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Gran Turismo 6 to feature Mount Panorama

amar212

Member
PD needed help with modelling cars more than anything. They should hire more people. They have only 28 car modellers, which obviously isn't enough for such a big and ambitious game. Since it takes 6 months to finish a car, they sure need way more people.

SolidSnake can tell the more accurate numbers probably, but car modelling staff has been on approx. 50 on the moment GT5 released.

Soon after GT5 release they started hiring for the modelling crew, it was an official job listening on the PD page (in the same time they were hiring for network/online and such positions).

Earthquake happen in March 2011 with heavy and non-erasable aftermath for PD as a company and private life of its employees.

I can understand all criticism towards GT5 especially, but everyone seems to forget how game of that scope has been brought to life by less than 150 people in one single studio. And it is such a complex project and such a magnificent achievement from many perspectives imaginable.. I don't know. Maybe I am taking too many things into perspective.
 
just because it sold well doesnt mean it was a great game, PD made a huge mistake i mean come on 6 years and most of the cars and tracks exact models from GT4? retarded
It kinda does. I would have agreed if it was an initial burst of sales, people fooled by a previous title, but continuous good sales? And even a re-release selling well? Yeah no. People don't buy shit games like that.

Personally I think it is a great game. I wouldn't be playing it 1 year later if it wasn't. Does it have faults? Plenty. Could it have been better, ofc. Doesn't mean it's not a great game.

Also it is unrealistic to expect all 800 standard cars to be turned into premiums. They could have just removed them and most of the complaining about it would have disappeared, but that would have been the worst option. I'm glad the standards are in the game.


Google "software engineering" if you're really interested.

Still nothing on PD bad management.
 
just because it sold well doesnt mean it was a great game, PD made a huge mistake i mean come on 6 years and most of the cars and tracks exact models from GT4? retarded

It launched a disappointment, but the amount of support GT5 has gotten, as well as physics fixes, bug fixes and added features (something you don't see in ANY other game) has made the game a beast. I still play it today and I love it.
 
They've already said that they're going to be working with other Sony internal teams going forward. They couldn't do that with GT5 because they were already so deep into development with GT5 by the time the tech sharing really started happening within the company.

Where did they say this? And who are they? The first thing PD should have done is hire a bilingual community manager so there is some kind of exchange of ideas going on. Can't believe after the fiasco that was GT5 and the backlash it got they still haven't done this.
 

jaypah

Member
when I'm racing the standards aren't really a problem. I would love the cars to all be premium but not if it means cutting those cars out, a lot of them are really fun to drive.
 

mclaren777

Member
do you play other sims? i used to be a huge GT fan and my favourite racing game to this day is GT3, back then gran turismo was right up there with the best of them, now GT are way behind PC sims and even forza 4s tbh. pretty sad and i hope GT6 is a return to form for PD

This is word-for-word how I feel about the GT situation right now.

Well said, Xanadu!
 

Xanadu

Banned
It kinda does. I would have agreed if it was an initial burst of sales, people fooled by a previous title, but continuous good sales? And even a re-release selling well? Yeah no. People don't buy shit games like that.

Personally I think it is a great game. I wouldn't be playing it 1 year later if it wasn't. Does it have faults? Plenty. Could it have been better, ofc. Doesn't mean it's still a great game.

Also it is unrealistic to expect all 800 standard cars to be turned into premiums. They could have just removed them and most of the complaining about it would have disappeared, but that would have been the worst option. I'm glad the standards are in the game.




Still nothing on PD bad management.
call of duty black ops continuously sells, is it a great game? fuck no. i like GT5 but it is not up to the par of previous GT's in terms of quality consistency. the idea of future proofing the cars but only completing a few hundred and the rest being PS2 models is a terrible idea
 
when I'm racing the standards aren't really a problem. I would love the cars to all be premium but not if it means cutting those cars out, a lot of them are really fun to drive.

