NullPointer
Member
This.The warden in halo 5. C'mon 343i.
What in the world were they thinking?
This.The warden in halo 5. C'mon 343i.
You forgot to mention the best part: Psychic was immune to Ghost because of a glitch.
The lack of a dedicated jump button in 3rd person games. Mainly looking at you, Zelda.
What's wrong with GTA V's UI?
Some of the type balancing in Gen 1 Poke'mon was laughable.
1. Ghost type is suppose to have the advantage over Psychic type except that:
A. There's only a single evolution line of ghosts even in the game
B. Said poke'mon needs to be traded to reach final evolution (Yeah, so does Alakazam but he's not the only psychic)
C. The ghost poke'mon are all half-poison type, which is weak to Psychic.
D. The few Ghost-type moves in the game have pitiful base power, except for that one that just does damage equal to level, rendering typing pointless.
& Dark type didn't exist yet (hell Dark type was created because they fuck up so badly in Gen 1), so the strongest psychic poke'mon were virtually unbeatable.
Plus because special hadn't been split yet all psychic Pokemon were able to do a ton of damage and take none from any type unfortunate enough to need special. Plus all the other stuff mentioned already like ghost immunity and useless bug type moves meaning your Jolteon better have pin missile or you're just totally boned.Some of the type balancing in Gen 1 Poke'mon was laughable.
1. Ghost type is suppose to have the advantage over Psychic type except that:
A. There's only a single evolution line of ghosts even in the game
B. Said poke'mon needs to be traded to reach final evolution (Yeah, so does Alakazam but he's not the only psychic)
C. The ghost poke'mon are all half-poison type, which is weak to Psychic.
D. The few Ghost-type moves in the game have pitiful base power, except for that one that just does damage equal to level, rendering typing pointless.
& Dark type didn't exist yet (hell Dark type was created because they fuck up so badly in Gen 1), so the strongest psychic poke'mon were virtually unbeatable.
2. Dragon moves are allegedly super effective against Dragon types. Allegedly, because there's only a single dragon move in the game & it deals an exact amount of damage no matter what, rendering the type advantage useless.
3. Poke'mon that had stats counter-intuitive to their typing. IE Fire works off of the special stat but many fire type poke'mon had higher physical attack stats instead.
4. Multiple moves that were normal type when they should've something else, like Gust & Karate Chop.
I hate Bayonetta's turret boss way more than the Hang-On/Space Harrier tribute sections people more commonly complain about.Fuck the turret section in Bayonetta.
Seriously the worst thing to come from the series. Extremely uninspired, repetitive, and boring.The warden in halo 5. C'mon 343i.
Metroid not being able to crawl.
Not showing halo's face, EVER.
Zelda games not being dark souls.
Not making Zelda a girl.
What were they thinking.
This.
What in the world were they thinking?
V is definitely better, but when I say UI, I don't mean just the looks, but how it functions. GTA V's whole UI system for getting into an online game is convoluted.
Some of the type balancing in Gen 1 Poke'mon was laughable.
The dumb as hell jump button on Dark Souls 1.
Tap and hold to run, tap again to jump.
Many of the jump related deaths were due to stupid control scheme.