Battle pass is only 50 levels instead of 100. So it's a shorter one.I thought the new season just started?
Battle pass is only 50 levels instead of 100. So it's a shorter one.
No, but they condensed some of the levels so that instead of getting 1 shoulder piece in this level, and the other shoulder piece in another level, you're basically getting them at the same level now.is it half the price too?
No, because while the levels are less the number of rewards is the same and all the riff raff prizes have been removed.is it half the price too?
After seeing an Act man vid about the game I gave it a try again and it was actually pretty fun.
Didn't give me that sweaty feels 99% of the FPS games have these days.
Sounds like you just want Halo MCCWith the eventual reboot reboot, this is the type of stuff that needs to drop day 1. All original maps from 1-3.
Season 5 is over on the 14th, which means that's a new season (or mini battle pass), likely themed around Halo 3.
Sounds like you just want Halo MCC
You mean an official Firefight mode or custom maps with AI? I want to try the custom Firefight maps but I’d rather wait for an official game mode.The MP is solid.
And with more compressed seasons it should stay active for some time.
And we are getting FireFight this season......now just need them to announce FireFight Warzone and this might be my MP game of the season.
I gave up trying to talk about Halo. I'm not big on the series, but when I played the campaign for Infinite it was the best controlling FPS I'd ever played. Thought the game could've used more diversity in the environments, but that was about my only complaint. It was nearly flawless from a gameplay perspective. Then for the next several years, the narrative got brute force changed to "it's a complete disaster" and the only reason anyone ever voted it for GOTY is because they were paid agents. Pointless to even keep talking about the game at that point on here. From a multiplayer standpoint, all it ever needed is to tweak the progression, and add more content. The gameplay was already flawless. Anyone looking at the game realistically shouldn't be at all surprised that it's in a good place now. It needed relatively minor things to get it right - more maps, and tweak the xp and rewards.I've said it before and I'll say it again infinite is the best multiplayer game of this gen at the moment
Filled with content and plays extremely well
It's just the hype died down after its lackluster launch hope it picks up the pace again with players
It's King of the Hill Firefight.You mean an official Firefight mode or custom maps with AI? I want to try the custom Firefight maps but I’d rather wait for an official game mode.
Firefight from H5 is still unmatched when it comes to large scale MP PVE modes.
When your current game isn't quite resonating with people, just fall back on relying on older games that did...
I have absolutely no problem with this as long as they put out new fun content as well.When your current game isn't quite resonating with people, just fall back on relying on older games that did...
These are all Forge maps.I love these maps. They are classics, but damn does this not looked slapped together? I'm looking at how the meshes blend in with the ground and other assets. It's such a sharp cutoff. This games engine is just a mess and these graphics look so dated. This game should have been the show piece for the system. What a let down.
The worst thing about Halo 3 was when all the maps started being obviously built using forge and they all looked the same.These are all Forge maps.
You mean an official Firefight mode or custom maps with AI? I want to try the custom Firefight maps but I’d rather wait for an official game mode.
Firefight from H5 is still unmatched when it comes to large scale MP PVE modes.
Brute force changed? Dude what are you talking about? The core gameplay was solid in many ways sure, but there were plenty of problems from the start.I gave up trying to talk about Halo. I'm not big on the series, but when I played the campaign for Infinite it was the best controlling FPS I'd ever played. Thought the game could've used more diversity in the environments, but that was about my only complaint. It was nearly flawless from a gameplay perspective. Then for the next several years, the narrative got brute force changed to "it's a complete disaster" and the only reason anyone ever voted it for GOTY is because they were paid agents. Pointless to even keep talking about the game at that point on here. From a multiplayer standpoint, all it ever needed is to tweak the progression, and add more content. The gameplay was already flawless. Anyone looking at the game realistically shouldn't be at all surprised that it's in a good place now. It needed relatively minor things to get it right - more maps, and tweak the xp and rewards.
Brute force changed? Dude what are you talking about? The core gameplay was solid in many ways sure, but there were plenty of problems from the start.
The game suffered net code issues pretty quickly after launch and performance problems weren’t rare either. Menus were also bugged. Infinite was missing not just content, but legacy features as well. The high praise for the game was due to people thinking the “beta” was a sneak peak of what was to come. The problem was the beta was legit the whole game.
Between the missing content, ignored community feedback, buggy net code, and the continuous delays on updates, people got pretty fed up. If you didn’t really play the older Halos then I get missing context, but there’s plenty of reasons people were so pissed.
Jokes on you motherfucker, I DID read what he said. Wanna see me do it again?!Did you even read what he said?
Not to mention he spent much of his post talking about the campaign and you’ve gone on a tangent solely about the multiplayer.
By ‘high praise’, he’s referring to the very good reviews the finished product got, not the beta.
From a multiplayer standpoint, all it ever needed is to tweak the progression, and add more content. The gameplay was already flawless. Anyone looking at the game realistically shouldn't be at all surprised that it's in a good place now. It needed relatively minor things to get it right - more maps, and tweak the xp and rewards.
I admitted right up front I'm a Halo novice. But I have played FPS games before and to me, it seemed like one of the most rock solid foundations in the whole genre, in terms of core gameplay feel and control. I always thought that was the hardest part to get right and they got it right. I agree it was missing content. I just think it is far easier to add that if the base game is great, and I personally thought it was for sure.Jokes on you motherfucker, I DID read what he said. Wanna see me do it again?!
BAM, too easy. Check this out:
Based on my years of reading Dr. Seuss, I can confidently say this second half of his comment is about multiplayer! Miku said he wasn’t really into Halo so it makes sense that he might not get why there was such a sudden shift. Make no mistake though! The reason for that shift is important, and it was due to the multiplayer. It sure as shit wasn’t because of the (passable) campaign! Infinite’s high praise and subsequent criticism is heavily tied to the history of the series, which lacking context, he wouldn’t have known.
So yeah I’d say my tangent was on point.