I had a response typed up but Badwulf summed it up for me.
Morpheus just needs to do the same.
As an optional and likely-expensive accessory? lol
I had a response typed up but Badwulf summed it up for me.
Morpheus just needs to do the same.
If only there were millions of PS4 owners out there already...
The PS4 is just a vessel for VR. Just like how PS2 strong armed DVD's. It could be used to introduce new people to gaming or vice versa.
I would only worry about the ps eye and move. Are they definite requirements for VR? If not, just sell bundles without them.
Eh, Oculus will be fine regardless.
We need both. Console VR is great and open-platform VR is great. They both hit different markets and expose people to VR in different ways. VR is going to be all the better for having as many platforms as possible served. Oculus will benefit from console VR and console VR will benefit from PC VR. And add in mobile VR and its another 'win-win' situation for VR and everybody involved.
We need both. Console VR is great and open-platform VR is great. They both hit different markets and expose people to VR in different ways. VR is going to be all the better for having as many platforms as possible served. Oculus will benefit from console VR and console VR will benefit from PC VR. And add in mobile VR and its another 'win-win' situation for VR and everybody involved.
If Sony aim to mainly sell Mopheus to PS4 owner, it will become nothing more than a glorified PS4 accessory. That isn't that they focus on at all. They want VR to be its own platform with separate software development.
I had a response typed up but Badwulf summed it up for me.
Morpheus just needs to do the same.
Can looking through a helmet replace the majesty of standing on the Grand Canyon and feeling the wind in your face and the feel of the rocks?
In the end, VR is an expensive way to trick your visual and audio processes in your brain, but it will never replace the real thing.
I understand your point, but the inventor of the cell phone was Motorola. They might not be industry leaders but they're still quite relevant.Probably something else coming next. This isn't the end game. It's all about improvement and iteration. You shouldn't be so short sighted. The people that first made cellphones don't even matter now.
We don't judge videogames by Space War and Pong, do we?
Correct me if I am mistaken but I don't think Sony has ever confirmed that Project Morpheus will even be usable on a PC as a consumer product.
It's all been PS4 only.
Hell, they still haven't released official drivers for the DS4, doesn't inspire much hope.
If it's PS4 only it's an instant "no buy" for me as I don't own a PS4, don't care about PS4 and have no plans to ever purchase a PS4.
have you really given this much thought at all? I mean, last I checked that's precisely what VR exists to do. Put the user into a virtual environment. And when the environment corresponds to a real life location, okay it's not going to be the exact same but a good approximation can still work wonders. One of my favorite hypotheticals for future VR application is, imagine a high school lab fitted with enough Rifts for a classroom. Fuck a field trip, you know? Suddenly you can visit the Louvre with your class and teachers. An approximation, which is still so far beyond descriptions in a textbook or static pictures on the internet. Suddenly you can traverse Middle-Earth, explore Helms Deep. You can see Olympus fuckin Mons first person and get a far better idea of its scale (and the vastness and variety of our solar system/galaxy/universe/whatever) than simple descriptions could ever give. The idea of 'virtual tourism' is about as far from BS as something can get.
You're arguing that the experience is worthless if it doesn't replicate every single aspect of real life and that's just nonsense. I might as well stop reading textbooks to learn about anything but maths and code, ya?
So basically, anything short of a perfect holodeck experience is totally worthless?
Man, how did photography ever take off?
Do you swear off documentaries as well?
So? I live 3000 miles from all my family. The phone is 'good enough' for me, with occasional visits. VR would be even better.
Does the phone replace hanging out with a friend in person? Does it matter?
I get my deep sea fix from the Discovery channel. I'll never be there. Does it matter? I've never seen the Grand Canyon, but I'd go there on VR.
That's just a YA novel obsessed with the 80's and video games. That really doesn't prove anything.More people need to read this, then come back and realize how social VR can be:
because every time I see "It's not social" I kinda giggle.
Can VR replace sitting with your friends in the same spot? Can it replace the other three senses that are used in a social setting? If you are in a social meeting place with a person of the opposite sex that you may be interested in, are there any biologic responses to their presence?
Can looking through a helmet replace the majesty of standing on the Grand Canyon and feeling the wind in your face and the feel of the rocks?
In the end, VR is an expensive way to trick your visual and audio processes in your brain, but it will never replace the real thing.
You're underestimating what VR can do.
Why should it be focusing on just replacing experiences rather than creating entirely new ones.
