Any particular reason?Mefisutoferesu said:I do not believe these numbers in the very least... except for maybe Halo and MGS4.
Any particular reason?Mefisutoferesu said:I do not believe these numbers in the very least... except for maybe Halo and MGS4.
Well, I don't really believe the Halo and MGS4 numbers either, I just thought they were more plausible than the others, since they were less obscene.zoku88 said:Any particular reason?
I meant like, any particular reason you don't believe?Mefisutoferesu said:Well, I don't really believe the Halo and MGS4 numbers either, I just thought they were more plausible than the others, since they were less obscene.
jakonovski said:Looking at that Gears of War number, I cannot understand why most developers insist on reinventing the wheel by building a new 3D engine from scratch. Especially MMOs. Their engines always suck donkey balls, even WoW!
Visualante said:I don't dispute the Killzone 2 figure, in fact I think it's in the right ball park. The game has had troubled development, who knows what's to blame but the project doesn't seem to have been managed very well.
duckroll said:So 200 people started work on it before MGS3 was even released?
FightyF said:My point is that while it looks like a massive financial burden to make games...digital distribution systems like Steam, XBLA, PSN, and WiiWare, will give smaller developers an opportunity to stay relevant, make quality games, and most importantly make money.
We should send Sony and Microsoft a thank you card.Deku said:you seriously don't want to happen do you?
It just seems like the industry is on an unsustainable spiral, the excesses are truly mind boggling. tens of million dollar bets. I feel like its the 1980s all over again (not an allusion to the Atari crash but to the stock market of that era)
I read $20 million, which sounds a bit more plausible to me. I doubt that includes marketing though.camineet said:Legend of Zelda - Twilight Princess - I heard roughly $10 million USD, but I am not certain.
Terrell said:We should send Sony and Microsoft a thank you card.
The problem is that computer science has not excelled at the same rate as hardware... I think the hardware race is going to end this gen, out of necessity alone. People simply can't make games that take advantage of new hardware without changes in how coding and graphic design labor are performed.
Mr. Pointy said:I read $20 million, which sounds a bit more plausible to me. I doubt that includes marketing though.
Miyamoto coming out with Link's shield and sword costed 5 million. =PAndrex said:Twilight Princess had marketing? P)
Tieno said:Are they trolling their own game in that slade?
Iaido Sword said:Miyamoto coming out with Link's shield and sword costed 5 million. =P
First off, we only want what we're TOLD to want, and Sony and Microsoft TOLD us to want "teh sick HD grafix". Some people didn't buy into what was sold to them, choosing to buy into Nintendo's marketing jargon instead. Those who rejected both sets of marketing went to game on the "open" PC platform. Simple as that.FightyF said:Why blame them when it's the consumer that craves these things? It not only applies to games, but movies as well.
I wouldn't factor "computer science" as being the issue here. It's mainly to do with the scope of these games, and some key decisions made (ie. licensing an engine versus re-inventing the wheel). Gears of War cost Epic $10 million to make. The UE 3 engine does physics, online play, easy to use editor, scripting, cut-scene directing, sound engine, rendering engine, etc. Many of these big titles are choosing to do all of that all over again.
You're only seeing a few of these massive budget games each year...the rest aren't necessarily sky-high.
Blaming MS and Sony for making powerful hardware doesn't make sense especially when there ARE engines out there that make good use of them and reduce development costs. MT Framework, Ego, UE 3, we're seeing a good number of games being made on them, a great majority of them looking excellent.
You have developers that take UE 3 and decide to make RoboBlitz for the PC and XBLA, and sell the game for $15, and then you have developers like BioWare who choose to make a large scale title in the form of Mass Effect, incurring heavier costs and requiring more time.
Is there any reason to believe these numbers?zoku88 said:Any particular reason?
Those props are expensive.Andrex said:It cost Shiggy 5 million to pull that stunt?
I don't believe GTA4 costs 100 million USD for development alone. I think they included advertisement in the 100 million USD.boco77 said:"These numbers came from various sources, most of the numbers are from the various Famitsu I have collected over the years, these are by no means exact numbers. These numbers are only the development cost not including the advertisement and promotions. For example, the total cost of getting Halo 3 out of the door was close to 60 million USD, but the development cost was only about 30 millions. This distinction is important because publishers are usually the ones that pay for the advertisement while developers are the ones that soak up the development cost. First and second party developers have more flexibility in sharing the cost.
