Resume from the FR build :
Spinal Arrow can be comboed intro flashkick in corner, even with normal spinal. Does not break armor. Can be done very close to the ground and is safe at the right distance. Flash Kick/Hand goes forward more than you think since it catched Elena's backdash in one of my matches. Gives a lot of meter even on whiff, you need 8 to have a stock. Very unsafe, can be FADC, don't break armor even on EX.
Teleports will be nerfed but you probably noticed the part with zangief in the video where it looks like a cancel of the teleport. In fact you don't have to cancel it, as once you come near the opponent, it stops itself. If you do a cr. MP teleport and nothing, you were safe in this build as showed with zangief. But if you do cr. MP, teleport, then MP to cancel the teleport, you are taking more time than doing nothing, and it's less safe. It will probably get nerfed and explains why combofiend said Decapre was teleporting everywhere on the screen.
The air teleport then normal moves is very floatty as when you do a move, Decapre appears with a slight float/push making it hard to touch as intended, even if it's possible as everyone knew already. The teleport to slide kick is safe when done at the right range. As we all know, these are not projectile invincible, and the teleport to ground poke was not safe at all. About him in EX, you actually don't teleport behind your oppponent unless I didn't understand the move. You teleport in air as if you were doing the HP version, and you have to wait a bit so your character passes behing the opponent, then you press HP to get down and hit.
The hands is unsafe as showed in the video, and the last hit can be focus garded. It does correct chip and since I was not familiar with hundread slaps characters, I didn't do any combos, sorry. ^^
The chara specific combos worked as cammy's, the overhead is fast and hit from very far. I didn't test if it was punishable but I doubt it as you recover very far from your opponent. The target (MP-HK) combo was not cancelable on hit or block and it surprised me, but I think it's just me not paying attention.
About the feeling of the character, it's simple : she's fun. Even when she will be toned down, she will stay fun, because she has so many options you are always trying things with her. I had the feeling I was playing a marvel type character that was adapted to Street Fighter the smart way: using charges moves instead of quarter circle moves. She is not new from a visual standpoint (and that's too bad, because just a new idle pose would have been enough).
Well I think that's all... If you have any question I'll try to answer. Oh and if a news editor wants to copy this, please feel free to do it only if you correct my bad english first. ;p
Is Stunfest worth going to this year? I went to IVGC earlier this year and enjoyed it but it is another £400 for Rennes even though it is far closer than Cannes.
Stunfest is hella fun but it's a festival about many things : speedruns (cosmo will be here !), gamejam, fighting games (justin wong will come), old arcades, dancing games... It's open to public and a lot of families are coming with children. It's a unique thing that is worth being done one time and I'll be there too on sunday, but it's not a "major" as you think most of the time as the goal is having fun with friends and chilling. It's reflected in the rules as, for example for the team tournament, you have a ratio system to balance a bit the teams. The goal is that everyone has fun and is not crushed.
If you want a more "major" thing, there's the Republic of Fighters 3 two weeks after in Paris, with a MLG qualifier for Smash, and 7 other games.
http://republicofighters.basgrospoing.fr/en/ I actually work with them, being in charge of guests.