This is one of the worst arguments I've ever seen. Seriously. You compare games from however many years ago to today's? Jesus. The industry is not even REMOTELY the same as it was 10-15-20 years ago(you don't state how far back you're talking here).
It's attitudes like this that perpetuate the shit game developers try to pull these days.
This is what saddens me the most, the lenght people go to defend BS practices is absurd. The examples are the worst, it´s like the guy on the last page downplaying the grind assuming that in 12-15 hours of play time he would get the money to buy the car.
And then people bring up the argument that grinding is nothing new to racing games, like if the fact that a mistake in game design is justified just because it´s been there in the past.
I could not be giving a shit to Forza, since i don´t own an Xbone, but i do, because even if i take all the advises of "just don´t buy it" or "hyperbole" it is a huge deal to me because i´m a racing fan.
This has implications for the future. I know Sony isn´t into charity and PC Racing sims are into this mess a long time ago, trying to validate stupid business models like Simbin´s Race Room or Simraceway.
If players are accepting, devs will keep pushing it as far as they can go. GT6 already is giving signs of doing a similar type of BS by selling in game credits, so this is not just about Forza at all. If Forza does it and people approve it, everybody else will follow suit.
I can´t understand, no matter how hard i try, why would regular gamers lose their time downplaying the issue or just straight up defending Turn10.