Word. The lighting engine and the huge update that fixed the jaggie polygons on the cars really helps the cars blend in. The only time I don't notice is during a night race when I don't have an option for high/low beams and cockpit.. which i never use. It's fun to look at in replay though.

call of duty black ops continuously sells, is it a great game? fuck no. i like GT5 but it is not up to the par of previous GT's in terms of quality consistency. the idea of future proofing the cars but only completing a few hundred and the rest being PS2 models is a terrible idea

Did you just compared COD to GT5? Lol. Sure GT5 isn't 100% polished, but it's better than the mess that COD stands for now.
 

gogogow

Member
SolidSnake can tell the more accurate numbers probably, but car modelling staff has been on approx. 50 on the moment GT5 released.

Soon after GT5 release they started hiring for the modelling crew, it was an official job listening on the PD page (in the same time they were hiring for network/online and such positions).


Earthquake happen in March 2011 with heavy and non-erasable aftermath for PD as a company and private life of its employees.

I can understand all criticism towards GT5 especially, but everyone seems to forget how game of that scope has been brought to life by less than 150 people in one single studio. And it is such a complex project and such a magnificent achievement from many perspectives imaginable.. I don't know. Maybe I am taking too many things into perspective.

I just counted the car modelers in the credits.... :/ Even including the car modeling directors, it's only 33 people, which includes the 28 car modelers. Unless PD left out the names of 20+ people.
Yeah I saw that job listing, wasn't it for a car modeling assistant or something?

Yes, it was terrible, but I'm not sure what the Tohoku disaster had to do with GT5, which was released in 2010.

GT5 is a HUGE game, probably the biggest from Sony (SCEJ) and yet only 150 people worked on it, it really isn't that much by today's standard for a game this big in scope. Look at how many people are working on COD, AC etc. It's up in the 300-400 people.
 

Xanadu

Banned
Did you just compared COD to GT5? Lol. Sure GT5 isn't 100% polished, but it's better than the mess that COD stands for now.
no...it was an example of a game that sells while not being that good, not saying that GT5 isnt good but just because it sold 7million copies doesnt make it a great game.
 
call of duty black ops continuously sells, is it a great game? fuck no. i like GT5 but it is not up to the par of previous GT's in terms of quality consistency. the idea of future proofing the cars but only completing a few hundred and the rest being PS2 models is a terrible idea
Well...yes? It's multiplayer is great for many, many people. It's the most played online game on consoles for a reason. It's not my personal cup of tea, not really a fan of tight spaces/corridor shooters, but you can't deny the following it has.

i like GT5 but it is not up to the par of previous GT's in terms of quality consistency. the idea of future proofing the cars but only completing a few hundred and the rest being PS2 models is a terrible idea

I agree with the first part, but it's worth noting that GT5 was released before it should due to Sony pressure.

I don't agree with the second part. Again, converting all cars to premium, with cockpits, is something that would have NEVER happened. And losing that entire encyclopedia of cars is NOT a good thing. It's also silly to assume that if they did you would have gotten more premiums in return.
 
no...it was an example of a game that sells while not being that good, not saying that GT5 isnt good but just because it sold 7million copies doesnt make it a great game.

It's a great game because it's a great game. Sure, on release I was highly upset, but other than the lack of cars (which I'm kinda glad they are saving for GT6) I'm loving this game. They constantly add more and more features. They just released more last night!

If you were to say the game was bad, at launch. I'd agree, but if you contest it's still bad, I'd have to highly disagree.
 

Dead Man

Member
SolidSnake can tell the more accurate numbers probably, but car modelling staff has been on approx. 50 on the moment GT5 released.

Soon after GT5 release they started hiring for the modelling crew, it was an official job listening on the PD page (in the same time they were hiring for network/online and such positions).

Earthquake happen in March 2011 with heavy and non-erasable aftermath for PD as a company and private life of its employees.

I can understand all criticism towards GT5 especially, but everyone seems to forget how game of that scope has been brought to life by less than 150 people in one single studio. And it is such a complex project and such a magnificent achievement from many perspectives imaginable.. I don't know. Maybe I am taking too many things into perspective.

I think almost everyone acknowledges that each worker did amazing things, it's just that there are not enough of them to match the vision that Kaz throws at them.
 

