So the next gen tech demos shown so far look pretty goddamn good. Pretty much video-game CG quality, but in gameplay form.
But how real is it? I don't doubt that UE4 looks as good as it does in real time... but the gameplay stuff from Star Wars 1313 and Watchdogs... looks very game like, but also fucking phenomenal.
And it's because there are no gamestyle breaks in the animation - just smooth flowing animation that appears to be unique from moment to moment - other than the movement.
Like... the CQC in watchdog looks definetly too scripted. But I suppose it's possible to get that sort of animation result with QT style gameplay - like in Uncharted - initiate the CQC, then string together a bunch of button presses to chain together combos. Is that really the kind of gameplay we want from next-gen?
Is this a case of a scripted gameplay cutscene to sell us on the idea of next gen, or is it a case of improving technology?
And what's the deal with these guys showing off next-gen stuff now? Are they doing this to lobby Sony and Microsoft into beefing up their consoles? It seems like it. A political wrangling from developers to get the big console manufacturers to make sure that next gen isn't performance capped from the get go.
But... it's really all a bit depressing to be honest. The one demo and person that was most on point this E3 was John Carmack.
10 times the graphics fidelity couldn't get you an ounce of immersion that a literal change in perspective would get you - from TV to VR.
If we had good quality VR; head tracking, large field of vision and that leap motion tech - it would stop feeling like a videogame, and start feeling like we were in the metaverse - ala Snow Crash.
Imagine having these level of graphics, full field of vision, retina resolution, with a functioning natural language system - where instead of flicking through menus to turn on navigation, you just say: "Computer; find next waypoint."
Instead of futzing around with gamepads - your hands control your in game hands. Your finger moves, its finger moves. You grasp the steering wheel, it grasps the steering wheel.
It's not even funny how far beyond our deprecated control system our graphics have moved - the realism of the scene is limited largely by the limitations of our ability to interact with the scene. Instead of using our bodies to control the bodies of the character, we use analogue sticks - so that developers have to do silly tricks like having the characters sway back and forth, touching walls like an OCD crack user. That kinda stuff is just going to intensify next gen - as developers push the boundary against realistic representation and input response time.
I know I've gone off on a bit of a tangent from the current discussion... as far as UE4 vs Luminous goes... it's pretty clear - UE4 is built with workflow and iteration - clear lessons learnt from UE3. Environmentally it looks stunning - colours and dynamic range appear better than what's shown in Luminous. But no people. Means it'll probably have less than awesome people again. I don't know if Watchdog and Star Wars 1313 are there own engines or UE4 licensees - but those characters are a clear step below what's been shown in Luminous.