Astral Dog
Member
Awakening was the most polished entry when released.score is still top tier
Two Stones(?) Had two whole campaigns to play
Two Stones(?) Had two whole campaigns to play
The same happened to me, but SS remains my favourite, I think.I fall under West-Emblem. Sacred Stones was my first Fire Emblem, and I fell completely in love with it. The dialogue, the music, the characters (and design), the gameplay--it set a strong precedent in my mind for what Fire Emblem was. I then bought FE7, and beat that; then PoR. I then bought RD close to release.
Every single game was a joy to play and experience, and I couldn't be any happier with the quality and enjoyment the series was providing.
The Tellius Duology are my favorite out of the bunch, but I prefer RD because of the sheer volume and scope of it, along with the excellent music and fun (and sometimes long) maps. I really enjoyed the journey a lot. Not that PoR doesn't deserve props, of course, but RD just blew me away so much more. It's a shame about the Support conversations, though.
RD > PoR > SS > FE7 for me, but they're close together.
I remember the reveal for Awakening and how excited I was for it. Finally! A new FE! It had been so long, my excitement was through the roof. Then the game came out (bought it digitally day one since the stock situation was bad already), and the more I played, the more my joy became undone by the soullessness of it all. Awful, one-dimensional characters that even 8-4's good writing couldn't save; an art style that was subjectively inferior and boring to previous entries (even though I love his work on NMH. Double disappointment); and finally, a story/journey so awful without any intrigue or charm that I couldn't believe this came from the same devs as the previous games. Also, the music wasn't as memorable, which was one of the most tragic things for me as video game music fan--especially because Rei Kondoh worked on it. He's basically a god. I was more than disappointed with the whole package.
I don't participate or lurk in OTs until I'm done with games, so when I finished Awakening, I thought, "Man, I wonder how many others were disappointed with this like I was," and there was almost universal praise that confused me. Then it was obvious most people were new to the series, and that Awakening was their first foray into it. Then news that "Awakening saved the series" started creeping out and I was just... I felt like that guy that's talking to a friend, and suddenly a friend of my friend comes along and they eventually get into a deep conversation I can't possibly join, so I'm just sitting there like, "Hmm," and eventually leave them to it.
I have no interest in the Fates games whatsoever because of Awakening. It looked like more of the same, and going by some of the more obvious negativity surrounding it (the localization stuff isn't even crossing my mind), I'm not totally off the mark.
As much as I shit on Awakening every chance I get, I am glad it saved the series. It's just not for me anymore for what could be a while (I'm wary and very curious about Echoes, though, and I want to get it. But $$$, etc., and I don't want to risk getting burned again. Plus, other games).
Honestly, the marriage/children stuff just isn't all that appealing, and neither is the attitude these mechanics inevitably bring along. Like the following fact:
Lucina is trash, and her best look is rocking a body bag. Great design and premise foiled by her boring-everything, down to being voiced by Laura Bailey. But it makes sense, since her father is the worst Lord I've ever experienced in FE. They're both terrible, boring, and basically worthless. Lucina having fans I can understand, but Chrom? I don't want to understand that one.
Good post. I definitely agree on all parts, down to the bad. RD just felt so grandiose and epic... man, I think it's time for a replay.Radiant Dawn is by far my favorite, even though I think it's an incredibly uneven game. RD takes the fantastic cast from Path of Radiance and throws them all into a war. It's a setup that's vastly different from most other FE games - there's no clear villain, you control three or so parties, and units will drop in, drop out, and change which party they belong to. It's a game that tries to tell a story where there isn't one true "good" sideuntil the relatively weaker Act 4, anyways.arguably it doesn't do a great job at that, relying on the blood pact and a convenient god to resolve the conflict and moral ambiguity
But where I think the game's narrative succeeds the most is in its characters, or more specifically, the characters who are conflicted about their role in the war. The game does a great job of expanding those characters through narrative and gameplay mechanics. Throughout Radiant Dawn, there are characters who have friends fighting on the other side of the war, or find themselves fighting for a cause they don't believe in. You can talk to them with certain characters. Sometimes, they'll join (Haar and Jill). Sometimes, they'll be more stubborn (Ilyana and Jill). If you attack certain characters with others, you get different dialogue. And sometimes you're not even given the option to attack (Meg and Brom). All of these flesh out the cast and make them feel more human - they're uncertain, they don't want to fight, and you get to see how they react when they're forced to fight someone they know. This is a typical conversation:
There's a ridiculous amount of optional dialogue in Radiant Dawn, so much that you're likely to never see them all in a single playthrough (there are some conversations that are pretty much impossible to see, due to the map layouts, but the developers put them in anyways). It sucks that RD lost support conversations, but the base and battle definitely partly make up for it.
Also, there are some pretty cold one-liners:
Fates is worth playing if you enjoy the mechanics and gameplay of Fire Emblem at all, particularly the Conquest route. Some of the best map designs in the entire series are in that game. The story is complete garbage, most of the characters are awful, I totally agree with you about that, but they did fix a lot of the balance issues Awakening introduced. Conquest alone is worth playing through, Birthright and Revelations really aren't worth it.The same happened to me, but SS remains my favourite, I think.
