TigerUppercut said:
Why would they? Demon's Souls was incredibly well received because of how challenging but fair it was.
Yeah, but in the search for a wider audience and greater sales, hopefully they don't compromise. Track record says they won't though I can't help but be a bit wary. Demon's Souls is one of those games where the thing people cite the most about it as a positive, the overall challenge, is also what the detractors focus on.
Demon's Souls isn't even that difficult in terms of actual mechanical skill, like say the Ninja Gaiden games. It's mostly focused on being patient, using weapons properly and generally knowing what sort of character you're building. But what happens is people die in 1-1 and see they have to restart the level, and that's already enough to send them home (that's if they even bother trying the game after hearing about that). Asking patience out of players these days is a crapshoot.
Kyoufu said:
I don't think they should ignore obvious flaws either though. Nothing good about being invaded while trying to summon your friend, losing your human form and then having to use either a rare item or killing a boss for another opportunity to play with a friend again. I don't know about you but that needs work.
I'm certainly not saying they should ignore flaws. Demon's Souls was a masterful effort, but no game is perfect. They just shouldn't do anything that negatively impacts the core challenge of the game. Death, for example, should still be potentially highly punishing yet still salvageable. It was so beautifully balanced. You die, and you have to restart the level with the normal enemies respawned, but you get to go grab your souls back. Go wreck some shit.