The hat's good but the other three lack a thorough understanding of the original icons' shape, perspective and some of the shading. The head's completely round instead of pointed to a chin and the staff looks laid flat rather than propped up against the knife.What do you mean? The icons look very good. They redrawn them. In stead of enlarging and smoothing here and there.
Comparison between FFIX on PS and iOS:
Look at the feathers on the hat. You only get that level of smoothing in Crime Scene Investigation.
So I gave in, bought this and... I'm pretty impressed. I was expecting some half-assed port like FFVII and nope, this is legit:
- The 3D is clean and pretty as fuck
- The 2D is ugly as expected, but my eyes haven't melted yet, that's good. I'm assuming it looks better on a phone/tablet than on a PC anyway
- The revamped UI is great
- The touch controls are great
- The resized art and menus are great, everything looks super clean
- The turbo is amazing, it's even faster than FFVII I think. In slower phones it might not go so well, but in a One Plus two it's VERY fast.
- Cheats are huge: max gil, max levels, learn abilities instantly (these three are permanent), turbo, no encounters, max damage and recover hp/mp (these four are on an activation basis). I'm currently going with no encounters and the three permanent ones. No fucks given, brehs, and come at me, Kuja, I'll crush your ass.
On the bad side, the loading times are stupidly high. Maybe they can fix that with a patch or something? It's strange because flash memories are supposed to be faster than discs, so the access to content should be almost instant, right? Anyway, it's not that big of a deal.
This game was supposed to have auto-save I think, but they don't mention nothing in the tutorials and such, I don't know how it works.
PS: Oh and it's multi four plus brit/american english.
If she was looking at a dagger I'd have rather even called her "Sharpie" or "Pointy" or "Bladera".
Dagger is awful.
....Yeah I just default back to Garnet.
Can you refund a game on Steam if your PC doesn't run it well enough?
The hat's good but the other three lack a thorough understanding of the original icons' shape, perspective and some of the shading. The head's completely round instead of pointed to a chin and the staff looks laid flat rather than propped up against the knife.
The hat's good but the other three lack a thorough understanding of the original icons' shape, perspective and some of the shading. The head's completely round instead of pointed to a chin and the staff looks laid flat rather than propped up against the knife.
Jesus Christ
Cheats are huge: max gil, max levels, learn abilities instantly (these three are permanent), turbo, no encounters, max damage and recover hp/mp (these four are on an activation basis). I'm currently going with no encounters and the three permanent ones. .
The hat's good but the other three lack a thorough understanding of the original icons' shape, perspective and some of the shading. The head's completely round instead of pointed to a chin and the staff looks laid flat rather than propped up against the knife.
Jesus Christ
Few questions before I buy...
-What does the speed boost do to the soundtrack? Do the tracks play at normal speed, or is it a garbled mess?
-Does the speed boost advance the game timer faster, like running an emulator at 200%? Like, if I want to get Excalibur, will the speed boost help, or will it make the run impossible?
-How well does the game run on an iPhone 6S Plus? Is the lag in battles gone?
Are there ways to speed up the battles now?
How, specifically?
The hat's good but the other three lack a thorough understanding of the original icons' shape, perspective and some of the shading. The head's completely round instead of pointed to a chin and the staff looks laid flat rather than propped up against the knife.
You can skip the initial combat animation via an option in the menu and there is a turbo option that you can toggle anywhere in the game that speeds up things a fucking lot.
Really, they worked in this game way more than in VII.
Why didn't they use the high resolution background art?
You can skip the initial combat animation via an option in the menu and there is a turbo option that you can toggle anywhere in the game that speeds up things a fucking lot.
Really, they worked in this game way more than in VII.
A couple of things about the iOS version definitely bother me. The clock/battery UI makes it look/feel cheap. Also, the extra space on each side of the screen is unresponsive, forcing you to tap over the video. I feel like the extra space should be functional.
Other than that, it seems like a good port so far.
There is a weird crossbreed between an PlayStation and SNES controller on the scene. In Dutch we have a name for these situations. "It's a strange duck in the bite".Don't know if this has been asked but
How does the impressing the audience work with touch screen controls?
There is a weird crossbreed between an PlayStation and SNES controller on the scene. In Dutch we have a name for these situations. "It's a strange duck in the bite".
Not as good as it should be honestly. My expectations are low but I really hope the PC versions straight up eliminates this, or realistically get it down to 2-5 seconds.Just did some quick testing.
Playing on epsxe it takes around 19~20 seconds from the moment you trigger a random encounter to the moment you can take action.
Playing on an iPhone 6 it took 9~10 seconds with the battle camera skip option enabled. With the option disabled it took 14~15 seconds.
Definitely a nice improvement.
It crashes when the initial battle on the ship starts on my phone.
Managed to see the battle scene once, now it just crashes during the black load screen.
Already requested a refund...
*LG G Stylo (Boost Mobile Variant)
Why didn't they use the high resolution background art?
Not as good as it should be honestly. My expectations are low but I really hope the PC versions straight up eliminates this, or realistically get it down to 2-5 seconds.
This is the discounted price.Has the 20% discount still not been applied on the iOS App Store for this? Or is this the discounted price?
Damn, that's pretty rich. $27 in Australia. Not sure if I can take it up at that price.This is the discounted price.
Just did some quick testing.
Playing on epsxe it takes around 19~20 seconds from the moment you trigger a random encounter to the moment you can take action.
Playing on an iPhone 6 it took 9~10 seconds with the battle camera skip option enabled. With the option disabled it took 14~15 seconds.
To me the ideal time for random encounters would be 5 second max, so it's still a bit long in the tooth, but definitely a nice improvement.
Just did some quick testing.
Playing on epsxe it takes around 19~20 seconds from the moment you trigger a random encounter to the moment you can take action.
Playing on an iPhone 6 it took 9~10 seconds with the battle camera skip option enabled. With the option disabled it took 14~15 seconds.
To me the ideal time for random encounters would be 5 second max, so it's still a bit long in the tooth, but definitely a nice improvement.
Well back then in PSX days it probably was a lot of data, FF IX was way more detailed than VII or VIII.I am hoping the PC version can mod the battle loads to make them faster.
Its weird that they were so slow in the first place.
Its not like the game is loading a ton of data.
FF7 just came out a few months ago on mobile, and the team that ported that over from the PC version is different than the FF9 team, which is porting the PSX version to Windows and mobile all at once. So they are probably still working on FF8. I don't see why they would completely skip over it otherwise.Wait, wait, wait...
WHERE IS 8!?
Was there a reason given for it being skipped over?
Still kind of crappy.
Add to that the battle swirl on the mobile versions is ugly af.
Not sure how you tested on ePSXe but I found 10 to 14 seconds about on FF IX.
Well back then in PSX days it probably was a lot of data, FF IX was way more detailed than VII or VIII.
You are right. There was something wrong on my end. Tested again and it's indeed 15 seconds. Which means the only improvement on the mobile version is the removal of camera pan, which shaves off about 5 seconds.
That 5 seconds off brings it right in line with VII and VIII though, I just checked all 3. They are all pretty much the same within a second or two. It makes a difference and it's more playable. Plus the addition of the other cheats gives you tons of control in how you want to play. Just played for 4 hours and this is a great port.