Xanadu

Banned
Well...yes? It's multiplayer is great. It's the most played online game on consoles for a reason. It's not my personal cup of tea, not really a fan of tight spaces/corridor shooters, but you can't deny the following it has.



I agree with the first part, but it's worth noting that GT5 was released before it should due to Sony pressure.

I don't agree with the second part. Again, converting all cars to premium, with cockpits, is something that would have NEVER happened. And losing that entire encyclopedia of cars is NOT a good thing. It's also silly to assume that if they did you would have gotten more premiums in return.
its following consisting of fratboys and 12 year olds, black ops is a crap game and i gave it a real chance.

it could have happened if PD outsourced, but nooooooo thats not good enough for kaz, sometimes being a perfectionist is a bad thing
 

NinjaBoiX

Member
They really need to get the menus, loading and optimisation shit sorted next time. I adored the on track experience for GT5, but everything else was so bad. Incoherent messy menus, inconsistent design, awful loading, obtuse navigation it was just a mess. I couldn't muster up the energy to plug away at it. Hate to mention the big F, but Forza does it right. You can buy a car, individually upgrade each part, apply a custom designed skin, and be on the track inside 2 minutes. That would take around 10 minutes on GT5. It's just not worth the effort.
 

Fafalada

Fafracer forever
Metalmurphy said:
Who are you to say the money and resources saved on outsourcing while still selling upwards of 7 million copies is bad management?
We can probably argue a lot of things about GT development, but I don't think "saving money" during development is one of them.
That said - while there are certainly projects that were developed over long-periods of time for largely qualitative reasons, what public visibility we've had of GT5 shared a lot more symptoms with the likes of DNF that were on the less favorable end of long-term projects.
 
They really need to get the menus, loading and optimisation shit sorted next time. I adored the on track experience for GT5, but everything else was so bad. Incoherent messy menus, inconsistent design, awful loading, obtuse navigation it was just a mess. I couldn't muster up the energy to plug away at it. Hate to mention the big F, but Forza does it right. You can buy a car, individually upgrade each part, apply a custom designed skin, and be on the track inside 2 minutes. That would take around 10 minutes on GT5. It's just not worth the effort.

Loading is fine now. But there are arbitrary black screens and SLIDE animations in between menus that make them take longer than they need to.
 
its following consisting of fratboys and 12 year olds, black ops is a crap game and i gave it a real chance.
rolleyes.gif

it could have happened if PD outsourced, but nooooooo thats not good enough for kaz, sometimes being a perfectionist is a bad thing

It would have been an insane amount of outsourcing. Even Forza with the outsourcing only managed ~400. The costs would be insane. That's what I would consider to be bad management. And being a perfectionist or not there is a real issue on cars not being accurate when outsourcing. It's one thing to have a specific section dedicated to legacy cars, it's another thing to have cars passing off as premiums with a difference in quality and even bad proportions/design mistakes. Either the drawbacks are minimal in comparison to having a proper cockpit view and such, now that's another story.
 

mclaren777

Member
Word. The lighting engine and the huge update that fixed the jaggie polygons on the cars really helps the cars blend in.

Are you telling me that they eradicated this issue?

ih9p9H7qfli1Q.jpg
 

Xanadu

Banned
rolleyes.gif



It would have been an insane amount of outsourcing. Even Forza with the outsourcing only managed ~400. The costs would be insane. That's what I would consider to be bad management. And being a perfectionist or not there is a real issue on cars not being accurate when outsourcing. It's one thing to have a specific section dedicated to legacy cars, it's another thing to have cars passing off as premiums with a difference in quality and even bad proportions/design mistakes.

i think you forgot the image tags! but great argument

yes but look at how long GT5 took to develop, they could have easily outsourced all the cars. The fact that there are even premium and standard cars is a joke to me, seriously how do people even accept that? every car added to forza since 3 has been pretty much perfect, and look how quickly the cars are coming in DLC's, i think PD need to take note
 

mclaren777

Member
No. That's an hardware limitation. It's not exclusive to GT5.

