Looks like Skyrim map.
I think it's the shape...but to me has definitely a Skyrim vibe.
I think the E3 2016 demo takes place here the one I circle with red.
didn't look like the map is that big imo, the entire e3 2016 demo takes around 8 minutes long including travel and combat.
https://www.youtube.com/watch?v=T5Xx3MdqdgM&t=30s
the distance between Aloy and corrupted zone can be reach in around 1 minute with a mount.
Also you can see there are some location icon and campfire Icon in the mountains. so yeah you can access them , they are not there just to act as a wall.
Actual play area don't seem massive to me, seems to be a lot of mountains. Not that it's a direct negative. Seems varied tho.
I think the map works like red dead, where there is roads, you can get to, which in these mountains areas there are paths for you to get to. I don't think you will be able to get to the top of every mountain though, as they act like natural borders of the world.
the one that is covered with black lines in the game map is probably inaccessible, but there are still quite a few bit of mountain not covered with black lines that you can probably go.
the one that is covered with black lines in the game map is probably inaccessible, but there are still quite a few bit of mountain not covered with black lines that you can probably go.
I think the E3 2016 demo takes place here the one I circle with red.
didn't look like the map is that big imo, the entire e3 2016 demo takes around 8 minutes long including travel and combat.
https://www.youtube.com/watch?v=T5Xx3MdqdgM&t=30s
the distance between Aloy and corrupted zone can be reach in around 1 minute with a mount.
Tried adjusting and matching zoomed in and out parts of the map and this is a pretty gigantic map, right? Unless I did something wrong.
Aloy is the lil red spot on the image.
Thats literally a straight rip of skyrim including mountain splittin up middle to right area
Tried adjusting and matching zoomed in and out parts of the map and this is a pretty gigantic map, right? Unless I did something wrong.
Aloy is the lil red spot on the image.
Looks like Skyrim map.
I think it's the shape...but to me has definitely a Skyrim vibe.
Good job.
I wonder how they'll manage the world boundaries. I love testing the limits.
Can someone compare to other open world maps like GTA V? So we can a better prospective.
Meridian Village looks like it is this:
Size is fine.
Bigger =/= better.
The jungle area is going to be the best, easily.
This is my best attempt at calculating the map size. There is a TON of human error in here so take it with a grain of salt. I would say the actual area is somewhere from 10km^2 to 15km^2. The red border is my best guess at where the world ends based on gameplay videos. I'll refine it further once I find that one gif of the in game map (the one with the fog of war and black border).
Aloy rides a mount at around 8m/s meaning the total travel time from one end to the other is about 11.5 minutes in a straight line.
It doesn't look as natural as something like Velen in Witcher 3.
Here's a huge forest area on the left and almost nothing else, then a rocky area in the middle and almost nothing else, and a snowy area on the right and some forest.
Like they took 3 different ecosystems and plopped them next to one another. At least the contrast of colors make the map look cool.
It should've been a bunch of forests, meadows, lakes, dilapidated buildings sprinkled all over the map, and maybe a huge-ass mountain in a corner. Done.
But maybe a more video gamey map will be more fun to explore. I know I grew tired of the Witcher 3 world at points.
It doesn't look as natural as something like Velen in Witcher 3
Here's a huge forest area on the left and almost nothing else, then a rocky area in the middle and almost nothing else, and a snowy area on the right and some forest.
Like they took 3 different ecosystems and plopped them next to one another. At least the contrast of colors make the map look cool.
It should've been a bunch of forests, meadows, lakes, dilapidated buildings sprinkled all over the map, and maybe a huge-ass mountain in a corner. Done.
But maybe a more video gamey map will be more fun to explore. I know I grew tired of the Witcher 3 world at points.
How did you get those distances though? Were we given a scale somewhere?
edit: beaten with better analysis
all previews began in Mother's Heart if im not mistaken
How did you get those distances though? Were we given a scale somewhere?
I looked at one of the gameplay videos that had a clear distance marker, and then saw where the marker and he was on the map and then found that spot on this map. It's obviously not exact, but it is enough to give us an idea of the size.
Tried adjusting and matching zoomed in and out parts of the map and this is a pretty gigantic map, right? Unless I did something wrong.
Aloy is the lil red spot on the image.
Bigger or smaller than Zelda's map?
The incorrect 136 km^2 figure comes from the slide linked in this post. The slide (pg. 46) refers to the rendered area in two of the game's sub-regions, Novigrad/Velen (8.5kmx8.5km) and Skellige (8kmx8km), *for the purposes of the project being described in the presentation*. NOT the playable area of the game. If you do play the game, it would be evident that those figures are completely irrelevant to anything in-game. Especially given that in-game, the larger sub-region is the one that had the smaller rendered area in the above model.
In the actual game, those same two sub-regions have an actual area (as given by the in-game distances) of 28.9 km^2 (Skellige) and 15.2 km^2 (Novigrad/Velen/HOSDLC). And those figures *include* out-of-bounds areas that are past the invisible walls (which would be difficult to measure as they are not uniform).
Witcher 3 is massive; I've spent now ~1000 hours across 3.5 files and the expansions. They've struck a remarkable balance in reconciling scale and content for immersion relative to other fantasy ARPGs (not packed with cities like Skyrim, reasonable distances between villages, etc.). I'd recommend this video discussing the brilliance of the world design. But it's not >136 km^2 (there are three other smaller sub-regions and then another huge one added with the B&W DLC/Expansion).
40 seconds into this vid, I feel I get the best read of the map size
https://www.youtube.com/watch?v=TLzP-4_Tqlk
Oh wow, the map is 3D. Nice touch.
And this does not seem as big or open as W3, but still very large. Significantly so considering what we've seen so far is quite dense rather than making it big for bigness sakes.
Bigger as expected. I hope its filled with something to do.
I read somewhere that somebody compared it to the size of Velen from the Witcher 3. If that is the case, then that is a decent size map. No complaints here.
Yeah i have read/heard that too.