godofcookery
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Still early, we can panic in two weeks.
The Jane Jensen barely did like 30k in its first 24 hours iirc, and still made over 400k in the end, so this should fine I think. It certainly won't blow past its goal by a lot, but I can't see it not getting there.
Still early, we can panic in two weeks.
Just wondering if this is gonna be on GOG or anywhere? Seems like no mention so far, except "DRM free copy".
Cool now I can start to worry a little less. I have to keep in mind it is a marathon not a sprint
Yeah I guess Project Eternity spoiled me a little. Hit its goal in just a little over 24 hours so I didn't have this period of wondering it would make it or not.
Just wondering if this is gonna be on GOG or anywhere? Seems like no mention so far, except "DRM free copy".
well gog.com is one of the partners in the graphic at the bottom of the kickstarter.
The one by the Space Quest guys didn't make it until the very last day. Hopefully this one crosses a bit sooner and gets more of an extra, also the Space Quest guys were asking for $500,000 rather than the $400,000 the Coles are looking for.
Well seems to have really slowed to a crawl today. Only $84k raised so far. Though with this being the first smaller kickstarter I paid any attention to I am not sure if this is normal or if I should be worried. The only other kickstarters I watched this close were Wasteland 2 and Project Eternity and they were not exactly an average kickstater to use to judge this one by.
If the game was something more like Quest for Glory, i would have no doubts about it. This will be a good marathon. Hope they succeed!
The financial goal is left than half a million. They'll hit it.
Fuck. Another Kickstarter I have to pledge for.
The sooner Kickstarter crashes and burns the sooner I will get this monkey off my back.
The one by the Space Quest guys didn't make it until the very last day. Hopefully this one crosses a bit sooner and gets more of an extra, also the Space Quest guys were asking for $500,000 rather than the $400,000 the Coles are looking for.
If the game was something more like Quest for Glory, i would have no doubts about it. This will be a good marathon. Hope they succeed!
Fuck. Another Kickstarter I have to pledge for.
The sooner Kickstarter crashes and burns the sooner I will get this monkey off my back.
There are already so so many RPGs out there.
Right. And almost no adventure games with RPG elements. It's nice that they want to do something brand new, but...
RPS: And this one’s going to be more of an RPG, of course.
COREY: I guess you could say that Quest for Glory was about 70% adventure and 30% roleplaying. This one is going to be more 60% roleplaying and 40% adventuring. Part of that is just down to the look. It’s a 2D, top-down world, so it is going to feel more like a graphical version of a grid based game like Rogue than a Quest for Glory adventure.
*screams* I didn't know there was a kickstarter by the Space Quest guys!
That's my problem as well. I'd love another adventure/RPG hybrid like QFG, but something which is primarily an RPG? That's a hard sell, especially when there's no specific details how it'll play. There are already so so many RPGs out there.
Well its not like there will be no adventure elements.
Taken from the Rock, Paper, Shotgun interview I linked in the OP.
This, and some other quotes from them, definitely gives me the impression that an RPG is what they always wanted to make.You can’t step into the same stretch of river twice. The Quest for Glory games were a unique combination of Lori’s and my background with the tools we had available at Sierra. If we had been working for a company with different tools, we would have made an entirely different game.
This, and some other quotes from them, definitely gives me the impression that an RPG is what they always wanted to make.
The fact they're leaning much more heavily towards the RPG side of things and considering the amount of kickstarter projects I've already backed, I think I'll skip this one.
Edit: For people interested in another QFG, I just learned there was a successful kickstarter for a small indie game called Quest for Infamy, which seems to be pretty obviously inspired by Quest for Glory: http://www.infamous-quests.com/home/index.php?page=qfi
Tried it. Watched the intro, then I used the look icon on the salesman and got this "This guy is almost feminine looking. What a sissy"Thanks for linking Quest for Infamy! I hadn't heard of it prior but it looks exactly what I was hoping the Cole's new project would look like.
Admittedly, I haven't played V since it came out, but why does everyone seem to hate it? lol
(I still wish they managed to get co-op working, but ah well).
Add enough character development, and a bit of combat, to an adventure game, and you have a CRPG. Add enough story and puzzles to a CRPG, and you have an adventure game. Why settle for just one?
The game just isn't as fun as the first four are... the combat's not quite as good (hack-and-slash stuff in the overworld? It's not awful, but it's not really QFG...), and the game just doesn't quite match up. The polygon characters have aged too, for sure. And yes, it was disappointing that the multiplayer mode didn't make it into the full game and is only in the first demo.
Overall QFGV is a good game, but the first four are better. The game is worth playing because it concludes the series, but it probably is the least fun one... though I'd likely put it above the original version of QFG2 because I never liked not knowing what I can ask people. The QFG2 fan remake would go above it though.
Update #3, addressing concerns that it won't be adventure game enough.
This, and some other quotes from them, definitely gives me the impression that an RPG is what they always wanted to make.
