To have a sort of activity and a Meta commentary about Mass Murder in RPG/ Adventure games I think. The interaction with Nils about it is fantastic and imo worth it for that alone.It leads me to wonder why they bothered putting in the bandit camps at al.
I have heard more than a few people talk about this whistle technique. Im still pretty early in the game (level 14 i believe.) What is this whistle technique? I dont even know how to whistle lol
Yeah.This doesnt need a thread....
This is why GAF has 30 unnecessary threads for every popular game out there...
You obviously haven't played a lot of games to make that statement.
This doesnt need a thread....
This is why GAF has 30 unnecessary threads for every popular game out there...
Not even a hint of exaggeration detected
I really don't think the Human AI is any different than the dinosaur AI other than the attacks.
I can kill many of the Dinobots in the same way. What makes hiding from them more challenging is that the taller ones can more easily see you in grass after they are alerted.
You can even sit in tall grass and whistle robots and humans over in the exact same fashion. You can whistle over and individual standing in a group right near you, and kill him in plain sight, but as long as you are in grass, no one really bats an eye. The same thing applies to the robots.
Damn right its the most powerful outfit in the game
Only works for watchers, none of the other aggressive bots will fall for it. Like i was hiding in the bushes, lured over a Watcher and killed him. A sawtooth saw the body and came over, instantly spotted me in the bushes.
Nah, I've been in the same exact scenario and killed a sawtooth from the same spot in stealth after killing a watcher.
Nah, I've been in the same exact scenario and killed a sawtooth from the same spot in stealth after killing a watcher.
Only works for watchers, none of the other aggressive bots will fall for it. Like i was hiding in the bushes, lured over a Watcher and killed him. A sawtooth saw the body and came over, instantly spotted me in the bushes.
You can't kill a Sawtooth in one hit tho... you need like three criticals and the trick only works once.
It leads me to wonder why they bothered putting in the bandit camps at al.
Oh darn, sorry, I was thinking of the scrapper. You're right, you need multiple criticals to kill a Sawtooth. The same thing still applies though in that I was able to critical hit a sawtooth after from grass after I stealth killed a smaller machine. The Sawtooth was in the suspicion state.
Sorry for the mixup though. The scrappers litterally look like they have saws for teeth so I confuse them.
Finished and enjoyed Horizons but yeah the stealth was totally broken...wait in grass and stab...easy mode engaged, oh yeah and the trip wires...wtf you can just lay them all out pre fight.
It's bad, sorry dude
It pretty much is, which is fine, because Nil is one of the greatest side characters ever and the AI is serviceable enough.I am only about 25hrs in, but from what I can see (apart from the interaction with Nil, and how that relationship pans out), I can't see what they add to the game.
Are they just a vehicle for the Aloy / Nil dynamic?
Yeah, you can one hit Watchers and Scrappers, they are pretty common early game but after you leave the first area they are less common, or the least of your concerns.
Fallout 4.
Jump from a roof and suddenly the entire city is shooting you with machine guns.
Your companion accidentally glitches into a locked building, and bam, the entire town is shooting you with machine guns.
Your settlement has a ridiculous amount of resources, and your settlers are still complaining about having no beds and nothing to eat.
The human A.I. isn't great, but why bring Zelda into this? I have about 10 to 15 hours into Zelda and are we playing the same game? The monsters in the world are extremely easy. It is the same hit, hit, stamina, hit move. Some disappear land close to you, hit, slash, disappear. There is nothing special about the A?I. in Zelda, it is the same as any other hack and slash game. There is barely any strategy besides figuring out what runes to use in certain situations. The animals are ridiculously dumb, I can throw a bomb at them and they sit there even if it roles right next to them and they wait till I detonate. The world is pretty darn empty too.
Now back to the topic, I think they will improve it if they make a sequel, as it has been stated on most major forums and websites. Heck, they may even fix it in an update if possible. I don't know much about how games are made, so to all our resident experts, can it be fixed in an update or would it have to totally change the game? I'm not a big gameplay guy as I play video games for the stories, as I am a big book reader and I believe video games are a great medium for bringing books alive. So, would it totally change the game or is it simply so kind of algorithm that it runs on?
The human A.I. isn't great, but why bring Zelda into this? I have about 10 to 15 hours into Zelda and are we playing the same game? The monsters in the world are extremely easy. It is the same hit, hit, stamina, hit move. Some disappear land close to you, hit, slash, disappear. There is nothing special about the A?I. in Zelda, it is the same as any other hack and slash game. There is barely any strategy besides figuring out what runes to use in certain situations. The animals are ridiculously dumb, I can throw a bomb at them and they sit there even if it roles right next to them and they wait till I detonate. The world is pretty darn empty too.
