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Former PlayStation head of 2nd party games, Gio Corsi, has joined Nintendo of America AAA 3rd party publishing team

Hrk69

Member
Conor Mcgregor Tuf Redemption GIF by UFC
 

nial

Gold Member
Worth noting that he hasn't been part of SIE since 2020. Also, he was director of third-party production or something like that.
 
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nial

Gold Member
2019. Since then he was working at Iron Galaxy who assisted with some of the PlayStation PC ports.
You're right about the 2019 part, but it looks like he first went on to work on Illfonic LLC, developers of Predator: Hunting Grounds (a Sony first-party game, funnily enough).
 
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Loomy

Thinks Microaggressions are Real
Looks like the Switch 2 will be competing more directly with PS5/ Xbox by having more third party games!
I doubt that's what that means and that anything will change on that front.

3rd party games that can run on Switch without a huge effort by developers to port to the Switch are already on the platform. The problem Nintendo has is everyone is trying to hit these super high graphic and performance threshold and they're not interested in that as of right now.
 

bender

What time is it?
They've been working on 3rd party relationships but there is only so much you can do with the hardware disparity in the Switch and other platforms.
 

rm082e

Member
They've been working on 3rd party relationships but there is only so much you can do with the hardware disparity in the Switch and other platforms.

Yep. We hear this every time they launch a new console. They get a few games from a few publishers for the first couple of years, then third parties fall off.

If they were serious about this, they would have to build a real online network for multiplayer games. Has anyone heard of any such effort inside Nintendo?
 

bender

What time is it?
Yep. We hear this every time they launch a new console. They get a few games from a few publishers for the first couple of years, then third parties fall off.

If they were serious about this, they would have to build a real online network for multiplayer games. Has anyone heard of any such effort inside Nintendo?

I think their 3rd party relationships are fine today as they still receive a ton of support. Their hardware just isn't powerful enough to run flagship titles. Just look at SquareEnix as an example. The switch can't run the latest Final Fantasy or VII Remakes but it will se the likes of Harvestella, FF Pixel Remasters, Star Ocean, Theatrhythm, etc.
 

Klosshufvud

Member
I remember that dude being the only person in the western branch of Sony that even recognized Vita existing. But his efforts to bring more titles to Vita ended in failure IMO. Vita was carried by its Japanese support.
 

McRazzle

Member
Yep. We hear this every time they launch a new console. They get a few games from a few publishers for the first couple of years, then third parties fall off.

If they were serious about this, they would have to build a real online network for multiplayer games. Has anyone heard of any such effort inside Nintendo?
They formed a third company with DeNa (80% Nintendo/20% Dena) to run their online service.
I haven't heard whether they've taken it over yet or not.
 

CamHostage

Member
I remember that dude being the only person in the western branch of Sony that even recognized Vita existing. But his efforts to bring more titles to Vita ended in failure IMO. Vita was carried by its Japanese support.

Eh, Corsi was the face of a larger corporate dedicated effort to save the Vita disaster as it was sinking. And he was a good face for it, as IMO, it did effectively help stave off the inevitable for a surprising amount of time.

Sony was all-in, at first. Vita had one of the biggest line-ups of First-Party software ever at launch. (8 Vita games by Sony on Day 1, from all three international SCE arms, among 25 total games in stores or digitally the first day. PS5 had 5 games by Sony, PS4 also had 5, PS3 again had 5, PS2 and PS1 had staggered international launches as did PSP but PS2 infamously only had Fantavision on launch day, PS1 sadly didn't even have Motor Toon Gran Prix outside of Japan but it had ESPN and then also stuff picked up from elsewhere like Toshinden and Kileak and Raiden Project. PSP by the way had 7 launch day titles, not even including SOE's Untold Legends... man, I miss Sony portables...)

In any case, even after a full-force launch, numbers were bad. They were also bad for their competitor, the Nintendo 3DS, but Sony didn't have the same pivot point to fix things; Nintendo dropped some of the promotion of the "3D" feature and gave away free NES classics to win back fans until great software could arrive. Sony didn't have anything to fall back on when things went bad; it was already slower in software turn-around thanks to the more complex hardware (even though ports of other platforms were doable to some degree on the machine) and had also been greatly wounded (maybe even blindsided?) when the most lucrative PSP franchise Monster Hunter was announced for its competitor's system just before the Vita's launch in Japan.

Supporting the PS Vita with original titles exclusive to the platform was pretty much a guaranteed money-loser with the studios Sony had internally (who rarely made games for PSP either, but it was going to be hard to even make the companion games by like Daxter and and R&C Size Matters with external developers going by budgets and timelines at Vita scale; Japanese game studios still could make it work, because they were largely external studios and also the train culture encouraged portable sales still, but even they had to be careful.)

So, Sony's pivot was away from exclusives to instead get as many independent and third-party and cross-buy games on Vita as possible. Small games or multiplayer games like MotorStorm RC or PSASB that could work cross-platform, they could do; ports of games like Flower or the PS2 Collection remasters, they could do; signing Unity to ensure support of Vita so that a wide range of indie games could be ported, they could do (sadly, Epic never supported it with UE4, and the Armature UE4 project also died, albeit it'd probably be meaninglessly late anyway.) They promoted their "Building The List" efforts (and Gio was the face of this, but there were others.) They did a Vita package with Borderlands 2. They got tons of big-name indies doing surprisingly good ports, like Darkest Dungeon and OlliOlli and Undertale. And they did try to push a second wave through despite the dreary numbers, with Killzone Mercenary and Tearaway and Sly Cooper 4 (and the continued flow of Japanese games) being premium, mainline, PlayStation-made games. Sony couldn't be the main presence on Vita, but it could lift up everybody else who did.

...It didn't work. But if you were a fan of Vita in that time (and there were a surprising number of us at the time,) it worked for you, about as well as it could without the big games we still wish we were getting too.
 
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Shut0wen

Member
I remember that guy. Has a lot of indie connections. Should be able to make some deals. Sounds like a win.
Yeah tbf the indie exclusives he got at the time were pretty shit (except for resogun) he did stick at it way longer then xbox did and had a good few years of good indie games for playstation, especially for the vita
 
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