RelentlessRolento
Member
This just makes me want to throw money their way even more
Man, that's so friggin' awesome.
Will buy to support tem.
No. That's not how it works. Especially on UE4 which is meant for this. I mean, how do you think indie devs do ? Heck even one person teams. Compatibility testing is just like QA. And very few developpers do a "wide permutation of configurations". They just take into account modern featuresets for CPU/GPU.
Which is still an incredibly varied amount of configurations. Do you have any experience in QA at all to be making these claims?
Skimping out on compatibility testing is a surefire way to have your game shit on for being a bad port.
And hence why you have modern middlewares to handle this.
No, I have zero experience in QA. Although, it's not complicated to just take a look at what indies can do, even with a really small team.
Game developpement on PC is the same thing, whenever you're a one person team or a 100 person one. And I doubt the one person team go through QA with lot of configurations.
I've never played these games before and no next to nothing about this title or the dev... But I like fighters and passionate devs so I'm in!
The volume of sales between indies and AAA plus the way fans would react to compatibility issues are the two factors you are missing.
Its not nearly as easy as you make it out to be.
Even more so when the game is on UE4!Yup. The idea that PC games require a lot of testing for different hardware configurations is extremely antiquated.
So they make it for one platform.
"Not really. I mean, we're not talking about a AAA game here for one. And second, compatibility issues is the key word here. A lot of indies are able to ship games that are considered good port, without any major issues. They didn't go through extensive testing through a wide range of configuration. Because there are multiple standards and middleware that are supposed to handle all these hardware configurations, which are supposed to comply to said standards."
Yup. The idea that PC games require a lot of testing for different hardware configurations is extremely antiquated.
Wow I can only imagine how long your issue tracker was at launch.I just shipped a flagship fighting game on Steam and we are still getting new issues cropping up on a daily basis. We spent a lot of time testing a lot of antiquated hardware because we know users barely pay attention to required specs or expect their rig to magically overcome those hard requirements.
It's easier than it used to be but the amount of testing needed for a proper PC port is not comparable to what you need for something like PS4.
And indie devs still have issues too. Go take a look at the tech support forums for any big name indie on Steam and I'm sure you will find hundreds if not thousands of comments/threads.
Man, that's so friggin' awesome.
Will buy to support tem.
Wow I can only imagine how long your issue tracker was at launch.
Shitting up the thread with comments like this isn't going to do this game any favors, especially when they've already accepted the game is going to fail.So awesome. And still they manage to completely outshine SF V and MvC:I
We never should have aimed for the specs we did on the minimum honestly.
We had a lot of issues with the stupid Integrated Intel HD graphics because for certain types of laptops they can't even update to the newest drivers for some odd reason
(I guess some issue with the manufacturer bios? I dunno).
However, we managed to pull it off and outside of a few people complaining about the 'shit port' it was received very well.
Took the words right out of my mouth.This just brings a tear to my eye.
I'm preordering this the day it goes up.
Shitting up the thread with comments like this isn't going to do this game any favors, especially when they've already accepted the game is going to fail.
He means no point stinking up the topic by bashing other games.What? Saying it looks great compared to more high-profile games won't do the game any favors? Where's the logic in that?
He means no point stinking up the topic by bashing other games.
At the moment, yes.So is this game only confirmed for ps4?
So the problem came from the vendor and the material which wasnt meant for games.
For that one problem, yes.
But there are so many issues that pop up during PC dev that it is insane.
We had a post-release issue that didn't get caught during compatibility testing where the game screen got darker when running OBS for streaming.
These are the kind of things that you just don't even have to think about during normal console Dev.
There is also the fact that any such issues would be caught by mandatory TRC checks which would mean the game couldn't even release on console.
The lack of that on platforms like Steam is both a blessing and a curse IMO.
?Will definitely add this to my library when it's free for PS+.
Passion projects like this will always be successful.
Not sure fighting games are niche this yearThat's not how things work, especially in regards to a niche genre. Development takes far more money than you think.
Right, so nothing hardware related/multiple configurations available but software interfering.
Which was my point: It's not a "there's so many hardware configuration possible that it means you need to test on a wide range of hardware".
Will definitely add this to my library when it's free for PS+.
I think this might be the first game I buy for PS4 (despite not owning the console), regardless of any indication that a PC port may be coming. Arika is even more of an underdog than SNK ever was.
Eh, SNK is backed by strong ownership, they're fine. Just because the US doesn't care for SNK doesn't mean that the sky is falling for them.
Not sure fighting games are niche this year
Which is awesome, by the way
You're just playing semantics now.
The fact that software can interfere is an aspect specific to the PC hardware. That isn't something occurs on PS4.
There were also issues that were specific to ATI cards, sound issues that were specific to older sound cards, issues with triple monitors, 3rd party PC controllers, etc. etc