Project Estimated Cost
Final Fantasy VII 26 million USD
Final Fantasy X 40 million USD
Final Fantasy XII 52.3 million USD
Final Fantasy XI Online + PlayOnline Network System 17-25 million USD
Killzone 2 20 million since 2007
Halo 3 30 million USD
Gears of War 10 million USD (not including the cost of Unreal Engine)
Metal Gear Solid 4 45 million USD
GTA 4 100 million USD (rumored)
Terrell said:First off, we only want what we're TOLD to want, and Sony and Microsoft TOLD us to want "teh sick HD grafix". Some people didn't buy into what was sold to them, choosing to buy into Nintendo's marketing jargon instead. Those who rejected both sets of marketing went to game on the "open" PC platform. Simple as that.
Developers shouldn't have to rely on other developers for middleware to get a great game off the ground on this kind of hardware. All that does is stroll us into potential monopoly territory, where companies like Epic suddenly have power to completely dictate the landscape of the industry since 50% or more games use their engine.
This is a 3-pronged issue:
1) Top hardware brings the expectation that it has to be used to its full potential, usually thanks to hardware manufacturers and their marketing departments
2) Making a top-tier game shouldn't involve slave labor, which is currently the case with the 200+ developers per AAA title, as opposed to maybe 20 guys in a room 10-15 years ago, and the only cause for this is coding and graphic design hasn't been streamlined to accommodate the vast excess of work required to exploit new hardware
3) Companies wish not to put their trust in someone else's work to get the job done, and we can already see examples of how this is bad for the industry by how many rumblings we hear of people being pissed with Epic over UE3 deployment, culminating in a lawsuit from crybaby/douche game designer Denis Dyack
Explain to me where the good news is here. PLEASE.
Y2Kev said:Wiki says FFVII cost 45 mil. We really need to see what their "sources" are.
IIRC, the movie industry isn't as healthy as in the past. While the studios often blame the piracy, they can't deny their blockbusters reach a financial level where they need to go really strong on first week, otherwise the movies are already flops.Brashnir said:To take the movie industry as an example, there are still huge budget blockbusters coming out every summer trying to top each other with the best stunts and special effects, even when their processing power for effects is basically unlimited, but there's also a lot of movies made in the $5-to-$30 million budget range which are hits as well. There's also plenty of movies made for even less than that which are well-received, critically acclaimed, and turn a profit.
[Nintex] said:Didn't they spend like $84 million on R&D last fiscal year?
They actually gave a number for Zelda TP, it was their most expensive game. I don't know where I read it though
chandoog said:woah, i didn't know FFXII cost THAT much to make .. all worth it though imo.
Do you mean that they only make 5$ profit per game sold?SaggyMonkey said:On a $50 to $60 shelf game, only about $5 from that sale pays for development cost.
Phife Dawg said:Those props are expensive.
Or those silly and pointless 10 million dollar Halo 3 commercials. :lolpoppabk said:According to Forbes - Lost Planet (360) cost $20 million to develop and $20 million to advertise. What should really be worrying is the escalating advertising budgets, not development budgets. the fact that they spent as much money ramming the game down peoples throats as they did on actually making it is not a good sign.
zoukka said:Props? The 5 million obviously went for developing the real Master Sword.
How would have they returned peace to gaming-land without it?
Iaido Sword said:Or those silly and pointless 10 million dollar Halo 3 commercials. :lol
Those are terrible commercials.
Maybe some of these extraneous costs are because of stupid decisions like those Halo 3 commercials.
If you're thinking Halo 3 sold well because of those diorama commercials, reevaluate your thoughts.zoukka said:Are you serious?
I don't think Halo 3 sold well specifically because of the commercials, but they were a factor in its success.Iaido Sword said:If you're thinking Halo 3 sold well because of those diorama commercials, reevaluate your thoughts.
So how much is Lucasarts saving in the future by firing the entire fucking team?jangotangos said:The Force Unleashed development ended up costing around $50M
industrian said:http://i32.tinypic.com/10glffn.jpg
From Factor 5's presentation at GDC 2006.
TheOddOne (on Halo3) said:Nah it was about 30 mil, about 10 was like only for the game the rest was marketing (from what i understand).