flintstryker said:i never beat this level....never
Has anybody ever finished this game? I don't think so
flintstryker said:i never beat this level....never
Hero of legend said:I'm sure you could do a high-res remake of Sonic on the Wii.
Look at games like Monkey King: The Legend Begins, clear enough 2D sprites, I'd like a 2D Sonic that clear!
Looks good enough to me!
I have seen speedruns, so yes.stilgar said:Has anybody ever finished this game? I don't think so
Firestorm said:jman, any desire to go widescreen on this one? Or would that be too much trouble? If this ever gets down, I just plan to use a VGA cable to play it on my HDTV and control it wirelessly with my DS using DS2Key.
Sega1991 said:
LinkAMN said:I have seen speedruns, so yes.
I would never want to do it, though.
I would just like to say that I am enjoying your artwork on this project.jman2050 said:Probably not. Still in planning stages, so who knows what happens.
LinkAMN said:I would just like to say that I am enjoying your artwork on this project.
Well then, pass it along to the artist for me please.jman2050 said:I'm not an artist. I'm strictly a programmer here.
Sega1991 said:Every single one of them usually:
A) Gets Cease & Desist'd
B) Gets canceled
C) Languishes in developmental hell for years (See above)
Kulock said:I'm surprised you cited Sonic XG, though. Last I heard the maker of it and Retro Sonic merged projects, and considering they were both extremely impressive amateur work at the time, there's a chance the new engine/game will be really great. But maybe I'm worried about the same thing you are: creative clashes. I haven't checked up on it lately.
stilgar said:Has anybody ever finished this game? I don't think so
Kulock said:I'm surprised you cited Sonic XG, though. Last I heard the maker of it and Retro Sonic merged projects, and considering they were both extremely impressive amateur work at the time, there's a chance the new engine/game will be really great. But maybe I'm worried about the same thing you are: creative clashes. I haven't checked up on it lately.
Sega1991 said:
Kulock said:Very true, most fan projects are big on ideas, but just can't pull together the talent and time to get some of the important parts done, and as people lose interest and dedication, and perhaps someone has to slow or stop their work because of other demands on their life... the best fan projects are the ones most people don't hear about until they're virtually complete. That Metroid II remake with Zero Mission-style enhancements was pretty far along before I saw it mentioned on GAF.
I'm surprised you cited Sonic XG, though. Last I heard the maker of it and Retro Sonic merged projects, and considering they were both extremely impressive amateur work at the time, there's a chance the new engine/game will be really great. But maybe I'm worried about the same thing you are: creative clashes. I haven't checked up on it lately.
Tiduz said:holy crap most of those are fucking amazing, sad that they got canned :'(
Sega1991 said:Not all of them did.
- Chrono Resurrection got C&D'd by Square-Enix. They were going to recreate 10 select scenes from Chrono Trigger using their cross-platform 3D engine as a demo to break in to the game industry. They had animators and artists working on the project from all the way up in hollywood; two months before the project went down, they hired an animator who worked on the CG for The Matrix Reloaded.
- Halogen was C&D'd by Microsoft two weeks before Halo Wars was unveiled and three or six months before Microsoft unveiled their "Hey, use our MSGS IPs and assets for free, just don't sell your game." policy. Rumor has it the Halogen guys are actually working with Ensemble on Halo Wars now.
- Both Sonic TFH and Sonic XG have been in development for who knows how long. TFH in particular was one of the first fangames I had ever heard about, and that had to be around the year 2001. They are still going as was mentioned; TFH released a new demo for Christmas 2007 (the youtube video has a link to the demo in the description), and Sonic XG "recently" merged with another popular Sonic fangame called Retro Sonic.
- Ocarina of Time 2D languished in development hell for probably 4 or 5 years before the creator faked his own death just to get out of having to work on the project.
- Metroid Prime 2D is technically "still going", but the message left on their front page is not very encouraging. Supposedly these guys even got the okay from Nintendo to make their game and everything.
- Ocarina of Time 2D languished in development hell for probably 4 or 5 years before the creator faked his own death just to get out of having to work on the project.