I'd love to take a flight overseas and experience standing on the Grand Canyon, but I also like the idea of putting on my VR device and taking a stroll on the moon, or the Mars, or deep below in the sea.
Try using your imagination.
Not that many years from now, this will be the silliest post.
That's just a YA novel obsessed with the 80's and video games. That really doesn't prove anything.
You need a PS4 to use Morpheus, so I'm not sure who else you think they plan on selling to.
I beg to differ. Can VR replace touch? How will you feel the wind gusting at the Grand Canyon?
Just like talking on the phones doesnt replace talking to some in in person or seeing them in person. But we still do it, some more than others. Telephone use isnt going away anytime soon. And we have migrated to texting, chatting online ala Facebook, instant messenger apps, etc.
Same for sending pics to people. Its not the same as in person yet we do it on a regular basis.
Thank you.
I completely agree. I just get the sense that a lot of people think its going to revolutionize social interactions, but there are so many aspects of social interaction that we don't even understand and thus there is no way to replicate it.
Now no. Eventually sure. Not that it matters. But you're on a tear so please continue. :lol
Ok so explain to me how VR would replicate the feeling of picking up a rock in the Grand Canyon? How does it replicate the mass? Will someone come up with a product that instantly changes mass and transforms into what we want it to be to reflect what you are feeling?
It will create new paradigms. How is this hard to believe?
The phone and other means to communicate are a way to stay in touch, but it has not replaced true social interactions. If one of your family members was in distress, does a phone call work? Does a video call work? Does VR do anything different? Can it replace you putting your arm around them? No. In person works best.
My main point is that VR will not revolutionize social experiences. Until it can full replicate the sensations such as touch and smell and the emotional aspects of social experiences it will remain a cooler form of video.
I agree that VR may be a cooler way to go to the Grand Canyon then looking at photos, but it does not replace being there. Its an expensive way to go view something.
What is the new paradigm?
The phone and other means to communicate are a way to stay in touch, but it has not replaced true social interactions. If one of your family members was in distress, does a phone call work? Does a video call work? Does VR do anything different? Can it replace you putting your arm around them? No. In person works best.
I beg to differ. Can VR replace touch? How will you feel the wind gusting at the Grand Canyon?
Ok so explain to me how VR would replicate the feeling of picking up a rock in the Grand Canyon? How does it replicate the mass? Will someone come up with a product that instantly changes mass and transforms into what we want it to be to reflect what you are feeling?
I never felt the wind gusting at the Grand Canyon is it much different than anywhere else? The thing is most people won't feel it regardless since not everybody have the money to travel there at least with VR you can "visit" places you otherwise wouldn't and places that don't even exist.I beg to differ. Can VR replace touch? How will you feel the wind gusting at the Grand Canyon?
I still have a doubt toward VR future, from both Morpheus and Oculus. I don't know how it can become commercially successful unless it is very affordable. As it is now, VR seems like a very niche product for a gadget nerd. Morpheus for example needs a PS4, PS eyes camera, and PS move for it to work. That is already $400+ investment excluding the price of the headset itself, which probably isn't going to be anywhere lower than $200. A sucker like me will buy those in a heartbeat but at that price it won't crack the mass market.
Who told you that you'd be able to 100% replicate real life experiences? I really think you're arguing against a stance that nobody has taken.I'm not saying its worthless, I'm saying we will not be able to create a real life experience like people think we are. You will be on a glorified 3D tour and a glorified 3D environment with friends. Do they model the room you are sitting in? Do they model each person as they appear?
I don't understand your two other comments? Photography/Video took off because they enabled people to see and experience something when they aren't there. VR is essentially the same thing with more immersion but the drawbacks of both of those medias remain.
These are two very different strategic approaches to the market. The worrying thing is that they can't both be right. If Oculus is correct and VR still needs a lot of fine-tuning, prototyping and figuring out before it's ready for the market, then Sony is rushing in too quickly and risks seriously damaging the market potential of VR as a whole with an underwhelming product. This risk can't be overstated; if Morpheus launches first and it makes everyone seasick, or is uncomfortable to use for more than a short period of time, or simply doesn't impress people with its fidelity and immersion, then it could see VR being written off for another decade in spite of Oculus' best efforts.
Mass market vr will most likely be on the mobile side.
An untethered experience is pretty neat and makes it easy to show off. I think social and telepresence is what will sell to the mainstream market.
I dont see why it has to totally replace doing something in person. Telephone still comes to mind.
