Because you can't fight a Tunderjaw in a corridor.I don't really understand why it's an open world game.
Well I personally can compare them, that's just how we all view it differently. I view open worlds in the same light, I went into horizon hoping I could explore and really stretch the game further and was disappointed that exploration wasnt a stronger point for them.
I don't even like Horizon ... It feels like a prettier but worse playing game of games I enjoy more (e.g. Monster Hunter... or other open world games).
I hate that it stresses bow combat so much compared to BOTW which really allows you to approach situations as you see fit. Horizon's melee feels awful.
[NaK];232479374 said:For me, Zelda hasen't even come close to the awe I felt when I saw the jungle area in Horizon the first time.
Or when I saw a Tallneck för the first time. Or when I fought a Stormbird on top of a mountain in a snowstorm.
Or when I explored a moonlit city ruin that had turned to a swamp over the years.
Or when I fought my first Thunderjaw.
And so on...
Zelda does a good job with the hole "I wonder what's behind this hill" exploration, but I have to be honest, the graphics (Wii U) kills a lot of the enjoyment for me.
I don't even like Horizon ... It feels like a prettier but worse playing game of games I enjoy more (e.g. Monster Hunter... or other open world games).
I hate that it stresses bow combat so much compared to BOTW which really allows you to approach situations as you see fit. Horizon's melee feels awful.
I don't even like Horizon ... It feels like a prettier but worse playing game of games I enjoy more (e.g. Monster Hunter... or other open world games).
I hate that it stresses bow combat so much compared to BOTW which really allows you to approach situations as you see fit. Horizon's melee feels awful.
They're like apples and oranges. I played zelda first and just couldn't get into horizon because i kept wanting to do things the game wouldn't let me and i kept dying because i kept playing it like it was zelda. This is of no fault of horizon, but after zelda it certainly was not the kind of game i was looking for. Zelda spoiled me with freedom and horizon is very restrictive by comparison. I look forward to getting back into horizon later, but right now it's not the game for me, thanks to zelda.
Melee is not a focus of the game. The bow is and it's fine to not like that but that's what the devs wanted.
I played Zelda for 5 hours last night and didnt do a single mission and didn't have a moment of boredom.
Exploring in horizon is about enjoying the beauty of the world. There really isn't anything to compel you to explore, especially since you can buy cheap maps that show you where all the collectables are at.
I think the sequel to Horizon should do away with marking Ruins on your map and Cauldrons on your map and force you to explore the environment. I also think they should make you buy a map that shows where the robot species are instead of having them littered on the map. Less is more and it will lend to making exploration more fun if you dont know whats around the corner.
Fair enough, but it isn't fun.
I wanted an HD Monster Hunter, which it clearly isn't in any way shape or form... Ranged combat is like 5% of the MH experience.
Devs can want whatever they want, but I feel burned as a customer.
Melee is not a focus of the game. The bow is and it's fine to not like that but that's what the devs wanted.
Honestly, neither. Zelda's dungeon and puzzle design is top notch, but overworld traversal feels really slow and boring. I haven't played enough Horizon to have much of an opinion about it yet, though, but I personally prefer the style of having waypoints that tell you where things are, so I'd give Horizon the edge.
It was never billed as an HD MonHun, why would you feel burned for putting your own preconceived notions on it?
You let a snapshot of gaming press set your views. Everyone who frequents GAF should know by now that most gaming press are pretty damn bad at their jobs, in large part because they constantly draw these kinds of false equivalencies. GG was pretty open that the game was a story driven action RPG.You're mistaken...
"this gorgeous game combines Monster Hunter-style hunter-gatherer gameplay" - Polygon
"It reminds me of Monster Hunter, but actually looks fun" - The Verge
"Essentially Monster Hunter with a robotic twist" - US Gamer
"The team, in an interview, said they were inspired by Monster Hunter" - MH Pro GaijinHunter
Plenty of media / GAF users made the comparison. I simply listed the first results that came up on Google. I preordered the game around E3 as a result. When I got what I got I was disappointed.
Yes, I could have done more research, I am sure (at the risk of spoiling myself), but it's not like I randomly made those associations with one of my favorite game series.
