Japanmanx3
Member
So much detail in environments and weapons...a lot of density in the cities, making them feel alive.
Could somebody explain the quickenings to me? They are part of the game that I just didn't get. The game seemed to build itself around a believable and grounded world that followed its own rules, but then the characters were suddenly able to just shoot laser beams and hurl death orbs all over the place. Was it just a gamey super move to make battle more interesting, or was there a story reason why that sort of thing was possible? I mean, even in the intro tutorial area, nobody seems to bat an eye when it happens right in front of them.
I really cant understand this type of complains. The battle system is basically the same of Baldur's Gate/Dragon Age and I don't see this kind of criticism towards those games. Also, you can issue every single command in battle, if you want: if you think this is slow, well, that's how the older final fantasies played before XII. If people think FFXII is automated, God forbid them from playing XIII.
A real showpiece on PCSX2 as well.
I can only speak for myself, and yes it is similar to BG and DA... and yes I don't like the combat in them either. And yes, FFXIII is far worse and it's easily amongst my top complaints for that game... so yeah you're kind of confirming my stance further
Though I guess finding gambits so you can program your own party AI is... err... neat?
Did it really sell that poorly that it won't get a remaster? I want to play it.
I think there was a story reason, in that the characters gained "Mist Charges" when they contracted with the Espers they beat in battle.Could somebody explain the quickenings to me? They are part of the game that I just didn't get. The game seemed to build itself around a believable and grounded world that followed its own rules, but then the characters were suddenly able to just shoot laser beams and hurl death orbs all over the place. Was it just a gamey super move to make battle more interesting, or was there a story reason why that sort of thing was possible? I mean, even in the intro tutorial area, nobody seems to bat an eye when it happens right in front of them.
No, it sold about 5 million.
I can only speak for myself, and yes it is similar to BG and DA... and yes I don't like the combat in them either. And yes, FFXIII is far worse and it's easily amongst my top complaints for that game... so yeah you're kind of confirming my stance further
Though I guess finding gambits so you can program your own party AI is... err... neat?
I actually loved the gambit system. Sure for mobs it meant walk up and let the AI smack them to death but some of the bosses were pretty fun thanks to it. Sure there may have been less on the spot strategy, but it was about preparing for the battle instead.
One boss in particular seemed impossible to kill even at max level with the best weapons without using an extremely complex gambit and equipment setup that would pull damage of a certain element towards one main character who could absorb a small amount of the damage while the others cast specific buffs and spam heals. This guy was literally shelling out only a few points less than max damage every half a second so to actually work out a gambit system that would allow to survive for more than 2 seconds, let alone win, was extremely satisfying. Just in a different way to most FF games.
I actually liked how gambits let the AI deal with random mobs on its own, it made fighting lower leveled enemies less tedious, but without removing any complexity from the game as you were still setting up everything yourself.
FFXII HD Remaster and Valkyrie Profile 2 would make my Decade =D
No, it sold about 5 million.
It's bizzare that when people talk about FF going downhill with X (something I strongly disagree with) XII sells 5 million which is still an amount of sales 90% of games would kill for.
God I just want a 1080p/60fps, AA, IZJS in english version SE...
Kh2 sold less than FFXII and got a remaster. Different company but DmC got a remaster and I think that barely sold a fifth of what XII sold. You can't use the excuse of "poor" sales to determine why a game shouldn't get remastered.Which was less than the 6.6 million set by FFX. Heck, lower than the 5.3 million of FFIX
Sales don't indicate whether a game is truly good or not... but it can be a pretty clear indication of a general consensus, especially on long running series where word of mouth is going to be strongest (good and bad).
Kh2 sold less than FFXII and got a remaster. Different company but DmC got a remaster and I think that barely sold a fifth of what XII sold. You can't use the excuse of "poor" sales to determine why a game shouldn't get remastered.
Also if I recall it came out close to the PS3/360/Wii launches, which wouldn't have helped.
Final Fantasy: Record Keeper has put me on a bit of a FF nostalgia binge recently, and reading up about FF III led me to reading about XII, and finally onto watching this video:
Final Fantasy XII: Esper Deathblows
And it struck me how gorgeous this game is, even now. It has definitely aged a bit now, and is showing it. But I am constantly amazed by how good this looked on the PS2.
I honestly find the visuals more appealing than 13 or 15.
And it's not just the graphics either. The character design (except Vaan), monster designs and the world itself were all amazing.
Do you think this game is in need of a current gen remaster like X? or do you think it holds up better and doesn't need it?
Either way a remake would be very cool, perhaps finally giving the west chance to play the International Zodiac Job version.
It was released at the end of the ps2 lifecycle when PS3 and Wii came out. Of course it didn't sell as well.Which was less than the 6.6 million set by FFX. Heck, lower than the 5.3 million of FFIX
Sales don't indicate whether a game is truly good or not... but it can be a pretty clear indication of a general consensus, especially on long running series where word of mouth is going to be strongest (good and bad).
Unless you're playing on an emulator, the game is a huge jaggie mess. I tried both CRTs and HDTVs with component on my PS2 and still find the visuals unbearable especially today. A HD remake would be really nice.
An HD remake wouldn't fix the combat though...
Seriously, most bosses were press button for awesome, repeat til boss is dead.
Anyone know if they lost the source files for this game? WOuldnt that take them a long time to remaster? Wouldnt they mess up the faces once again?
I'm not sure how I feel about that zodiac system. Not being able to change a characters job is interesting. At that point they should have just locked characters to a specific job.
Also being highly addicted to FFXI was another reason I've never played it. It would literally give me another good reason to get a PS4, unless there's a PC port, which would be wishful thinking.
Also being highly addicted to FFXI was another reason I've never played it. It would literally give me another good reason to get a PS4, unless there's a PC port, which would be wishful thinking.
That's the one change I don't really like about the Japanese version, but they could just put both the regular version and the IZJS version on the same disc and let players choose what version they want to play.
I'd go for the regular version.
I doubt there'd be a PC version. Isn't the PS3/PS4/Vita exclusivity of the KH games and FF X (at least partially) due to SE using some proprietary Sony tools to port from PS2 to PS3/PS4/Vita?
after IX my favorite FF title. really screams for a HD remaster...
one day...one day...
Basch, Fran, and Balthier .
I agree. If you can't make money on a game that sells 1 million copies ou need to dial back. Otherwise your ego is in the wayNow if only companies could try to understand that games like this can generate sales. Although I do love how FFXV is turning out I believe, in my opinion, that you don't have to have graphics like FFXV to sell a great game. I believe that they could create a game with the graphic level of FFXII at 1080p 60fps with a solid gameplay mechanic and a great story. Triple A games are not helping developers anymore and I really think if this trend continues more companies are gonna close down or move to mobile. That just my opinion