
credit: Lockonstratos
http://www.neogaf.com/forum/showpost.php?p=108608019&postcount=180
Alien Isolation also hits a 16x AF at 1080p30, as mentionned previously.
Games can use different AF per texture/material. This screenshot shows an AF value in brickroad texture that is not present in the grass texture in the same shot.
Screenshots I posted before show a really low AF value sometimes really similar to regular trilinear.