Article: http://www.gamesindustry.biz/articl...semarques-nex-machina-be-the-last-of-its-kind
Lots more at the link, but here's some highlights.
Console difficulties:
Unsure how it will do on PC:
Future games:
Lots more at the link, but here's some highlights.
Console difficulties:
GamesIndustry.biz said:For Kuittinen and Housemarque, the period between 2007 and 2010 was a "golden" time for digital games on console, but that changed with the arrival of the current generation. Smaller games are less visible now, Kuittinen says, the breakout successes fewer and further between.
"Now it seems that we aren't having that many digital console hits in this generation, even though this generation has been more successful. For me, Rocket League is maybe the only smaller, digital-only game that became a really big success story on the console side.
"I might be totally wrong, but you don't see the coverage of small games like you did, say, eight years ago. There was a stream of hits at that time, but it dried up when we started this [generation]. Journey was the last one, I think."
"There is now a bigger audience for digital games in general, but not exactly on the console platforms," he says. "Steam and PC are offering great success stories. The audience on PC is much more willing to try out different stuff than the console audience. I don't know if that's more demand or supply, but that's what has happened."
Unsure how it will do on PC:
"There aren't that many games that can give any data or any clues about how well Nex Machina could do, because there hasn't been that many games of this kind on PC - at least, not successful ones," he says.
"Obviously, some roguelikes have been successes - The Binding of Isaac - but we take the shoot-em genre up to the highest degree. To be honest, we don't have any estimate because there's no basis for one. The market is going to tell us."
Future games:
"Yeah, we've been exclusive and, relatively, we've done really well, but the big, big picture tells us that it seems there's not enough demand for [arcade throwback games like Resogun, Alienation, and Nex Machina]," he says. "Maybe this multiplatform thing is going to fix that up. But the thing is the games, and how we've done those; we've used relatively big teams, we make our own tech, these sorts of things that we feel are really necessary in order to get to that level that's needed, that we're pleased with.
Ultimately, that could mean a change in direction for the studio, the details of which Kuittinen is not yet ready to discuss. "The next games that we are working on are not really that kind of game," he says, referring to the top-down shooters for which Housemarque is known. "It's going to be something different from us, after the games we're getting out now... In general terms, the problem might be that the bigger audience might be expecting something else than a top-down or side-scrolling game - let's put it that way.