Sega1991 said:Not all of them did.
- Chrono Resurrection got C&D'd by Square-Enix. They were going to recreate 10 select scenes from Chrono Trigger using their cross-platform 3D engine as a demo to break in to the game industry. They had animators and artists working on the project from all the way up in hollywood; two months before the project went down, they hired an animator who worked on the CG for The Matrix Reloaded.
- Halogen was C&D'd by Microsoft two weeks before Halo Wars was unveiled and three or six months before Microsoft unveiled their "Hey, use our MSGS IPs and assets for free, just don't sell your game." policy. Rumor has it the Halogen guys are actually working with Ensemble on Halo Wars now.
- Both Sonic TFH and Sonic XG have been in development for who knows how long. TFH in particular was one of the first fangames I had ever heard about, and that had to be around the year 2001. They are still going as was mentioned; TFH released a new demo for Christmas 2007 (the youtube video has a link to the demo in the description), and Sonic XG "recently" merged with another popular Sonic fangame called Retro Sonic.
- Ocarina of Time 2D languished in development hell for probably 4 or 5 years before the creator faked his own death just to get out of having to work on the project.
- Metroid Prime 2D is technically "still going", but the message left on their front page is not very encouraging. Supposedly these guys even got the okay from Nintendo to make their game and everything.
Sega1991 said:Not all of them did.
- Ocarina of Time 2D languished in development hell for probably 4 or 5 years before the creator faked his own death just to get out of having to work on the project.
Dascu said:Hmm, are you talking about the TRM OoT2D or the Dampe OoT2D?
Firestorm said:Rush was decent but honestly not that good of a game.
RagnarokX said:No, the problem is that Sonic games have become too focused on speed and not on platforming and exploration. Describing this as a roller coaster is a negative thing.
ShadiWulf said:A Update from SegaDawg, same blog entry
Right now the controls are ultra-sensitive (this will be refined in the coming months) and not having played before, it was really easy for me to mis-time a jump or fall off the path to my doom.
v1cious said:the hell?... when did Sonic running become a bad thing?
v1cious said:the hell?... when did Sonic running become a bad thing?
TreIII said:Sonic Advance 2 started this whole mess of basically making it so that "press forward and keep running like hell!" became common-place. If Dimps had only just stuck to their guns and kept in line with the likes of Sonic Advance 1, we would have been having games in line of the Genesis games on the GBA/DS, but instead, we just have this rollercoaster stuff.
Thanks. Now all we need are some screens so we can safelyHero of legend said:Confirmed, Dimps doing the Wii version, and Tomoya Ohtani from Sonic Rush will be the sound director. Wii not using Hedgehog Engine as it was made for the higher-end consoles, as for the Wii version, "talented developers are working hard at replicating those visuals as much as possible."
http://wii.kombo.com/article.php?artid=11846
An excellent read!
Well, there goes all hope of it having a good soundtrack.Hero of legend said:Confirmed, Dimps doing the Wii version, and Tomoya Ohtani from Sonic Rush will be the sound director. Wii not using Hedgehog Engine as it was made for the higher-end consoles, as for the Wii version, "talented developers are working hard at replicating those visuals as much as possible."
http://wii.kombo.com/article.php?artid=11846
An excellent read!
whatLinkAMN said:Well, there goes all hope of it having a good soundtrack.
Dampe was the one who faked his death. TRM was the boss of the ZFGC forum (which is still around, only a lot more pathetic and dead now). He used several tricks, the latest being that he was redoing the entire game in C# or something. I haven't heard anything of him in over a year though.Sega1991 said:I did not know that there were two different ones!
LinkAMN said:Well, there goes all hope of it having a good soundtrack.
Crushed said:what
Scribble said:Hehe. I personally can NOT understand how someone can't like Sonic Rush's soundtrack. I mean, have you no funk?
I'll ignore your insult to Naganuma in favor of saying that Tomoya Ohtani is completely awesome and you should be ashamed for suggesting otherwise.LinkAMN said:Well, there goes all hope of it having a good soundtrack.