I wouldn't call it a hardware issue. PD could code around the alpha channel limitations of the PS3 and make the smoke/mist look nice, but it's electing to continue down this route because it obviously values other aspects of the graphics engine more.
 
I wouldn't call it a hardware issue. PD could code around the alpha channel limitations of the PS3 and make the smoke/mist look nice, but it's electing to continue down this route because it obviously values other aspects of the graphics engine more.

You mean by making them ugly 2D sprites and not actual volumetric smoke that gets lit properly, moves properly, and is able to have shadows cast on it?

I rather have this one thanks.


i think you forgot the image tags! but great argument

yes but look at how long GT5 took to develop, they could have easily outsourced all the cars. The fact that there are even premium and standard cars is a joke to me, seriously how do people even accept that? every car added to forza since 3 has been pretty much perfect, and look how quickly the cars are coming in DLC's, i think PD need to take note

Did you really just complained about me not making a great argument when replying to a "its following consisting of fratboys and 12 year olds, black ops is a crap game and i gave it a real chance" post? Seriously?

And not trying to hate here, but plenty of cars in Forza have design mistakes, it's not particularly hard to tell which ones were outsourced. And I'm not even saying this is a big deal, but just something that actually exists, and for Kaz, it might be a bigger problem then it is for most people. But yeah, there's no denying how fast they can put out new cars.
 

Xanadu

Banned
You mean by making them ugly 2D sprites and not actual volumetric smoke that gets lit properly, moves properly, and is able to have shadows cast on it?

I rather have this one thanks.




Did you really just complained about me not making a great argument when replying to a "its following consisting of fratboys and 12 year olds, black ops is a crap game and i gave it a real chance" post? Seriously?

And not trying to hate here, but plenty of cars in Forza have design mistakes, it's not particularly hard to tell which ones were outsourced. And I'm not even saying this is a big deal, but just something that actually exists, and for Kaz, it might be a bigger problem then it is for most people. But yeah, there's no denying how fast they can put out new cars.
forza 1 and 2 models vary from accurate to shit, but since forza 3 most models seem to be very good, as the guy said earlier PD needs much more people modelling cars
 

Noshino

Member
Japanese developers take forever, yet still produce mediocre products.

It's the tragic story of this generation.

To be fair, PD does a lot more than most other japanese devs. Actually, they do quiet a lot in general.

GT4 in 05
Tourist Trophy and GTHD in 06
GT5:p in 07
GT PSP in 09
GT5 in 2010

Then a bunch of collabs, including:

GT by Citroen
GT-R display (w/ Nissan)
Data Logger Visualization (w/ Toyota)

And they are also involved in things such as the GT Academy and GT Awards.

i think you forgot the image tags! but great argument

yes but look at how long GT5 took to develop, they could have easily outsourced all the cars. The fact that there are even premium and standard cars is a joke to me, seriously how do people even accept that? every car added to forza since 3 has been pretty much perfect, and look how quickly the cars are coming in DLC's, i think PD need to take note

You seem to know a lot, so please tell me, how long did it take to develop GT5? take in mind that they were doing all of the stuff above.
 
You mean by making them ugly 2D sprites and not actual volumetric smoke that gets lit properly, moves properly, and is able to have shadows cast on it?

I rather have this one thanks.

They won't understand. People called me an idiot because I wanted working skid marks on track. They always came with the argument that it doesn't even affect the gameplay in any way or form.
 
They won't understand. People called me an idiot because I wanted working skid marks on track. They always came with the argument that it doesn't even affect the gameplay in any way or form.

Well, I was in the camp that didn't find it that important, but I never called you an idiot. I still stand my ground, they're not that important, you already have those permanent skid marks embeded in the tracks if you want to check for braking points, and if you want to pay attention to locked breaks no one, and i mean no one, looks for skid marks. Smoke > Skidmarks. But hey, we got both.
 
Are you telling me that they eradicated this issue?

ih9p9H7qfli1Q.jpg

If you want to be the dick hole that you always are, at least know what the fuck you are talking about.