And yeah, honestly don't bother with Fates. It's the first FF game I couldn't bring myself to finish and I usually don't care about story in games... even for FE. I think what puts me off the most is that the entire cast behaves like in a bad dating reality show. This is no army, the moment two of your units start to get along, things quickly escalate from zero to marriage. This on top of the terrible story makes Fates one of my biggest gaming disappointments to date. I'm now a casual Fire Emblem fan in the sense that I won't buy every game released in the series - I want to buy Echoes, but I'll likely skip the Switch game that is bound to be a dating sim mess, lol.
And it sucks, because SRPGs are kind of dead unless you have a very high tolerance for a very particular kind of writing and art...
If Path of Radiance is your favorite, specifically for those reasons, Awakening will not top PoR for you. I still maintain that Awakening is a good game overall, but it started trends that Fates took to an awful extreme.Path of Radiance is by far the best game and I don't think it will be topped. Though I admit I still need to play Awakening.
As previously mentioned its the best written, very accessible, and it feels like most of your party is super viable. Dawn was good too, but I felt it was weaker because it kept hoisting mechanically crappy teams that weren't the Greil Mercenaries on you.
So looking at this list...your favorite is probably FE5, FE7, or FE6?Why defend when I can attack?
FE1 - Outdated
FE2 - Bad and Outdated
FE3 - Outdated
FE4 - Really large maps, tedious gameplay
FE5 - There are some bullshit design choices
FE6 - Unit balance could be better
FE7 - Simplistic map design, too easy
FE8 - Very simplistic map design, very easy
FE9 - BEXP is broken, balance is poor, tedious gameplay
FE10 - Total mess
FE11 - Ugly, no supports
FE12 - Ugly
FE13 - Extremely simplistic maps, basic story
FE14 - Story and Writing are no good
FE15 - No longer outdated but the gameplay is still bad
COME AT ME, FOOLS
The absolute madman.Why defend when I can attack?
FE1 - Outdated
FE2 - Bad and Outdated
FE3 - Outdated
FE4 - Really large maps, tedious gameplay
FE5 - There are some bullshit design choices
FE6 - Unit balance could be better
FE7 - Simplistic map design, too easy
FE8 - Very simplistic map design, very easy
FE9 - BEXP is broken, balance is poor, tedious gameplay
FE10 - Total mess
FE11 - Ugly, no supports
FE12 - Ugly
FE13 - Extremely simplistic maps, basic story
FE14 - Story and Writing are no good
FE15 - No longer outdated but the gameplay is still bad
COME AT ME FOOLS
So looking at this list...your favorite is probably FE5, FE7, or FE6?
Why defend when I can attack?
FE1 - Outdated
FE2 - Bad and Outdated
FE3 - Outdated
FE4 - Really large maps, tedious gameplay
FE5 - There are some bullshit design choices
FE6 - Unit balance could be better
FE7 - Simplistic map design, too easy
FE8 - Very simplistic map design, very easy
FE9 - BEXP is broken, balance is poor, tedious gameplay
FE10 - Total mess
FE11 - Ugly, no supports
FE12 - Ugly
FE13 - Extremely simplistic maps, basic story
FE14 - Story and Writing are no good
FE15 - No longer outdated but the gameplay is still bad
COME AT ME FOOLS
Why defend when I can attack?
FE1 - Outdated
FE2 - Bad and Outdated
FE3 - Outdated
FE4 - Really large maps, tedious gameplay
FE5 - There are some bullshit design choices
FE6 - Unit balance could be better
FE7 - Simplistic map design, too easy
FE8 - Very simplistic map design, very easy
FE9 - BEXP is broken, balance is poor, tedious gameplay
FE10 - Total mess
FE11 - Ugly, no supports
FE12 - Ugly
FE13 - Extremely simplistic maps, basic story
FE14 - Story and Writing are no good
FE15 - No longer outdated but the gameplay is still bad
COME AT ME FOOLS
Monster.
How come FE11 got the ugly label but 9/10 didn't?
How come FE11 got the ugly label but 9/10 didn't?
2 out of 3 ain't bad!FE14, FE6 and FE7 are my current top 3.
Genealogy needs a remake the most out of all the games in the series. I still think the maps are too big though, game has a huge overreliance on mounted units.Geneology of Holy War for me.
Was the first one I bought and played when I first went to Japan when I was 16.
Loved the larger maps, which is still different from the other entries. I remember thinking I'd cleared out a map in the later game, only to see three of the "allied" castles all of a sudden turn enemy, and like 20 cavaliers run out to my horror.
Really hoping they do a remake (that does it justice) and bring it out in English.
Whatever Fire Emblem games you like, calling it Fire Emblem [number] is the worst.
