I feel that Gamasutra is twisting the narrative with regards to Hello Games. Yeah, a portion of the "fan"base went too far. Sure. But presenting Hello Games as the success story of the underdog dev that, against all odds, managed to find lightning in a bottle... come on.
This is what's wrong with the discourse surrounding this studio: Even the more reasonable comments can't help but twist and turn the words in favor of Hello Games. I'm not just talking about you here, but I'm using your comment to make my point.
Where does it say any of the things you claimed the article wrote about Hello Games as a studio?
They're saying their implementation of procedural generation is an "inflection point" for the technology, which by all accounts it is. In regards to them being an "underdog", all they're saying is that their recent efforts have "maybe
begun to turn their difficult situation around" and "
nudge the conversation into a more positive place", which is nowhere close to your claim that they're saying "it's a success story of the underdog dev that managed to find lightning in a bottle".
Where exactly are they "twisting the narrative"? Are the people (in this very thread even) who hyperbolise the situation, or who actively harass the developers not real? Are you saying that they're not still working on their game, even when the conversation surrounding the game must have been incredibly toxic to deal with on their end, no matter the validity?
Or are you saying we shouldn't give a voice to that side of the story just in case people didn't hear the horrific squeal of the constant complaining surrounding Hello Games?
It's like anything positive about Hello Games needs to be absolutely and utterly squashed out of existence just to combat the case where people might be misconstruing it as evidence that they are in fact just people who maybe made a mistake instead of the horrible Bernie Maddoff-esque monsters that people routinely make them out to be.