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Game Design 101 baby!!

The aim of a good game is to let the player know
(consciously or unconsciously, it don't matter none)
that they exist.

Something is happening. Good. I have an effect on
what the something might be. Lovely.

If the components of a game MAKE SENSE then it's
good.

If I get a key, I can unlock a door. Great. Tick!
Zelda 1, congrats. You are good.

Skyward Sword? Fucking un-tick as fuck! FUCK
YOU SKYWARD SWORD! This is meant to be
an objective argument don't you DARE
don't you dare
call me right now.
This is an important time for me, OK?
I'm writing to NeoGaf so scoot. Scoot!

Oh wait yeah, Skyward Sword was the actual
point. Um, so
Oh yeah! Like a million games have done the
key-and-door routine for 25 years before
Skyward Sword.

If you're a game, your aim
is to be a fun experience for players. Players
don't find stagnant ideas fun.

Is that fun? Is waiting fun? Maybe for
hippies! But we ain't hippies!! WE ARE
GAM-gamers.
We're gamers.

SKYWARD SWORD: Get keys to unlock doors.
Stupid.

YOU APPROACH A DARK STATUE.
STATUE: Don't pass through this door till you get
7 amulets of Ping Pong because I said.
PLAYER: That's stupid and I don't wanna do that.
If this was an old SNES game then that'd be fine!
It doesn't make sense to stop my forward motion
for this!! I'M A GOD DAMN MODERN GAMER!!
I'VE SEEEEN THIS SHIIIITTT MA FUCKER!
STATUE: OK, OK, rewind. Hello there for the
first time! You have the ability to shoot Butt-fire
and in this game you can, um smash statues like
me instead of talking to us?
PLAYER: OK! That's way more appealing!
I feel like I've got a context to hear you out now.
Maybe what you say will apply to me. This game
is all fuckin' about me.
STATUE: OK, so uh, ahem. Collect 7 stones to pass.
PLAYER: OK, I think I will if it's gonna include more
of this Butt-fire ability. By the way though, if you
mapped Butt-fire to the B button for me, you didn't
really need to like, tell me that I can use it and shit.
There are only like 4 buttons on the contro- oh wait,
this is 2014. There's like lots of buttons here. OK, uh
STATUE: Uh...
PLAYER: OK we'll work on that one.

Games are about

FORWAARRD MOOOTIOON

You know, about what the player wants...
...within the world determined by the creator.

Games are little universes, see? Little worlds
gamers can apply logic to and see results!

The way Games and People can interact are
seperate but just as special as the way Art and
People can interact. Infact, football and F1 races,
too!

So... Games are..?

They're whatever you want them to be. How well
they're received by others of course depends on how
well two particular parties respect each other.
These parties are as follows.

1. The expectations of a gamer considering where
their past has shaped them.

Luckily all well adapted humans possess logic and
since games are created with human ergonomics
in mind, Game Devs need not worry about this but
rather make sure their game MAKES SENSE.

2. The creative intent of the Game Designer

For you, dear players... well you can only have faith in
the vision of the Game Designer and hope that it
satisfies your expectations, or you can open your mind
and try to get into the spirit of what the Game Designer
who made your game had in mind.

The games you love still exist. They captured your
attention because they were something new and something
magic. But that magic is around still. Are you looking?