Maybe if Nintendo gave the games official western subtitles we wouldn't need to do this. On top of that, FE7 is confusing because if you just say 'Fire Emblem' no one knows if you are referring to the first western release or the whole damn series.FE7 is great, but FE14 has some good maps and FE13 was very popular. FE9 and 10 were the best story though, but I also like FE8's gameplay. I should go and play FE4 sometime, but maybe they'll remake it like they did FE2 to FE15.
Whatever Fire Emblem games you like, calling it Fire Emblem [number] is the worst.
Maybe if Nintendo gave the games official western subtitles we wouldn't need to do this. On top of that, FE7 is confusing because if you just say 'Fire Emblem' no one knows if you are referring to the first western release or the whole damn series.
Ah yeah, forgot they addressed this with Heroes. Point still stands though, it's easier all around.Well they did when they released Heroes. But most people don't use them cause it's a pain to write New Mystery of the Emblem when you can write FE12. Also FE7 is officially Blazing Blade.
Beaten like a Great Knight defending against a mage.
Why defend when I can attack?
FE1 - Outdated
FE2 - Bad and Outdated
FE3 - Outdated
FE4 - Really large maps, tedious gameplay
FE5 - There are some bullshit design choices
FE6 - Unit balance could be better
FE7 - Simplistic map design, too easy
FE8 - Very simplistic map design, very easy
FE9 - BEXP is broken, balance is poor, tedious gameplay
FE10 - Total mess
FE11 - Ugly, no supports
FE12 - Ugly
FE13 - Extremely simplistic maps, basic story
FE14 - Story and Writing are no good
FE15 - No longer outdated but the gameplay is still bad
COME AT ME FOOLS
Whatever Fire Emblem games you like, calling it Fire Emblem [number] is the worst.
I could never get into West Emblem (not-Kaga Emblem). All of them felt like just cookie cutter rehashes of the Japanese Emblem archtypes, downgraded mechanically and plot-wise, restrictive in design and didn't get interesting (characters, world building, writing) until Tellius. In all of them you had the Marth, the Caeda, the Oguma, the Navarre, the Julian, the redeemed wyvern princess, the enemy general, the Camus and so on.
shining force III, not sure which scenario though
I'll take it that you hate the series? You didn't explain yourself very well.
Thracia 776 is the best from what I've played. Its high difficulty really pushes you to learn all the intricacies of its systems (and its fantastic maps), and I've always loved that it makes you feel like you're a ragtag band of rebels fighting for every inch against a superior foe (something which most of the other games in the series don't really capture).
By themselves, Genealogy of Holy War and Thracia 776 are fun. Putting them together, and it made for the best FE story.
Literally the main problem I have with FEs post-Thracia 776 is the battle animations as superficial as that sounds. For the SNES games, it actually looks like the characters are fighting, not just standing there waiting to attack or dodge or what have you. This didn't really change until the recent FE2 remake which I absolutely appreciate.
Dawn Brigade!
Seriously, I really like the gameplay contrast between Dawn Brigade and Greil Mercenaries. It's not just the story telling you who is weak and who is strong. You feel it when you play the different groups.
Fire Emblem
Is...
One of my favorite series of all time.
That said, I have played every FE games in existence, including the original Shadow Dragon and the Blade of Light (aka "FE1"). I have to say I vastly prefer the console installments than the handheld counterparts. My top 3 are Genealogy, Radiant Dawn, and Thracia. That said, I don't quite fall under any category the OP has outlined; guess I'm a Jugdral + Tellius guy then? I do enjoyed Shadows of Valentia though; it is easily my favorite handheld FE game, followed by New Mystery.
I always found this not to be a problem starting from chapter 2 because you can separate your units in two groups (cavalry / infantry) and have them do their separate things.Genealogy needs a remake the most out of all the games in the series. I still think the maps are too big though, game has a huge overreliance on mounted units.
FE4 does the same with holy blood units. You can tell not balancing the units was a conscious decision, even if they went a bit too far with it admitedly. : PThis. Radiant Dawn does a great job of using the medium to tell its story.
I always found this not to be a problem starting from chapter 2 because you can separate your units in two groups (cavalry / infantry) and have them do their separate things.
Ex:
Chapter 2: Cavalry rushes to Anphony and save the villages while the infantry sets for Mackily. Once Anphony is captured, it's way faster to just warp Sigurd and have the infantry take down Mackily as opposed to do the long trek back with the cavalry / or waste turns warping all of them back.
Chapter 3 starts by having your castle surrounded from all directions.
Chapter 4 has your mounted units going for Thove while the infantry group waits at the bottom of the map to cross the mountains.
Chapter 5 has the desert.
Etc.
On top of that, they at least tried to balance it out by giving infantry the better stats and skills.
But different playstyles I guess. I don't really care about turn count in these games.
I loved Radiant Dawn. I remember watching japanese vids on youtube before the game came out in English. Seeing third tier units blew my mind lol
Mine is Radiant Dawn. I skipped Path of Radiance at first because I couldn't find a Gamecube copy, but I was blown away by Radiant Dawn due to its sheer colossal size and very story heavy game for a Nintendo game.
Awakening and Fates are fine but I like PoR/RD's story more.