No it wasn't. It was $20 when released, with a 10% discount to $18 for a few weeks after release.
Oh my bad, was sure it was $25 because it's still $20 right now...2 years after release.
Honestly, it's a $5-10 game, that's the perfect price for it.
No it wasn't. It was $20 when released, with a 10% discount to $18 for a few weeks after release.
Don't get me wrong, I will tolerate a broken game long as it has a strong narrative but this isn't one of those games. This and Dear Esther ruined my taste for indie games.Can you elaborate on that? I thought it told a great story with a satisfying payoff in the end, without resorting to over-used tropes.
What about it is "pretentious"? Can you provide specific examples about what makes it pretentious?
I could have sworn it was announced for Wii U a long time ago.
I could have sworn it was announced for Wii U a long time ago.
*cold-shiver*
Can you elaborate on that? I thought it told a great story with a satisfying payoff in the end, without resorting to over-used tropes.
What about it is "pretentious"? Can you provide specific examples about what makes it pretentious?
Don't get me wrong, I will tolerate a broken game long as it has a strong narrative but this isn't one of those games. This and Dear Esther ruined my taste for indie games.
Great game with a very subtle but creepy atmosphere.
Even with the so-called twist, it just another pretentious art project.
So that's a no then?
I bought this game knowing little about it, and it's best played like this IMO. Even the posts in this thread are enough to spoil the game. Just buy it and play it, ignore everyone's comments. Your own preconceptions about what happens in video games are enough to pull you through the game - it's your own past experiences of previous "haunted house" games that helps to instill such a mounting sense of dread over the short play time.
It was only after the end that I realised that the game had had me utterly gripped from the moment I entered the house. If that's not a good game, I don't know what is.
Wear headphones or turn up your sound system for best immersion.
Don't get me wrong, I will tolerate a broken game long as it has a strong narrative but this isn't one of those games. This and Dear Esther ruined my taste for indie games.
http://i.imgur.com/F3YpBHA.gif
You do know that there were walking simulators on the PC before this right? Stop trying to just point the finger at PC users.
"It's not a game! It's just a walking simulator. Hurrdurr, master race."
I could have sworn it was announced for Wii U a long time ago.
I bought this game knowing little about it, and it's best played like this IMO. Even the posts in this thread are enough to spoil the game. Just buy it and play it, ignore everyone's comments. Your own preconceptions about what happens in video games are enough to pull you through the game - it's your own past experiences of previous "haunted house" games that helps to instill such a mounting sense of dread over the short play time, as much as it is the game's structure..
It was only after the end that I realised that the game had had me utterly gripped from the moment I entered the house. If that's not a good game, I don't know what is.
Wear headphones or turn up your sound system for best immersion.
supposed to have come out last Dec on WiiU
What are you even talking about? It's only been a PC game up until now. Who else should I point the finger at?
Furthermore, I wasn't making fun of PC users (I'm predominantly a PC user) but the group of PC gamers who think terms like "walking simulator" and "master race" are funny.
"Walking simulator" is just a nonsense term to denote games that sub-community has decided aren't "real games" whatever that means. It's reductive and doesn't actually communicate much, considering I'm sure everyone playing Fallout 4 has spent a significantly larger amount of time simulating walking than anyone who played Gone Home or Dear Esther or The Stanley Parable.
Again this is coming from somebody who enjoyed Heavy Rain despite all its gaping plot holes, but at least it tried to string together some form of cohesive narrative.Ok, but you didn't answer my question.
What about Gone Home makes it "pretentious"? I honestly have no idea what you're talking about.
I get that Gone Home isn't for everyone and many people legitimately did not like it. But I'm not talking about opinion, I'm talking about explanations of specific opinions which I don't understand.
The "hurr walking simulator" crowd isn't PC exclusive, nor all people who criticized Gone Home were PC gamers...
Again this is coming from somebody who enjoyed Heavy Rain despite all its gaping plot holes, but at least it tried to string together some form of cohesive narrative.
Again this is coming from somebody who enjoyed Heavy Rain despite all its gaping plot holes, but at least it tried to string together some form of cohesive narrative.
To add to this, I think it would be great if those of us that have played it were a little more liberal with spoiler tags, asthe tone of the game can sometimes cause some confusion about exactly what kind of experience it is that you're going to have. I went from being slightly creeped out to having a lump in my throat and I think that sudden transition in emotion really made the back end of the game much more effective than it would have been had I known more about it.
It's an okay story. Nothing to really get excited about. There is also 0% replayability in the game.
Now PS4 and Xbox One owners can find out for themselves if this is actually!a ghost game
I could have sworn it was announced for Wii U a long time ago.
As someone who knows nothing about this game, please tell me this isn't spoilery?
Again this is coming from somebody who enjoyed Heavy Rain despite all its gaping plot holes, but at least it tried to string together some form of cohesive narrative.
How do you explain it looking on par with Half Life 2 yet requiring a beast of a computer in comparison to run? Or why is that the short length of the game but ridiculous price-tag were glossed over.That's not elaborating on what about it felt pretentious to you.
....And honestly Gone Home's story is pretty cohesive and straightforward to me. You unravel it, yea, but it's not like an details are missing.
I agree with youProbably the worst "walking simulator" I've played, simply due to the lack of payoff. But I'm probably in the minority on that one.
Exactly, giving away the game ruins the central experience, which is primarily about keepingThough perhaps that's because I played P.T. and REmake around the same time. :/the player guessing as to the genre the game fits into. I know I kept waiting for something horrific with every room I walked into, and that made me play very cautiously, filled with tension all the way.
How do you explain it looking on par with Half Life 2 yet requiring a beast of a computer in comparison to run? Or why is that the short length of the game but ridiculous price-tag were glossed over.
And yet all the while Beyond got trashed.
I enjoyed but after checking some of the reviews at metacritic i think its vastly overrated i mean giantbomb and polygon gave it a 10/10!! Gamespot and ign 9.5... Seriously??! Yeah great game and all but, to rated it with a perfect score?!!
A game with that score should be an unforgettable game, an all time great classic... Gone Home is that for them...?
I enjoyed but after checking some of the reviews at metacritic i think its vastly overrated i mean giantbomb and polygon gave it a 10/10!! Gamespot and ign 9.5... Seriously??! Yeah great game and all but, to rated it with a perfect score?!!
A game with that score should be an unforgettable game, an all time great classic... Gone Home is that for them...?
Why shouldn't it be?I enjoyed but after checking some of the reviews at metacritic i think its vastly overrated i mean giantbomb and polygon gave it a 10/10!! Gamespot and ign 9.5... Seriously??! Yeah great game and all but, to rated it with a perfect score?!!
A game with that score should be an unforgettable game, an all time great classic... Gone Home is that for them...?