Now back to the topic, I think they will improve it if they make a sequel, as it has been stated on most major forums and websites. Heck, they may even fix it in an update if possible. I don't know much about how games are made, so to all our resident experts, can it be fixed in an update or would it have to totally change the game? I'm not a big gameplay guy as I play video games for the stories, as I am a big book reader and I believe video games are a great medium for bringing books alive. So, would it totally change the game or is it simply so kind of algorithm that it runs on?
Simple? Sure. Bad? Nah.
The effectiveness of the bushes in concealing Alloy doesn't make the AI bad. It's an intentional design attribute that she effectively goes invisible, when entering these places.
as I am a big book reader and I believe video games are a great medium for bringing books alive. So, would it totally change the game or is it simply so kind of algorithm that it runs on?
I doubt it's worse than Skyrim.
^The effectiveness of the bushes in concealing Alloy doesn't make the AI bad. It's an intentional design attribute that she effectively goes invisible, when entering these places.
The AI in this case, are performing exactly as they have been told to, and it's the design of those hiding spots that are at fault here.
You can do similar in many stealth games, for instance in Metal Gear it's easy to accrue a stack of corpses in the same location. They will all fall for the same thing, because that's explicitly how the game has been designed.
I do think the concealment that bushes offer is overpowered and needs tweaking for the future, but I think you miss understand what constitutes bad AI. The AI in this case is functioning perfectly as intended, the games stealth hasn't been designed to be that challenging, but that doesn't make them bad. They aren't failing their path-finding or anything like that.
The AI for the human soldiers is relatively unremarkable, if anything, but you probably spend 10% or less of the game actually fighting those enemies. There are only four or five bandit camps in the game, for instance, the open world is generally populated with Horizon's creatures, which have diverse AI.
I stood up on a big rock above some of the larger dinos shooting away at them. After smashing into the rock realizing they couldn't reach me, they ran out a distance and started hurling boulders at me.I think the machines are much more fun to fight, but still doesnt have great AI. Its relatively easy to just start playing stealthy and the enemy just forgets where you are even if they watch you hide. I played a a level 19 mission last night (I was level 12) and beat two sabertooth tigers because it was easy to fool them. One of them just completely forgot I was there and my partner ended up killing him. Id just shoot a few arrows every once and a while, and then hide once it decided to pay attention to me.
They however feel 10x better than humans do. And its much harder to get away because they are faster.
I think the machines are much more fun to fight, but still doesnt have great AI. Its relatively easy to just start playing stealthy and the enemy just forgets where you are even if they watch you hide. I played a a level 19 mission last night (I was level 12) and beat two sabertooth tigers because it was easy to fool them. One of them just completely forgot I was there and my partner ended up killing him. Id just shoot a few arrows every once and a while, and then hide once it decided to pay attention to me.
They however feel 10x better than humans do. And its much harder to get away because they are faster.
The effectiveness of the bushes in concealing Alloy doesn't make the AI bad. It's an intentional design attribute that she effectively goes invisible, when entering these places.
The AI in this case, are performing exactly as they have been told to, and it's the design of those hiding spots that are at fault here.
You can do similar in many stealth games, for instance in Metal Gear it's easy to accrue a stack of corpses in the same location. They will all fall for the same thing, because that's explicitly how the game has been designed.
I do think the concealment that bushes offer is overpowered and needs tweaking for the future, but I think you miss understand what constitutes bad AI. The AI in this case is functioning perfectly as intended, the games stealth hasn't been designed to be that challenging, but that doesn't make them bad. They aren't failing their path-finding or anything like that.
The AI for the human soldiers is relatively unremarkable, if anything, but you probably spend 10% or less of the game actually fighting those enemies. There are only four or five bandit camps in the game, for instance, the open world is generally populated with Horizon's creatures, which have diverse AI.
Stealth is very op in the game.
Humans are meant to be way weaker than the bots though, thats why they are all afraid of them for the most part. Aloy is just a badass. Idk if they should make humans the hard enemy in the next game...
Agreed.. also, the machines are given territory and they really don't like leaving their territory (to the point that if you put a trap beyond their territory it will be useless). I mean I found this out when trying to lure a sawtooth into a trap I put too far out of his territory. It did mean I could just shoot him and not get hurt though. But I could not lure him into the trap no matter how obvious and in front of him I tried to be. Anytime I ran past the trap he just wouldn't go there. Snapmaws are the worst about this (you can find a spot to just shoot at them and only have to dodge their distance attacks). Glinthawks become easy cause you can just shoot them at a distance, just gotta notice them before you get into their territory. I will say I'm starting to wonder though if it is my stealth suit making me too hard to see at a distance... but I swear I would go right under that sawtooth's nose and he still wouldn't follow me into the trap.
I really wish they didn't program the machines to stick in one spot but to at least keep following if you are close enough.
In all seriousness, Im not even slightly exaggerating. I could go redo the mission and record it. It is a lot worst than how I described it. I was pretty amazed at how easily enemies couldnt find me once they lost line of sight. I was able to hide in patches of grass even though they were within 20 feet, and they manage to lose me.