Dr. Black Jack
Member
Destiny is the next evolution of the gameplay ideas in Reach. Bungie was able to branch out a bit and make them even better since they don't have to follow the Halo tropes anymore.
Get off your high horse, playing Halo in single player is hardly Starcraft
Read my post above, of course there are a world of differences, but I am simply talking about the feedback you get when walking, running and firing the DMR vs. the Scout Rifle or Jetpack etc.
The sound design is also vastly similar. Basically all of this is to be expected, but what made Reach feel different from Halo is apparent in Destiny. That's what I'm trying to get at I suppose.
It doesn't feel like Halo, it feels like Reach.
EDIT:
Very interesting so far in this thread. Subjectively, the games either feel similar or they don't. I would have expected similarities in look/feel to be something that is observed as being the same for all gamers.
halo reach was quite shit but destiny takes shit to a whole different level. if this was the direction bungie was headed to with halo im glad 343 are now in charge. they screwed up halo 4 but halo 5 is sounding good so far
They dont
Id much rather play Reach PvP then Destiny's.
Reach may be extremely flawed, but it still has some core Halo elements of map control and teamwork.
Destiny is just space COD and... its boring.
I know you are talking about those differences, but I doubt your friend was talking about those differences when saying that one sucks and the other does not.
Not to accuse my friend as a fanboy, but he had a period of "should have gotten an XBone" because of the games coming out this year. Destiny is the last game he is hyped for so I immediately assumed he would be disappointed because he told me he didn't really care for Halo all that much.
When I asked him, he said he couldn't feel anything as the same at all. Reach was poop, he hated the Snipers being inta-kill (what?) and so on. I ultimately feel that Halo felt very foreign to him because of the way it is played with energy weapons and so on. I know Destiny is much easier to get into since Halo requires a lot of knowledge about the franchise before it can be enjoyed all that much, and if you start with Reach it never actually teaches you what the weapons are for.
However... When he said it feels nothing like it from movement perspective, I wondered if it was him not wanting to have any care for Halo, or if other people felt that way. According to this thread, they don't feel the same at all to some.
Loading up Reach then Destiny "Beta" (360/Xbox One) and switching back again, I cannot spot much difference between how it feels using the DMR and Scout Rifle.
Obviously the two are very different games, and your preference may skew one way or the other, but a colleague of mine swears that Reach is garbage but Destiny is the shit. I don't understand how anyone could think like that.
Going between the two, I notice a feel differences in look and feel:
- Frame-pacing(?) is much better on Reach. It feels smoother.
- Character movement is tighter on Destiny, where unless you are sprinting on Reach, it feels little floatier when changing direction.
Am I wrong for thinking that Destiny feels like a Reach mod?
EDIT: I think I would prefer Destiny if there was a way to hide damage numbers and enemy health from the screen.
Yep, me too. And considering Reach is my least favorite Halo MP... :sadface:I'd much rather play Reach (classic Slayer) than Destiny's PVP.