Realistic doesn't mean ARPG, specially when you consider what Nomura said about characters moving back and forth from a line
Nothing is confirmed
So because you expect the game to release in 2017 based off your own speculation, you think the backgrounds need to be pre-rendered to fit into that timeline? I'll ignore your snarky comment at the end.No one did really, but a lot of Gaffers expect the game to release around the 20th Anniversary date.
You've seen the design doc or the game?
-Verendus mentioned seeing early pre-production work for VII:Re back with a post in 2013, I believe.
-Kagari has known about the project for at least a year prior to the E3 2015 announcement. She had to keep that info to herself all of that time, which is just insane to me.
-Nomura indicated production started before the FFVII PC Port PSX debacle back in December 2014, he just didn't indicate how long that production had been going on.
I believe that's what some posters are going off of when they say production (however in what capacity?) has been going on for at least a year or so.
Nomura said so. For what it is worth, the pre-production is likely a lot shorter since it is a remake.
I wanna be optimistic about a release date but the production quality they seem to be aiming for feels to me like a minimum 4-5 year project.
Thinking you know any more than anyone else about the FFVIIR battle system at this point is unrealistic.Thinking it's going to be ATB similar to FFVII at this point is unrealistic IMO.
It's not going to be the same battle system as the original, that much we know, but that doesn't mean it won't be ATBHow does that help prove the first part of your statement? If anything, it contradicts it.
Thinking it's going to be ATB similar to FFVII at this point is unrealistic IMO.
So because you expect the game to release in 2017 based off your own speculation, you think the backgrounds need to be pre-rendered to fit into that timeline? I'll ignore your snarky comment at the end.
Development doesn't work like that. You can't account for any troubles you might face in development, or any potential delays. Square Enix won't try to rush this game, and it's still early in development as it is. It's an expensive project, and they'll give it the time it needs.
I just can't see this coming out in 2017 but I wonder how much of this was worked on last year and what they will give us in winter.
I think what they will tell and maybe show us will be a good indicator if this will come out in 2 years.
How does that help prove the first part of your statement? If anything, it contradicts it.
Thinking it's going to be ATB similar to FFVII at this point is unrealistic IMO.
Thinking you know any more than anyone else about the FFVIIR battle system at this point is unrealistic.
It's not going to be the same battle system as the original, that much we know, but that doesn't mean it won't be ATB
We can have both ATB and realistic looking fights. See X-2 and the XIII trilogy.
How does it contradict it when there are so many examples of ATB or turnbased battles where people don't stand in a line?
I think they genuinely want to boost PS4's sales in Japan and revitalize that market. They have many games coming out exclusively on that console and mentioning other platforms would be counterproductive when saying it's coming to PS4 is all they really need to comunicate."We are willingly not acknowledging PC is the other version in development because not only is it yet another valuable revenue stream but we just gotta stay quiet so Sony doesn't give us the stinkeye."
This is what I think will end up being the case.By being more realistic he could just mean the thing he said about not standing in a line while everybody waits their turn.
The battle system definitely was a problem for XIII and to a lesser extent XIII-2. What good is a turn-based battle system for if you cannot give commands to all party members directly? Auto-battle button that take cares of things for you for a large portion of your play through? Trash.
How does it support it?
FFXIII's battle system had it's problems in regards to losing when the main character dies, not being able to control all characters, and other things like that, but complaining that auto battle does everything for you and then go on to praise regular ATB for being better in that aspect is something I disagree with. At least you had to have some kind of strategy/setup aside from just auto battling to get by certain encounters. FFVII forces nothing on you. All you have to do is really mindlessly attack, magic and heal when your health is low. No real sense of urgency. Only some optional battles and the final boss battle were more demanding, but the optional battles in XIII were no joke as well.
im just waiting for actual info now. If the internet wouldnt have started speculating on ARPG I wouldnt even think it was possible at this point.Really, really hope it's something ATB based. Way less interested in a game where I only play one character (even if I can switch) and the rest are moron AI buddies that, at best, serve as an occasional heal and distraction.
I really see no benefit in making it an action RPG. Action RPG fans have FF15, Nier 2, KH3, hell basically ANY other modern Square RPG to go play. What's the benefit in making this game just like that?
