This is even worse lol. Show the world the absolute dogshit you spewed out with a selfie.
I guess for you youngins. But Mass Effect 2 is the start of it for me. It started the end of the Bio-Ware RPG gameplay.No that was the golden era for us modern gamers.
In other words, it was more fun to play. Wow, how dare they make a game that doesn't have terrible janky combat and vehicle controls that made you want to eat your own shoes?I guess for you youngins. But Mass Effect 2 is the start of it for me. It started the end of the Bio-Ware RPG gameplay.
I get it, why Mass Effect 2 is so popular and revered cause the gameplay became so assessable for the casual audience.
This new trend of devs feeling sorry for themselves for releasing awful games is getting out of control.Devs bragging about being incompetent
I've not completed it once, Mass Effect 3 not even tried it. My opinion of Bioware dropped with every new game they released since Baldur's Gate 2.
We could tell.as this game was literally created in 15 months
The "public" got exactly what they clamored for, and everyone else got shafted.
Yeah, they believed their own hype. Abandoned their roots. But who cares, this is the game industry, right?The interesting thing about Baldur's Gate, but especially BG2, is how critical reaction and fan reaction completely went apeshit for the storyline, writing, and other 'emotional engagements' while ignoring a lot of the more 'gamey' aspects, which is where the game really shined.
It's like people played the games, enjoyed the fun interpretation of D&D and excellent itemization, crawled around in some cool dungeons, fought some well-crafted encounters... and then when going to express their opinions they gushed praise for plot and characters that were decent at times but cringe-worthy a little too often too. And the Bioware head honchos took this to heart, catering to those people.
Which led down the road to Bioware fully embracing their westernized dating sim and started headlong down the road to slutty witches, ass pirates and gay guido buttbanging. The "public" got exactly what they clamored for, and everyone else got shafted.
Losing is the new winning.Devs bragging about being incompetent
With how many that fail up in current year,Losing is the new winning.
So the employee is making it sound like EA gave them only 15 months to make the game (the game came out in Jan 2019, which means EA execs told them to make from scratch a flying sci-fi game in Oct 2017), when in reality the Anthem project started dev in 2012?You cannot really blame it on EA though if they had 5-7 years to get Anthem ready
Yup. I know this is fun thread to drop in and drag some devs, but Anthem's core mechanics are still better than half the shit we've gotten since.Anthem literally had the bones to be something great. I hope someone will make a spiritual successor to it. The flying was cool for what it was.
My thoughts exactly. Clown world.This is even worse lol. Show the world the absolute dogshit you spewed out with a selfie.
This new trend of devs feeling sorry for themselves for releasing awful games is getting out of control.
And yet they decided release the game anyway, how can I trust people who willing release knowingly bad game to make better sequel?We knew it wasn't ready.
Kotor was the downfall of Bioware and I say this as someone who loved Kotor. But if you pay attention that skeleton was something they used for every game since then. The Normandy crew in the original was a direct mirror of the party members of KoToR down to Cart Onasis voice actor playing the same role as Kaiden, you can't say I'm wrong because you likely just realized it after reading my post.Mass Effect 3 (and 2 to a lesser degree) showed the downfall of Bioware.
Actually, it was a bad game because it was a looter shooter that was terrible at being looter shooter. It was a technical mess at launch, it had absurd design choices that didn't make sense in the context of a looter shooter game, and it didn't have any meaningful content to stay relevant for more than a week after launch, not to mention that it was eventually abandoned like a turd in a public swimming pool.I remember downloading the Anthem demo before it came out, I was thinking about buying it. This was on Xbox One X, and being shocked at how bad it was, in every single way. The game looked awful, ran awful, played like shit, the world looked like trash, combat was horrible, flying was so stupid and pointless, it was just such an unbelievable piece of shit I couldn't believe EA was trying to pass this over on customers (well, maybe it's not too unbelievable).
Actually, it was a bad game because it was a looter shooter that was terrible at being looter shooter. It was a technical mess at launch, it had absurd design choices that didn't make sense in the context of a looter shooter game, and it didn't have any meaningful content to stay relevant for more than a week after launch, not to mention that it was eventually abandoned like a turd in a public swimming pool.
Visuals, controls, combat, jetpacking, and world building/lore were the only things that didn't suck about it.
