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Or is it just one of Phil's balls in my throat?
I am not sure you realize this but game engines don’t code and optimize themselves. Yet.
If it were a case of developers purposefully skipping optimizing for Xbox because of sales, there wouldn't be as many games which "win" on Xbox in Gaf's favorite-pastime, aka Digital Foundry.
Engine and tools like UE are ubiquitous and both consoles run on almost an interchangeable architecture and specs anyway.
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