10372517_10203454981589773_4721831704004948050_n.jpg
 
ludacris-hostin-billboard-awards.gif


The aim of a good game is to let the player know
(consciously or unconsciously, it don't matter none)
that they exist. (3 lines)
--line break 1--
Something is happening. Good. I have an effect on
what the something might be. Lovely. (2 lines)
--line break 2--
If the components of a game MAKE SENSE then it's
good. (2 lines)
--line break 3--
If I get a key, I can unlock a door. Great. Tick!
Zelda 1, congrats. You are good. (2 lines)
--line break 4--
Skyward Sword? Fucking un-tick as fuck! FUCK
YOU SKYWARD SWORD! This is meant to be
an objective argument don't you DARE
don't you dare
call me right now.
This is an important time for me, OK?
I'm writing to NeoGaf so scoot. Scoot! (7 lines)
--line break 5--
Oh wait yeah, Skyward Sword was the actual
point. Um, so
Oh yeah! Like a million games have done the
key-and-door routine for 25 years before
Skyward Sword. (5 lines)
--line break 6--
If you're a game, your aim
is to be a fun experience for players. Players
don't find stagnant ideas fun. (3 lines)
--line break 7--
Is that fun? Is waiting fun? Maybe for
hippies! But we ain't hippies!! WE ARE
GAM-gamers.
We're gamers. (4 lines)
--line break 8--
SKYWARD SWORD: Get keys to unlock doors.
Stupid. (2 lines)
--line break 9--
YOU APPROACH A DARK STATUE.
STATUE: Don't pass through this door till you get
7 amulets of Ping Pong because I said.
PLAYER: That's stupid and I don't wanna do that.
If this was an old SNES game then that'd be fine!
It doesn't make sense to stop my forward motion
for this!! I'M A GOD DAMN MODERN GAMER!!
I'VE SEEEEN THIS SHIIIITTT MA FUCKER!
STATUE: OK, OK, rewind. Hello there for the
first time! You have the ability to shoot Butt-fire
and in this game you can, um smash statues like
me instead of talking to us?
PLAYER: OK! That's way more appealing!
I feel like I've got a context to hear you out now.
Maybe what you say will apply to me. This game
is all fuckin' about me.
STATUE: OK, so uh, ahem. Collect 7 stones to pass.
PLAYER: OK, I think I will if it's gonna include more
of this Butt-fire ability. By the way though, if you
mapped Butt-fire to the B button for me, you didn't
really need to like, tell me that I can use it and shit.
There are only like 4 buttons on the contro- oh wait,
this is 2014. There's like lots of buttons here. OK, uh
STATUE: Uh...
PLAYER: OK we'll work on that one. (25 lines)
--line break 10--
Games are about (1 lines)
--line break 11--
FORWAARRD MOOOTIOON (1 lines)
--line break 12--
You know, about what the player wants...
...within the world determined by the creator. (2 lines)
--line break 13--
Games are little universes, see? Little worlds
gamers can apply logic to and see results! (2 lines)
--line break 14--
The way Games and People can interact are
seperate but just as special as the way Art and
People can interact. Infact, football and F1 races,
too! (4 lines)
--line break 15--
So... Games are..? (1 lines)
--line break 16--
They're whatever you want them to be. How well
they're received by others of course depends on how
well two particular parties respect each other.
These parties are as follows. (4 lines)
--line break 17--
1. The expectations of a gamer considering where
their past has shaped them. (2 lines)
--line break 18--
Luckily all well adapted humans possess logic and
since games are created with human ergonomics
in mind, Game Devs need not worry about this but
rather make sure their game MAKES SENSE. (4 lines)
--line break 19--
2. The creative intent of the Game Designer (1 lines)
--line break 20--
For you, dear players... well you can only have faith in
the vision of the Game Designer and hope that it
satisfies your expectations, or you can open your mind
and try to get into the spirit of what the Game Designer
who made your game had in mind. (5 lines)
--line break 21--
The games you love still exist. They captured your
attention because they were something new and something
magic. But that magic is around still. Are you looking? (3 lines)

AMOUNT OF LINES:
3 + 2 + 2 + 2 + 7 + 5 + 3 + 4 + 2 + 25 + 1 + 1 + 2 + 2 + 4 + 1 + 4 + 2 + 4 + 1 + 5 + 3 = 85

AMOUNT OF LINE BREAKS:
21

Therefore,

85 x 21 = 1785

According to Wikipedia, the year 1785 was when the hot-air balloon of Jean-Francois Pilatre de Rozier and his companion, Pierre Romain, deflated and crashed, marking the very first aviation disaster in history.

The Legend of Zelda: Skyward Sword begins with Zelda falling from the sky towards the surface, with Link soon following down in a rescue effort. An aerial disaster, one of the worst to befall the denizens of Skyloft, although it triggered the beginning of the fulfilment of prophecy. Also, this game is the first event in the chronological timeline of the Zelda games.

Thus, we have in total 4 (four) victims of aerial disaster; 2 real-world, 2 fictional. Remember this number of 4.

Continuing on; in the thread's title, the OP explicitly wrote: 'Game Design 101 baby!!'

1785 + 101 = 1886

The Order: 1886 is an upcoming single-player action-adventure game scheduled for release on February 20th, 2015.

