If I'm enjoying a game enough to know that I'm going to play it again one day, I don't think about it too much, I'm fine just discovering it at my own pace. Anything I miss will make the next run more interesting.
If it feels like a one-and-done or is taking forever to get through, there's no shame in looking up a guide.
Getting the plat in jedi fallen order sucks. At the start of the game I was searching everywhere but if all you get are cosmetic rewards and story beats for searching areas then it's a let down.
Old school ff games I would search alot for armor or weapons but oftentimes you could just buy them at a vendor so it just defeated the purpose.
Have unique items, weapons, or armor.
Have cool side quests that make me want to explore.
Have a great map that beckons me to explore.
Jedis map is atrocious. Even though I never use it I have a masters in GIS and that jedi map blows on all the metrics I learned about.
No directional guide (north east south west)
No scale (lots of games don't have scale so not a horrible offense)
Using transparent blue for your map is confusing and bleeds through so you can't tell what level you are looking at
No way to add a way point. Especially bad considering the map is horrible
Fuck jedi orders map. My number 1 example of how map/level design can hurt a game.