But I think it's good storytelling. Someone stole your kid, killed your SO, and called you "the backup." That's all I need. The rest of the story is out in the world.
After you close the door, your house robot informs you that your baby-son (that you love very much, so you are told) needs you to press the A key for him, so you go there and do it. IMMEDIATELY after this happens your robot calls you again, because the fucking bombs are dropping. Yes. Literally SECONDS after you were informed that you got a place in the Vault-Tec bunker, the bombs are dropping. If this Vaul-Tec guy would have been here a minute later, the entire game wouldn't happen.
Needless to say spoilers (first 15 min only) ahead.
On the overseers computer terminal it states how the majority of people made it to the vault 'including that family who left it to the last minute' also I think you significant other states that the vault-tec salesman is at the door again. While not making excuses (it does all happen very quickly) it is explained somewhat. I would have liked to see like 1 or even 2 other people survive being frozen, also if I had just lost my wife and saw my son kidnapped I be a bit sadder than my character was, maybe I'm a wuss...
I wouldn't say it's weird, just not played out as well as it could have been.
I like it has you up and going almost immediately.
But I think it's good storytelling. Someone stole your kid, killed your SO, and called you "the backup." That's all I need. The rest of the story is out in the world.
My hunch is that the "before the bomb" part was cut massively to streamline the intro, that's why it feels so rushed. They kept the main beats but condensed a 1-2 hour story in 15 minutes.
Did OP read the system logs inside the bunker?
I took my time down there. Finding a hidden weapon, other things.
I found the opening to be predictable, but not weird or bad in any way.
Or maybe I missed them. I read some, but none of them were really that satisfying, so maybe I didn't read the right ones?(That at least covers why and how things happened to you and the reason for that bunker)
Again, New Vegas had a similar set-up, just better executed and much fast: Somebody shot you, you survive, find out who shot you. That's really it at the beginning.
But they didn't waste my time with an intro sequence that's rushed and uninteresting.
If that's all you need, wouldn't you then say that the opening was way too long?
How far are you into the game?
I agree with the earlier poster talking about the fact that literally no one in 200 years has bothered to pick up all the trash all over the place. There's shit lying around everywhere.Plus there are weapons, medical gear and currency just sitting around for anyone to take it, but no one has ever thought to do so. No one in this post-apocalyptic society of scavengers has thought to pick stuff up and re-use it/scrap it before you come along.
OP I gotta hand it to you, I laughed my ass off while reading this.
That sounds terrible. Like, I would rather you just awaken in a vault with literally no memory of anything and just go and do whatever. At least then its conceivable you could have SOME experience fighting / killing / leading / scavenging / whatever.
I am about 15 minutes further than you and my reaction at that point was pretty much:
I don't understand how Bethesda can't hire some decent writers
I don't understand how Bethesda can't hire some decent writers
They hired some for New Vegas.
OP I gotta hand it to you, I laughed my ass off while reading this.
That sounds terrible. Like, I would rather you just awaken in a vault with literally no memory of anything and just go and do whatever. At least then its conceivable you could have SOME experience fighting / killing / leading / scavenging / whatever.
The funniest is the "bombs drop 2 minutes later." It would be like if in the Last of Us they didn't skip ahead, but instead just had Joel wander 2 blocks over to an instantly quarantined city and meet Tess and Ellie. It's seriously the easiest thing to avoid - just skip time. If they showed little vignettes from your pre-bomb life it would be so much better, but all in one day.... really?
I don't understand how Bethesda can't hire some decent writers
Wow, a comparison to TLOA - so apt.
The bombs going off after you are signed up for the bunker is what fuels my "VaultTec manipulated the governments into starting the war" theory
Of course it won't! It's the best modern Fallout experience you can get. It was created by Obsidian (a team composed of people who worked on the original fallouts). It also has amazing writers and, if you're into Fallout's lore/story, it will add just more pleasure.All of this chatter just makes me want to return my copy of Fallout 4 when it arrives today and finally crack into my copy of New Vegas.
That way I'll get the full Fallout experience with a narrative that won't insult my intelligence. (It won't insult my intelligence, right?)
How? What difference would it make if you were frozen in 5 minutes or 5 weeks?
But it doesn't. It's basically a weaker Bioshock opening that will be still be a slog to replay.
While we're on this subject I find it very immersion breaking that they gave the character a voice. In games with silent protagonists the developers don't have to write dialogue reactions because the reaction effectively comes from you as a player. You read some twist plot point or see some new scary enemy and you react as the player. When the character is voiced and doesn't react to some extraordinary moment or plot reveal it breaks my immersion. They voiced a reaction to seeing the first rad roach but nothing when you find out the true nature of the vault you were just in from the terminals. You'd think the character would be a little surprised to find out it was just an experiment. Also, when they happen upon a firefight for the first time and just start shooting with no context or reaction.
It's not, it was just a bit weird to me (again). Hey, if you were going to tell me "Now we are going to freeze you, so that you don't have to spend your life in this bunker!" I would be all for it! But yeah, it's not too far fetched.
The main problem I see with the opening is not even how fast everything is, it's that you're not a blank slate. In previous mainline/canon Fallout games you were always a blank slate for the player to fill in: In Fallout 1 you were a random inhabitant of Vault 13 without a relevant backstory, in Fallout 2 you were 'the Chosen One' simply because you won a lottery and the only backstory you had was that you were the grandkid of the main character from the first game, in Fallout 3 you obviously watched your character grow up and thus kind of created your own backstory and in New Vegas you're a courier with a non-disclosed past that you can fill in yourself.
In Fallout 4 however you play a guy/woman with a very pronounced past life. He/she has a spouse and a child, lives in a busy neighourhood, has studied, is a war veteran, etc. You have very little to project in the character yourself and even if you decide to go for a particular playthrough/build it ends up feeling out of place with the start of the game. Why would this guy/gal who was a perfectly normal, upstanding citizen before the war suddenly resort to murdering everybody and being a dick when he wakes up? Because it's a game and you can, but from a roleplaying and story perspective it makes very little sense.
Huh? The opening of New Vegas is literally just Doc Mitchell checking you out so you can create your character and letting you loose in the world. That entire sequence lasts maybe 5 minutes.Improvement over Fallout 3, NV, and Skyrim.
Could not download quickstart mods fast enough