IIRC FXAA doesn't work on shaders.
And yes, 1600x900 is a 16x9 aspect ratio. Still a bullshot. A bad one at that. It would look better at it's native resolution. Wouldn't show the imperfections.
How excited am I? Ultra. I love GDC. I look forward to it as much as E3 every year. I've got some major game designs I'm working on, and I love to see the trend and new tools and stuff that come out.
Pretty sure shader aliasing happens from bad specular highlights, so im not really sure why you're bringing that up.
Also if you would read the thread, game shots are typically blown up for the press, which is true. So while they aren't 100% true, if what he's saying is legit, these should at least give us a good idea what to expect. Plus I know 1600x900 is 16:9, so is 1280x720 and 1152x720, but when scaled down it fits the former better than the latter (assuming I did my math right).
Last, I was asking about the halo reveal tomorrow, not GDC. IMO its clear you have no interest in the game and just want to downplay it.
It even says it in the article: "Not really a singular engine since it goes through fairly radical evolutions all the time."
Furthermore Kiki Wolfkill (EP of 343) and Josh Holmes (Creative Director) confirmed that it is a new engine in
their interview with Gameinformer.
IMO "new engine" is too broad and vague. Its likely at its core the blam! engine, but modified to their needs. There is still halo tech since you aren't going to throw away everything and start from scratch.
Yeah... a debug camera. Not a direct screen grab.
You're mistaken, there should be no different from pulling the camera back in debug view and a direct screen grab other than the position of the camera. He specifically said this isn't some theatre mode screen.