That has to do with alpha layers being rendered at lower resolution so it won't eat up memory. I'm talking about these jaggies.

Vanilla GT5:
Gran_Turismo_5_Grafik_Fail_10.jpg


Post 1.06:
i3lOs.jpg


You just like to shit in EVERY GT thread. Seriously get the fuck out.
 

mclaren777

Member
If you want to be the dick hole that you always are, at least know what the fuck you are talking about... You just like to shit in EVERY GT thread. Seriously get the fuck out.

Whoa, where did that response come from? I just asked a simple question because I didn't understand what you meant. Calm down.
 
Whoa, where did that response come from? I just asked a simple question because I didn't understand what you meant. Calm down.

Yeah, I doubt that. You do this in every GT thread. We now the flaws of GT5. We've raved against them since the fucking start, but you just keep going. Every. Single. Fucking. Time.

It's so annoying. We get it. GT5 isn't up to par with PC sims. That's a given. We get it. Graphics aren't as consistent as Forza's. But give the game some credit. At least pretend to like it a little bit instead of coming into every GT thread as a fucking Debbie Downer. It's infuriating.
 

AlStrong

Member
Why can't the GT games show smoke through windows in replay? It has always bugged me that one.

Proper sorting of multiple transparency layers would be prohibitively expensive.


If you want to be the dick hole that you always are, at least know what the fuck you are talking about.

That has to do with alpha layers being rendered at lower resolution so it won't eat up memory.

Rendering transparent effects at a lower resolution has more to do with the limited pixel fillrate/performance cost. There are ways to fix the edge artefacting (still lower cost than full res rendering), but the name of the game is supposed to be 60fps, and it's just extra performance cost.
 
Proper sorting of multiple transparency layers would be prohibitively expensive.




Rendering transparent effects at a lower resolution has more to do with the limited pixel fillrate/performance cost. There are ways to fix the edge artefacting (still lower cost than full res rendering), but the name of the game is supposed to be 60fps, and it's just extra performance cost.

I don't think the fillrate is the issue as it is with lack of memory to accommodate the native/near native alpha channels? I mean... it can be the fillrate that is giving them problems but Kaz has said that trying to squeeze all they can in the memory given has been a challenge.
 

Arklite

Member
No. That's an hardware limitation. It's not exclusive to GT5.

Oh, so it is the hardware. I remember seeing this same distorted effect in KZ3 snow stages and wondering about it. But yeah, I'm glad they kept the smoke effects. It enhances the experience and the people still left playing have long come to terms with the visual inconsistencies.
 

jaypah

Member
Yeah, I doubt that. You do this in every GT thread. We now the flaws of GT5. We've raved against them since the fucking start, but you just keep going. Every. Single. Fucking. Time.

It's so annoying. We get it. GT5 isn't up to par with PC sims. That's a given. We get it. Graphics aren't as consistent as Forza's. But give the game some credit. At least pretend to like it a little bit instead of coming into every GT thread as a fucking Debbie Downer. It's infuriating.

Wow, don't let it get to you like that dude. I've gotten banned for less "aggressive" posts.
 
One area where GT lacks is in european (premium) supercars. I wish they'll give us more of that next time because while japanese cars are definitely the most reliable in the real world, japanese car makers rarely have an idea how to build a beautiful and exciting car. I would rather drive a Lamborghini Countach from the interior view next time than hundreds of Nissans.
 
I guess we are at that point again. I was fervently against the inclusion of standard cars before the game was released and I didn't like them after I had played it. Wonky and slow menu's and same ol' career mode cemented the idea that this game was unfinished and inconsistent. After all the patches it has become quite capable though. PD has shown they listen to community feedback (thank god for removing the recommended gear indicator) which lets the player focus more on the superb driving engine underneath.

But Kaz. PLEASE FIX THE ENGINE SOUNDS! I don't care how you do it. Change your recording methods, or re-sample existing recordings, just make it sound like I'm driving a car with an engine connected to an exhaust. It's the only thing that is currently turning me off from playing GT5.
 
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