Thus:

1 + 8 + 8 + 6 = 23

The number 23 is an infamously mystical number that has an air of enigma surrounding it.

And:

February 20th, 2015 = 2/20/2015

2 + 20 + 2015 = 2037

What significance does the number 2037 hold? It could be surmised to be a year; the year 2037, possibly.

Therefore:

2037 - 23 = 2014

2014 is the current year of our present.

2 + 0 + 1 + 4 = 7

7 is widely considered to be a divine and lucky number.

Now; remembering our 4 unlucky victims of aerial disaster (2 real-world, 2 fictional), thus:

7 - 4 = 3

3 is also considered a divine and perfect number.

And:

There are 12 letters in total in the name 'Skyward Sword'; the 12th letter of the alphabet is 'L'.

Whose name starts with 'L'? There are 4 letters in total in the name of the legendary hero Link, who is the wielder of the sword (and 4 is ALSO the number of unfortunate people we've counted). Taking Link away from the sword, you deprive him of his power:

12 - 4 = 8

The 8th letter in the alphabet is the letter 'H'. 'H' stands for 'Hero', which is what Link is.

Link. Hero. Lucky minus the unlucky.

4 letters. 4 letters. 7 - 4 = 3.

Half-Life 3.






Half-Life 3 confirmed for release some time between 2014 and 2037.

Drop-the-mic.gif
 
D

Deleted member 74300

Unconfirmed Member
No idea what the hell op is rambling about, but this is mesmerizing.

Damn if only our schools had pencil sharpeners that good.
The worst is when you sharpen it and it breaks off again. Fuuuuck!
 

XBP

Member
ludacris-hostin-billboard-awards.gif




AMOUNT OF LINES:
3 + 2 + 2 + 2 + 7 + 5 + 3 + 4 + 2 + 25 + 1 + 1 + 2 + 2 + 4 + 1 + 4 + 2 + 4 + 1 + 5 + 3 = 85

AMOUNT OF LINE BREAKS:
21

Therefore,

85 x 21 = 1785

According to Wikipedia, the year 1785 was when the hot-air balloon of Jean-Francois Pilatre de Rozier and his companion, Pierre Romain, deflated and crashed, marking the very first aviation disaster in history.

The Legend of Zelda: Skyward Sword begins with Zelda falling from the sky towards the surface, with Link soon following down in a rescue effort. An aerial disaster, one of the worst to befall the denizens of Skyloft, although it triggered the beginning of the fulfilment of prophecy. Also, this game is the first event in the chronological timeline of the Zelda games.

Thus, we have in total 4 (four) victims of aerial disaster; 2 real-world, 2 fictional. Remember this number of 4.

Continuing on; in the thread's title, the OP explicitly wrote: 'Game Design 101 baby!!'

1785 + 101 = 1886

The Order: 1886 is an upcoming single-player action-adventure game scheduled for release on February 20th, 2015.

Thus:

1 + 8 + 8 + 6 = 23

The number 23 is an infamously mystical number that has an air of enigma surrounding it.

And:

February 20th, 2015 = 2/20/2015

2 + 20 + 2015 = 2037

What significance does the number 2037 hold? It could be surmised to be a year; the year 2037, possibly.

Therefore:

2037 - 23 = 2014

2014 is the current year of our present.

2 + 0 + 1 + 4 = 7

7 is widely considered to be a divine and lucky number.

Now; remembering our 4 unlucky victims of aerial disaster (2 real-world, 2 fictional), thus:

7 - 4 = 3

3 is also considered a divine and perfect number.

And:

There are 12 letters in total in the name 'Skyward Sword'; the 12th letter of the alphabet is 'L'.

Whose name starts with 'L'? There are 4 letters in total in the name of the legendary hero Link, who is the wielder of the sword (and 4 is ALSO the number of unfortunate people we've counted). Taking Link away from the sword, you deprive him of his power:

12 - 4 = 8

The 8th letter in the alphabet is the letter 'H'. 'H' stands for 'Hero', which is what Link is.

Link. Hero. Lucky minus the unlucky.

4 letters. 4 letters. 7 - 4 = 3.

Half-Life 3.






Half-Life 3 confirmed for release some time between 2014 and 2037.

Drop-the-mic.gif

You sir win the internet and everything beyond.
 