You let a snapshot of gaming press set your views. Everyone who frequents GAF should know by now that most gaming press are pretty damn bad at their jobs, in large part because they constantly draw these kinds of false equivalencies. GG was pretty open that the game was a story driven action RPG.
Played both for about 4 hours.
Gonna buy horizon before the year is done when it's on sale. If I see a used copy of botw for WiiU sitting around somewhere next year I'll think about it if it isn't 40$
Zelda, obviously. The movement makes it inherently more fun to explore.
Horizon would be getting the same praise if it didn't get released so close to Zelda. Game is a ton of fun.
Imagine if Zelda's amazing gameplay had Horizons gripping story, acting and cut scenes?
Really hard to tell a linear story if you can't predict where player will go. Unless they write a none linear story that have same impact no matter which sequence you tell it.
Maybe Pulp fiction might work.
Then maybe I'll never finish botw. It's a gorgeous game, just isn't for me I guess.Uh.... how about a used copy for $60 or $70? Because that's more likely than a $40 used copy sitting around.
Then maybe I'll never finish botw. It's a gorgeous game, just isn't for me I guess.
Imagine if Zelda's amazing gameplay had Horizons gripping story, acting and cut scenes?
They're like apples and oranges. I played zelda first and just couldn't get into horizon because i kept wanting to do things the game wouldn't let me and i kept dying because i kept playing it like it was zelda. This is of no fault of horizon, but after zelda it certainly was not the kind of game i was looking for. Zelda spoiled me with freedom and horizon is very restrictive by comparison. I look forward to getting back into horizon later, but right now it's not the game for me, thanks to zelda.
Also, horizon kinda sucks at environmental cues - letting me know what i can and can't interact with in a natural way. They have to place white triangles above stuff i can interact with which was kinda off-putting. I wish it was a little bit better in that regard. Again, it's not a bad game, it's just not what I wanted right now and zelda spoiled me in a lot of ways.
Same here, I tried to play them in parallell but eventually just stopped playing Horizon, I'll start over fresh when I'm done with Zelda.Unquestionably zelda. I dropped horizon once loz came out and have no desire to come back until after I'm done with loz.
Unquestionably zelda. I dropped horizon once loz came out and have no desire to come back until after I'm done with loz.
There's also a discussion to be had how "Combat Difficulty" completely drowns out comparisons and discussion of other difficulty types. Zelda has more Puzzle difficulty (compared to Horizon's none), and more Explorational/Observational difficulty. There is nothing outside of combat in Horizon that has me spending time to think or strategize. Just follow the map markers. As soon as a game has combat, that is the only type of difficulty that people seem to even discuss, and becomes a proxy for the game's overall difficulty. That's totally unfair to RPGs that try to have exploration, quests, and puzzles.
Horizon, no contest, not only that it is more fun but it also feels like watching planet earth whenever you go. Zelda on the other hand, feels like a giant deserted boring waste land. I like to explore maps that are ties to quests instead of having a giant checklist of boring scavenger hunt to do which is why I stop playing Ubi games.
I really enjoy Horizon, but BotW is in an entirely different league on almost every level.
Zelda is just Zelda again.
I want to take pictures of Horizon's world and "ooo" and "aaaah" over how pretty it looks. Part of what drives me to continue playing is the beauty of it all. However beyond that it is no different from other open worlds, perhaps a bit better, but the same kind of thing that I've grown to really hate over the past decade.
Zelda's world is pretty as well, but rather than dumbfound me with it's beauty I feel more inclined to actually be in the world of BotW. I'm kinda dreading completing it to be honest because it's so much fun to traverse. Each new area provides something surprising and completely different from the last, while also giving you an incentive to move on to the next with visible and interesting landmarks that you can see from any relatively high place. For the longest time I've used "open world game" as an insult, but BotW has finally rekindled the feeling I original got from Morrowind that has been lost since that time.
As for which world I enjoy more, it's hard to say. They're both quite enjoyable for different reasons. Horizon continually shocks me with just how good looking it is... but that's it, the fun for me comes not from the combat or the gathering/crafting (all by the numbers affairs) but from the sheer beauty of the world they've created. Currently I'm enjoying BotW's more from a pure time spent standpoint though and if made to choose I'd rather forget everything I know about BotW and explore it all again from scratch. I see no point is ever returning to Horizon's world once I'm done with it.
Same except I have no desire to go back