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FuRyu announces Caligula (school RPG) from Persona 1/2 writer

Takao

Banned
Update:
FuRyu has announced Caligula, a new RPG for PS Vita developed by Aquria (Sword Art Online: Hollow Fragment), directed by Takuya Yamanaka, and written by Persona and Persona 2 scenario writer Tadashi Satomi. It features character design by Oguchi and music by Tsukasa Mako.

Caligula will launch for PS Vita on June 23 in Japan for 6,980 yen. Pre-orders include a swimsuit costume product code, visual booklet, Caligula full album CD, and a special event participation ticket.

Set in the virtual reality world of Mobius, the story of Caligula follows nine men and women that aim to return to the real world. It is a “next generation juvenile RPG” that focuses on modern pathology and trauma. Its title, “Caligula,” refers to wanting to see things we’re not allowed to see, or doing things we’re not allowed to do.

The protagonists are locked up in Mobius, a virtual reality world in which all human beings become an ideal high school student and spend their days repeating high school life. Everyone within Mobius has forgotten the real world. For different reasons, each of the protagonists realize that Mobius is not the real world and form a “Going Home Club” with the desire to return home, and start looking for a way back. However, there are some members who suffered in reality and sought salvation in Mobius, and carry a darkness that can not be shared with the others.

Mobius is an ideal world created by the vocal software “μ.” People escape the despair of reality in Mobius, and those saved by her song are granted their every dream. In Mobius, there are men and women regardless of age that become high school students and live out a three-year student life on a loop.

Here are some of the characters:
  • μ (voiced by Reina Ueda) – Vocal software created by man. The originator that created Mobius in order to save the protagonists from harsh reality. As the creator of Mobius, μ is practically its God.
  • Protagonist (voiced by Chiharu Sawashiro) – President of the Going Home club that aims to escape Mobius.
  • 柏葉琴乃 (voiced by Rie Murakawa)
  • 佐竹笙悟 (voiced by Shunsuke Takeuchi)
  • 篠原美笛 (voiced by Rie Takahashi)
  • 巴鼓太郎 (voiced by Yoshimasa Hosoya)
  • 神楽鈴奈 (voiced by Minami Tanaka)
  • 峯沢維弦 (voiced by Yuichiro Umehara)
  • 守田鳴子 (voiced by Ari Ozawa)
  • 響健介 (voiced by Shouta Aoi)
Battles in Caligula occur when you encounter an enemy while exploring a dungeon. Battles are a seamless transition and use an orthodox system at its base, while also introducing a combo-connect system. When you select your command, the protagonists’ fantasy is visualized, and the predicted actions of friends or foes is reproduced. In addition to experience points, enemies will also drop skills, and there are a variety to obtain and customize.

The protagonists oppose the “Ostinato Musicians,” composers that provide music to μ and who plan to destroy the Going Home Club that are disrupting the order of Mobius as traitors. Famous sound composers of Vocaloid and such are working on the game.

The following musicians offer music to μ:
  • Kagi-P (40mP) (voiced by Shouta Aoi)
  • Suite-P (Oster Project) (voiced by Emi Nitta)
  • Shounen Doll (PolyphonicBranch) (voiced by Yumiri Hanamori)
  • Mirei (Chouchou-P) (voiced by Eriko Nakamura)
  • Ike-P (Asa) (voiced by Soma Saito)
  • Shadow Knife (164) (voiced by Yuma Uchida)
  • ??? (YM) (voiced by ???)
  • Throrn (cosMo@bousou-P) (voiced by Yuka Otsubo)
  • ??? (Mitoki-P) (voiced by ???)
The theme song is sung by a special unit consisting of Eriko Nakamura, Emi Nitta, and Yuka Otsubo.

Here are some other details, via an interview in the magazine:
  • The word “Caligula” won’t necessarily appear in the game. It embodies the experience of playing the game.
  • The characters that appear in the game have violated a variety of taboos.
  • There was a certain taboo that the developers decided, “it would be best to avoid,” but Satomi instead created a character that maximized the taboo. That character is still going strong.
  • The music sung for μ is by composers that are active on video upload websites and such.
  • At first glance, combat is flashy like an action game, but since the actions are command-based, you can enjoy the game while carefully selecting your commands.
Development on Caligula is currently 50 percent complete.

Read more at http://gematsu.com/2016/02/furyu-announces-caligula-ps-vita#UXB3zfdkyKikXxEV.99

Original:
This was teased last week:
http://www.famitsu.com/news/201602/23099932.html

JiD0lv4.jpg

rGdtPUK.jpg

Director: Takuya Yamanaka
Scenario: Tadashi Satomi
Character artist: Oguchi

The Legend of Legacy makers FuRyu recently teased a new title, and this week’s issue of Famitsu magazine reveals it as Caligula for PlayStation Vita.