SeriousApes

Member
Is there a game in which the statues try to keep our attention with the promise of butt-flame as a ruse to collect-a-thon? Because I would play that. I read the OP out loud and cracked up at the mental picture.
 
ludacris-hostin-billboard-awards.gif




AMOUNT OF LINES:
3 + 2 + 2 + 2 + 7 + 5 + 3 + 4 + 2 + 25 + 1 + 1 + 2 + 2 + 4 + 1 + 4 + 2 + 4 + 1 + 5 + 3 = 85

AMOUNT OF LINE BREAKS:
21

Therefore,

85 x 21 = 1785

According to Wikipedia, the year 1785 was when the hot-air balloon of Jean-Francois Pilatre de Rozier and his companion, Pierre Romain, deflated and crashed, marking the very first aviation disaster in history.

The Legend of Zelda: Skyward Sword begins with Zelda falling from the sky towards the surface, with Link soon following down in a rescue effort. An aerial disaster, one of the worst to befall the denizens of Skyloft, although it triggered the beginning of the fulfilment of prophecy. Also, this game is the first event in the chronological timeline of the Zelda games.

Thus, we have in total 4 (four) victims of aerial disaster; 2 real-world, 2 fictional. Remember this number of 4.

Continuing on; in the thread's title, the OP explicitly wrote: 'Game Design 101 baby!!'

1785 + 101 = 1886

The Order: 1886 is an upcoming single-player action-adventure game scheduled for release on February 20th, 2015.

Thus:

1 + 8 + 8 + 6 = 23

The number 23 is an infamously mystical number that has an air of enigma surrounding it.

And:

February 20th, 2015 = 2/20/2015

2 + 20 + 2015 = 2037

What significance does the number 2037 hold? It could be surmised to be a year; the year 2037, possibly.

Therefore:

2037 - 23 = 2014

2014 is the current year of our present.

2 + 0 + 1 + 4 = 7

7 is widely considered to be a divine and lucky number.

Now; remembering our 4 unlucky victims of aerial disaster (2 real-world, 2 fictional), thus:

7 - 4 = 3

3 is also considered a divine and perfect number.

And:

There are 12 letters in total in the name 'Skyward Sword'; the 12th letter of the alphabet is 'L'.

Whose name starts with 'L'? There are 4 letters in total in the name of the legendary hero Link, who is the wielder of the sword (and 4 is ALSO the number of unfortunate people we've counted). Taking Link away from the sword, you deprive him of his power:

12 - 4 = 8

The 8th letter in the alphabet is the letter 'H'. 'H' stands for 'Hero', which is what Link is.

Link. Hero. Lucky minus the unlucky.

4 letters. 4 letters. 7 - 4 = 3.

Half-Life 3.






Half-Life 3 confirmed for release some time between 2014 and 2037.

Drop-the-mic.gif

GoodGloriousAustraliankelpie.gif
 

Daffy Duck

Member
ludacris-hostin-billboard-awards.gif




AMOUNT OF LINES:
3 + 2 + 2 + 2 + 7 + 5 + 3 + 4 + 2 + 25 + 1 + 1 + 2 + 2 + 4 + 1 + 4 + 2 + 4 + 1 + 5 + 3 = 85

AMOUNT OF LINE BREAKS:
21

Therefore,

85 x 21 = 1785

According to Wikipedia, the year 1785 was when the hot-air balloon of Jean-Francois Pilatre de Rozier and his companion, Pierre Romain, deflated and crashed, marking the very first aviation disaster in history.

The Legend of Zelda: Skyward Sword begins with Zelda falling from the sky towards the surface, with Link soon following down in a rescue effort. An aerial disaster, one of the worst to befall the denizens of Skyloft, although it triggered the beginning of the fulfilment of prophecy. Also, this game is the first event in the chronological timeline of the Zelda games.

Thus, we have in total 4 (four) victims of aerial disaster; 2 real-world, 2 fictional. Remember this number of 4.

Continuing on; in the thread's title, the OP explicitly wrote: 'Game Design 101 baby!!'

1785 + 101 = 1886

The Order: 1886 is an upcoming single-player action-adventure game scheduled for release on February 20th, 2015.

Thus:

1 + 8 + 8 + 6 = 23

The number 23 is an infamously mystical number that has an air of enigma surrounding it.