More and more people realize Mass Effect 2 was mid.
Anthem deserved the second chance btw.
Yeah, a lot of it is based on your age. For some, Atari 2600 was golden age. For others, NES/Genesis/SNES. My favorite console so far (and it is based on rose-tinted glasses) is probably Dreamcast. I'm still kind of salty that Capcom never explored the Power Stone series any further.I guess for you youngins. But Mass Effect 2 is the start of it for me. It started the end of the Bio-Ware RPG gameplay.
I get it, why Mass Effect 2 is so popular and revered cause the gameplay became so assessable for the casual audience.
IIRC. The game only sold as well as it did because it was constantly on sell pretty much everywhere.It's worse than that. Anthem was the downfall of modern gaming in that it showed you could shove a completely unfinished game out the door and people would buy it.
It was sickening to see not only it sell but watch people argue that people were just being salty when the beta came out broken.
Many games go almost immediately on sale and those aren't broken. I don't think I've ever paid full price for an Assassin's Creed game for example.IIRC. The game only sold as well as it did because it was constantly on sell pretty much everywhere.
Well, who decides who gets hired, who tracks the progress of the project, who sets the objectives? In some sense you need central direction, whether from a project lead or upper management. If the team members are taking on a project that's beyond their capabilities, then that's a failure to set achievable objectives or failure to hire the right people. And I feel like the "we couldn't get to grips with the technology" explanation is super common among post mortems. But even mod teams with limited experience can make great games, and first-time indie developers have produced some amazing titles, so I don't buy that you need elite talent to make something satisfying to play. You just need the right constraints.So the employee is making it sound like EA gave them only 15 months to make the game (the game came out in Jan 2019, which means EA execs told them to make from scratch a flying sci-fi game in Oct 2017), when in reality the Anthem project started dev in 2012?
Good recap of the travails of Anthem starting from 2012 in the game's wiki. Blame could probably go round to everyone.
Yet, I dont think in the history of gaming I have ever seen one non-management employee ever say on social media their game sucks because they fucked up and didn't have the talent to make a good game. It's always upper management's fault. Let's face it, it's not like every game studio in the world has elite coders to make AAA games no matter what budget and time you give them.
Considering ME Andromeda ruined the franchise (the 360 era games were solid) even though it had a 5 year dev cycle, it goes to show the studios has issues lately not isolated to Anthem. And they also had a cancelled game called Shadow Realms Their best rated game the past 10 years is the ME Legendary collection pack game.
Anthem (video game) - Wikipedia
en.wikipedia.org
When it comes to these video game sob stories, there's probably blame to go on all ends from the grunts to management. Ok, the janitor and cafeteria workers are safe.Well, who decides who gets hired, who tracks the progress of the project, who sets the objectives? In some sense you need central direction, whether from a project lead or upper management. If the team members are taking on a project that's beyond their capabilities, then that's a failure to set achievable objectives or failure to hire the right people. And I feel like the "we couldn't get to grips with the technology" explanation is super common among post mortems. But even mod teams with limited experience can make great games, and first-time indie developers have produced some amazing titles, so I don't buy that you need elite talent to make something satisfying to play. You just need the right constraints.
NWN and every subsequent one of their games failing to live up to Baldur's Gate 2 showed the downfall of Bioware.KOTOR showed the downfall of BioWare.
And telling people self-indulgent bullshit like "Sure, we spent six years on this shit and we delayed it three times or so, but we did the best we could because we actually worked only for 15 months on the real thing, somehow!".Devs bragging about being incompetent
We could tell.
I bought Anthem twice, once on PS4 and again on PC
¯\_(ツ)_/¯
Not Anthem 2, they were talking about the FF14-style relaunch they were developing."Anthem 2 would have been great"
Don't blame her. Blame Randy Bitchford who stole that money from Sega to make borderlands. Alien Isolation was lit.
This new trend of devs feeling sorry for themselves for releasing awful games is getting out of control.
More and more people realize Mass Effect 2 was mid.
Anthem deserved the second chance btw.
To me, it's there way of getting attention saying "Some company, any company, please hire me" (without actually saying to everyone I'm looking for a new job)This new trend of devs feeling sorry for themselves for releasing awful games is getting out of control.