You said if a family member was in distress, does a phone call work? Yes...it does. It doesnt replace actually being there....but actually hearing a live voice does work. Hearing your concern does work.
Ask military ppl about phone calls and video calls.... When someone says" it was nice talking to you" or "It was nice to hear from you"....thats not them just blowing smoke up their ass.
Well people who are "evangelizing" Morpheus better hope general public hop on the train pretty much instantly, Sony have showed that they have no problem giving up on new tech if everything doesn't go like clock work. Look at Move, they dropped it like a bad habit after what, barely a year?
I want VR to be the great new thing but I have my doubts it will actually happen this time around.
They've already said Move is better for VR and they're holding off on Move for morpheus/VR. PS4 supports move, too.
Even a seated experience will be nice without wires."untethered" how though? I don't think mobility is very relevant for VR. You need a headset and an input method, and you need to be in a safe, sit-down place. It's not like a phone where it's always in your pocket taking up essentially zero space at all times and ready at a moment's notice.
The main advantage mobile can provide is just a screen and processor you already own, VR is probably mostly going to be a sit-down at home experience regardless.
I never felt the wind gusting at the Grand Canyon is it much different than anywhere else? The thing is most people won't feel it regardless since not everybody have the money to travel there at least with VR you can "visit" places you otherwise wouldn't and places that don't even exist.
If VR works and it turns out to not be a compelling experience humanity will have failed creatively. I don't get how someone can like video games and want to see VR work.
I'm not saying its worthless. I'm saying its not the savior that everyone seems to think it may be. It's a cool experience and nothing more than that. People think this will revolutionize social experiences but I don't see it.
To use your example, the school shells out $300 a pop for a VR headset and everyone heads to the Louvre. How do they traverse it? Are they on one of those pads where you can walk or do they have a controller? How do they get closer to the pictures? How do they talk with their classmates about what they see and point stuff out?
The only way this gets done is if you put mics on everyone and give them fully modeled bodies and faces so you can see where people are pointing or who is talking. Is each person modeled to look like they do in real life or is it just an avatar with a name over it? Is it worth someone spending the time to do this?
How is this different from a click through Google Tour? You still aren't there, you can just now see the whole room? The resolution will be nowhere near as high as it would be if you were there. So what do you get out of it more than an expensive video tour?
Considering Oculus' partnership with Samsung and their work on Gear VR, I doubt that they're still concerned about this sort of thing, particularly after the Facebook deal. In the end, they're going to bring an experience that simply can't be denied, even if there are several attempts at VR that flop beforehand.
Hardware-wise PS4 is hardly half-baked. Software features will be added later as has been standard since last gen. Also every single console before last gen did VASTLY less, so it's pretty weird to see people bitching that a console that does more than 95% of consoles in existence is "half baked" because it lacks some features it's predecessor got years into it's lifespan that few people even use.
Are you saying if Morpheus worked on PC you would consider it despite a much better alternative that would be available anyway?
This keep being said about Sony, its like they are a bunch of incompetents.I feel like not enough people are addressing this quote, which is the biggest thing to consider in the matter
Basically, boiled down to simple terms (and again, it's vastly simplified) Sony is going for a wiimote, while Oculus is going for a wm+/move as their starting points. So just look at how that turned out and what it meant for motion controls in gaming.
Yes, the tech doesn't need to be, and isn't expected to be, perfect at the start, but the question is "What's the best 'starting point' in terms of performance?" All the people saying it simply needs to work are missing the point that, this will be the first mainstream intro to VR.
If it's not quite at an "acceptable" level we could have a Wii situation where it starts off big, butbecomes nothing more than a novelty, and even with the introduction of better devices is still brushed off because of the bad first impression
I beg to differ. Can VR replace touch? How will you feel the wind gusting at the Grand Canyon?
Ok so explain to me how VR would replicate the feeling of picking up a rock in the Grand Canyon? How does it replicate the mass? Will someone come up with a product that instantly changes mass and transforms into what we want it to be to reflect what you are feeling?
What is the new paradigm?
I completely agree with both you and Sir Tap Tap in regards to this. I know how effective voice communication can be from personal family experience. VR will continue to move the needle, but I struggle to see the ultimate game changing aspects of it in the end.
My commentary is more around a lot of the noise that came out of the FB acquisition of OR.
And we're back to square one with this argument. Its like the past half an hour didn't happen.I just think the recreation of making field trips and other real life encounters is far fetched.