When I interviewed Corey for my adventure game book a few years back, he basically said that they weren't really fans of adventure games because they felt they were too obtuse. So it makes sense that they only turned out that way because of Sierra's SCI tools. Which is OK - Quest for Glory is the series I always recommend to people who might be interested in Sierra's style and humor but don't actually like typical point-and-clicks.
As for Quest for Glory V, it uses its own engine rather than the SCI stuff in the first four games. It lessens the adventure game elements, and it's more focused on the RPG and combat stuff than the storytelling. I believe Sierra thought any adventure games were sales poison and were trying to get away from that, rather than any particular decision by Lori Cole. So I have faith this one will be more line with the previous QfGs despite the larger emphasis on the RPG stuff.
The problem, I think, is that having more paths costs more money. This is also why adventure games don't do multiple-path stuff like Indiana Jones and the Fate of Atlantis has, I think...It goes on a bit, but this is probably the highlight
What I find kind of funny though, is that in QFG, you pretty much made your own character, which was unusual for an adventure game. But here, you are given a character to play, which is now common in CRPGs, but didn't used to be.
You're right that QFG4 did change the combat system quite a bit, but though it was different, QFG4's was still pretty good, and had more in common with QFG1-3 combat than QFGV's button-mashing stuff does, I think...QFG4 was a parody of fighting games though.
Although I guess it was the natural extension of the old QFG combat, but still... lol
I really like the last two updates, and Kicktraq seems to show they just might make it. Here's hoping.
They are going to need some more press coverage, though; I hope they've got it planned already.
Has this not been doing good? I tend to just pay and forget with these things.
I guess I shouldn't be surprised that there are angry fanboys though. Then again, of the Sierra ones I feel burned by the most, I kind of regret buying into the LSL hype.
I've witnessed some outright attacks at Corey and Lori at another gaming forum for not staying true to the style of Quest for Glory, to the point of some people accusing them of "raping" the franchise by positioning Hero-U as a "spiritual successor" to QfG and placing it in the same universe of Gloriana. So yeah, hell hath no fury like an enraged oldschool fan scorned.
(I'm not denying there are some problems with the pitch, though, like a very vague presentation of the gameplay. So I guess what I'm trying to say is there are two aspects to the problem of why they aren't getting funded, the "vague pitch" factor and the "nostalgia" factor.)
Right now it's looking like it won't quite make it, but yeah, it could pick up near the end, these things sometimes do... we'll see.I am just a pessimist. I don't think it is yet at the point where it is surely doomed to failure, but it looks like if it makes it will just barely and will come down to the wire. Pretty much as some predicted in this thread at the start. I personally was hoping it would of at least crossed the halfway point by now.
Yeah, if it'd been a QfG-style game I'd have put in enough for a boxed copy for sure, but with this unknown quantity, I just put in enough to get the downloadable game and no more. Will I like this as much as QFG? Who knows, so I can't convince myself to spend more on it...Yeah I feel bad for the Coles here. They want to make a game and I will take their word that they can't do a Quest for Glory style game on this budget, but it seems that them trying something different has hurt them maybe even more then I was expecting. Though like you said I think some of the blame lies on them. If you are not going to ride the nostalgia wave and are going to try something new then you have to provide a lot of details. It has been two weeks and for the most part we don't know anything more about the game then when it started.
Yeah I feel bad for the Coles here. They want to make a game and I will take their word that they can't do a Quest for Glory style game on this budget, but it seems that them trying something different has hurt them maybe even more then I was expecting. Though like you said I think some of the blame lies on them. If you are not going to ride the nostalgia wave and are going to try something new then you have to provide a lot of details. It has been two weeks and for the most part we don't know anything more about the game then when it started.
A: Other than that it will be an old school adventure, we're not sure. That's the beauty of it! Everything will unfold in front of the cameras with help from you!
Right now it's looking like it won't quite make it, but yeah, it could pick up near the end, these things sometimes do... we'll see.
Yeah, but at the same time, what else is there to know? We know what the engine is (MacGuffin's Curse), we know the plot and main character, and it will be somewhat like Persona (later ones), go to school, then dungeoncrawling.
I guess more info about the teachers and classmates would be helpful.
But a lot of really big KS's have been based on less. Double Fine, did they give any specifics about what sort of adventure game? The opposite, really
Or WL2, that got millions basically on "It's like the old Fallouts", and Shadowrun Returns got by just on being Shadowrun and like Wasteland 2.
I've witnessed some outright attacks at Corey and Lori at another gaming forum for not staying true to the style of Quest for Glory, to the point of some people accusing them of "raping" the franchise by positioning Hero-U as a "spiritual successor" to QfG and placing it in the same universe of Gloriana. So yeah, hell hath no fury like an enraged oldschool fan scorned.
(I'm not denying there are some problems with the pitch, though, like a very vague presentation of the gameplay. So I guess what I'm trying to say is there are two aspects to the problem of why they aren't getting funded, the "vague pitch" factor and the "nostalgia" factor.)