While not much is known about Caligula for the time being, it is an RPG set in a school setting, and the name “Caligula” comes from the “Caligula Effect,” a term that can be used to describe when one has a higher desire for something they’re not allowed to have. For example, wanting to see something more because they’re not allowed to watch, wanting to do something more because they’re not allowed to do it.

Read more: http://www.siliconera.com/2016/02/23/caligula-announced-ps-vita-rpg-persona-1-2-scenario-writer/

http://www.cs.furyu.jp/new/
http://www.cs.furyu.jp/caligula

Which RPG franchise do you want to get FuRyu'd next?
 

Eolz

Member
Uh, this might be interesting.
Legend of Legacy was flawed but a good concept and had a good mix of good elements (art, gameplay, ost...).
 

mao2

Member
I actually enjoyed Brave Story on PSP. The story wasn't anything special but still interesting enough to keep me glued.
 

BluWacky

Member
the name “Caligula” comes from the “Caligula Effect,” a term that can be used to describe when one has a higher desire for something they’re not allowed to have.

Like incest, presumably, given the name. Oh, Japan!

(either that or electing a horse as President)
 

FluxWaveZ

Member
Actually, nevermind.

It's more of an open interpretation of "Caligula"; I don't think the title is referring more to the factor of escapism in virtual reality, since that's what the game revolves around.

Because Satomi's writing it, I think it could be pretty interesting, at least.
 
Damn.
You just crushed my nascent hopes for this game.

If anything, it highlights how despite whatever talent is supposedly behind a game and their previous work, it's best to go in any new game with an open mind and not latch too much onto the fact that they used to be developer for popular project X.
 
Well then.

Like I said in the last thread, interested because I've enjoyed FuRyu's original output. I wonder who's developing this one.

They seem to be hitting the right market as well, school RPG on Vita :p

That said, doubt this one will come west at this point, sadly. Though at least FuRyu's games are on the table these days whereas they didn't seem to be a number of years ago.
 
I think this is the next Vita game I want. Hope it turns out to be good and someone brings it over.

I don't know many Vita games anymore...
 
What is with America and space marines with bald heads?
I don't know why this example gets trotted out as a counterpoint for US games cause in proportion it's way less frequent as a trope compared to white dude and brown/black hair. And probably not as harmful as sexualising schoolgirls which spills over into real life.
 

Labadal

Member
I'll keep an eye on this but I wonder if it will have a big enough budget to be really up there in terms of quality.

I'm playing The Legend of Legacy and I am having a lot of fun, but a big budget game, it is not.
 

Xiao Hu

Member
Definitely intrigued. Good to have something in between after Presona 5 has been released and the usual signs of withdrawal kick in.

Please don't be a cheap dungeon crawler!
 
I don't know why this example gets trotted out as a counterpoint for US games cause in proportion it's way less frequent as a trope compared to white dude and brown/black hair. And probably not as harmful as sexualising schoolgirls which spills over into real life.
it's a girl in a skirt. that's what they wear in schools.
It's the same as a military dude wearing fatigues.

Japan just loves school as a setting.
 
So... it's a game where Miku creates a world and becomes a god and saves people from the shitty world where Trump is going to become president of a powerful country.

Also, the composers (see inside parenthesis for real composers) who provide songs to Miku and their voice actors.
・カギP(40mP)             CV:蒼井翔太
・スイートP(Oster Project)      CV:新田恵海
・少年ドール(PolyphonicBranch)  CV:花守ゆみり
・ミレイ(蝶々P)             CV:中村繪里子
・イケP(亜沙)              CV:斉藤壮馬
・シャドウナイフ(164)          CV:内田雄馬
・???(YM)              CV:???
・ソーン(cosMo@暴走P)       CV:大坪由佳
・???(みきとP)           CV:???

*I have taken liberty in the summary. Don't expect Miku.

Edit: the voice actresses are apparently what happens when you combine Idol Master and Love Live.
 
I'd be kind of interested but I don't trust FuRyu. The closest thing to a good game they've made is Legend of Legacy, and while that had great music and art the game itself was empty.
 
Atlus usually localizes FuRyu games right? Though, I can't remember them localizing any Vita exclusives that wasn't Persona.

Maybe having previous Persona writers will increase the chances of this getting localized.
 
Atlus usually localizes FuRyu games right? Though, I can't remember them localizing any Vita exclusives that wasn't Persona.

Maybe having previous Persona writers will increase the chances of this getting localized.

They localized Lost Dimension which had previous SMT developers on it. But it also had a PS3 version. You never know, I guess (depends how the game turns out too).
 
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