And:

February 20th, 2015 = 2/20/2015

2 + 20 + 2015 = 2037

What significance does the number 2037 hold? It could be surmised to be a year; the year 2037, possibly.

Therefore:

2037 - 23 = 2014

2014 is the current year of our present.

2 + 0 + 1 + 4 = 7

7 is widely considered to be a divine and lucky number.

Now; remembering our 4 unlucky victims of aerial disaster (2 real-world, 2 fictional), thus:

7 - 4 = 3

3 is also considered a divine and perfect number.

And:

There are 12 letters in total in the name 'Skyward Sword'; the 12th letter of the alphabet is 'L'.

Whose name starts with 'L'? There are 4 letters in total in the name of the legendary hero Link, who is the wielder of the sword (and 4 is ALSO the number of unfortunate people we've counted). Taking Link away from the sword, you deprive him of his power:

12 - 4 = 8

The 8th letter in the alphabet is the letter 'H'. 'H' stands for 'Hero', which is what Link is.

Link. Hero. Lucky minus the unlucky.

4 letters. 4 letters. 7 - 4 = 3.

Half-Life 3.






Half-Life 3 confirmed for release some time between 2014 and 2037.

Drop-the-mic.gif

This is fantastic!
 
ludacris-hostin-billboard-awards.gif




AMOUNT OF LINES:
3 + 2 + 2 + 2 + 7 + 5 + 3 + 4 + 2 + 25 + 1 + 1 + 2 + 2 + 4 + 1 + 4 + 2 + 4 + 1 + 5 + 3 = 85

AMOUNT OF LINE BREAKS:
21

Therefore,

85 x 21 = 1785

According to Wikipedia, the year 1785 was when the hot-air balloon of Jean-Francois Pilatre de Rozier and his companion, Pierre Romain, deflated and crashed, marking the very first aviation disaster in history.

The Legend of Zelda: Skyward Sword begins with Zelda falling from the sky towards the surface, with Link soon following down in a rescue effort. An aerial disaster, one of the worst to befall the denizens of Skyloft, although it triggered the beginning of the fulfilment of prophecy. Also, this game is the first event in the chronological timeline of the Zelda games.

Thus, we have in total 4 (four) victims of aerial disaster; 2 real-world, 2 fictional. Remember this number of 4.

Continuing on; in the thread's title, the OP explicitly wrote: 'Game Design 101 baby!!'

1785 + 101 = 1886

The Order: 1886 is an upcoming single-player action-adventure game scheduled for release on February 20th, 2015.

Thus:

1 + 8 + 8 + 6 = 23

The number 23 is an infamously mystical number that has an air of enigma surrounding it.

And:

February 20th, 2015 = 2/20/2015

2 + 20 + 2015 = 2037

What significance does the number 2037 hold? It could be surmised to be a year; the year 2037, possibly.

Therefore:

2037 - 23 = 2014

2014 is the current year of our present.

2 + 0 + 1 + 4 = 7

7 is widely considered to be a divine and lucky number.

Now; remembering our 4 unlucky victims of aerial disaster (2 real-world, 2 fictional), thus:

7 - 4 = 3

3 is also considered a divine and perfect number.

And:

There are 12 letters in total in the name 'Skyward Sword'; the 12th letter of the alphabet is 'L'.

Whose name starts with 'L'? There are 4 letters in total in the name of the legendary hero Link, who is the wielder of the sword (and 4 is ALSO the number of unfortunate people we've counted). Taking Link away from the sword, you deprive him of his power:

12 - 4 = 8

The 8th letter in the alphabet is the letter 'H'. 'H' stands for 'Hero', which is what Link is.

Link. Hero. Lucky minus the unlucky.

4 letters. 4 letters. 7 - 4 = 3.

Half-Life 3.






Half-Life 3 confirmed for release some time between 2014 and 2037.

Drop-the-mic.gif
Give this lad a prize, he's earned his.
 

WarRock

Member
Was going to answer OP since I don't agree with some of his points being what makes a (good) game, but then Blargonaut came and made everything irrelevant. Ending got me by surprise!

Anyway, fun or making a game experience enjoyable has nothing to do with stagnant ideas. What the fuck at "I don't want to do this because it's not modern".
 
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