Come on. Just pls.It wasn't snark, it was a question. I apologize if you thought it was.
I don't think the backgrounds NEED to be pre-rendered at all. I'm simply considering how Capcom treated their remake and juxtaposing it on FF7.
I mean, if you have information you are more than willing to share with the group, please do. I want to hear more about the nuts and bolts of what's going on inside SE HQ.
Otherwise, I'm going to speculate as most other posters will.
I honestly don't know what you're talking about anymore. There is no way to draw a conclusion one way or the other about the battle system from the vague two sentences that Nomura has said on the subject. That it's "more realistic" and "people won't be standing in a line" doesn't mean it's an action RPG. It doesn't mean it's turn based or ATB, either, but it's silly to try and assert either claim at this point with the information we have.
As I said, there is no contradiction when we have so many examples of ATB and turn based battle systems where people aren't just standing around waiting for the next person's turn.
It would be cool to have one moment where the background is pretendered with an isometric camera.Come on. Just pls.
im just waiting for actual info now. If teh tinernet wouldnt have started speculating on ARPG I wouldnt even think it was possible at this point.
If somehow it does happen, I'll fucking riot
Yeah this. None of that weird Lightning Returns garbage.Please don't be some weird action/turn based mix and just be a full on ARPG please please please
He's saying that when asked about changes, Nomura has said they don't want characters to stand in a line. That could mean they want characters to realistically move in the turn based combat.There's nothing i'm saying that's confusing. If you didn't understand what I was talking about then i'm not sure why you bothered to debate.
Stone Ocean said Realistic doesn't mean ARPG, which is fair. Then he said "especially when you consider what Nomura said about characters moving back and forth from a line"
And then I asked how that statement supported his initial point. I said if anything, it contradicted his point rather than supported it. Not that it necessarily did.
Nomura also said it'd be more action based. All of these statements point more toward the system not being regular FFVII ATB than not. I'm not saying it will be full on ARPG.
That's a balance/difficulty issue not an ATB problem. FF7 is not a very hard game but it's not because of ATB.
Come on. Just pls.
I actually like the static camera and pre-rendered backgrounds of the original. :{
I tend to wonder if someone like Kitase preferred it, too, coming from his film background. FFVIII (and VII) had some brilliant camera placement throughout. Very cinematic- not just during FMVs, but in the gameplay, too.
There is no way a big-budget 201X game would have pre-rendered backgroundsI actually like the static camera and pre-rendered backgrounds of the original. :{
I tend to wonder if someone like Kitase preferred it, too, coming from his film background. FFVIII (and VII) had some brilliant camera placement throughout. Very cinematic- not just during FMVs, but in the gameplay, too.
He's saying that when asked about changes, Nomura has said they don't want characters to stand in a line. That could mean they want characters to realistically move in the turn based combat.
There is no way a big-budget 201X game would have pre-rendered backgrounds
This would be cool cuz tbh modern turn based games suck. FFXIII was so boring. If it's not an ARPG hopefully its some really fun new system.I want it to be a resurgence of the ATB system. Made in a way that none of us could possibly imagine. Revolutionize the ATB system, Nomura. Give us what we didn't know we wanted.
It's just speculation...
As did I.
Mindless Action RPG where I have to do nothing but attack >>> Mindless ATB where I have to do nothing but attack.
So I hope it's Action.
I always preferred pre-rendered backgrounds over full 3d for JRPGs, allows them to create interesting camera angles and frame the scenes to create certain moods. REmake did it perfectly.
didnt they say we will know more about it this winter, wont be surprised if it is at sony's show in december sit tight until then, however in the meantime we have a crap load of amazing third party games coming out.
I always preferred pre-rendered backgrounds over full 3d for JRPGs, allows them to create interesting camera angles and frame the scenes to create certain moods. REmake did it perfectly.
Verendus has stated that one of Square's main goals is to have an efficient development pipeline. They must have made some progress in that regard, so I don't think having FF VII remake by 2017 is an impossibility. Particularly if outsourced development (CC2) is an actual thing, and Sony backs them up significantly.
2018 at most, I wager.
I guess we'll be able to better gauge the plausibility of a 2017 release this Winter.
Sony's pitching in a significant amount to this project, right? Would that help speed up the process?
I know very little about game development.