TheEndOfItAll
Neo Member
This thread should just be called "why are people's preferences different?" In the end, that's really what it's about.
Yeah, these two games are comparable in many ways, but the combat is the one area where they are not.This thread should just be called "why are people's preferences different?" In the end, that's really what it's about.
Not if you're standing by the ridiculous statement you're not.
You don't find that kind of post often though. Masterpiece, yes. The best ever, not sure I've even seen it on Gaf.
Of course it's to each his own in the end. I for one still couldn't grasp the idea that technical dumpster game like Zelda OoT and framepacing-plagued Bloodborne as masterpiece. I certainly can't enjoy games that run badly. No matter how good the rest of the game is.
lol nothing ridiculous about it. I've not seen any really convincing comments that explains why it's terrible, that's all. If you want to waste time finding some quotes, that's down to you but it won't change my opinion about the game.
I think The Witcher 3's combat is decent. Is it perfect ? No. Is it terrible ? Far from it. If you or other people dislike it, that's fine, it doesn't stop me enjoying it.
The majority of discussion of both of these games is the combat game controls and their deficiencies. Pay attention when there is any discussion of these two games, or even a post about either one. It's usually about the combat.
Obviously because the combat is considered less than good by many.
They're not saying that because they need the game to be perfect, they're offering critique where critique is due.
I really couldn't disagree more with this post. The way you feel about the Witcher 3 is how I feel about Inquisition. To me, Inquisition is the GPS based RPG full of fetch quests, and The Witcher 3 is the adventure through a deep fantasy world.The Witcher 3, while I find it a decent enough game doesn't compared to the sense of adventure that Inquisition has.
In Inquisition you can have a character that is imported all the way from DA1, with your choices. Yes the importing is a bit complicated but you can see the differences, and affects it has on your gameplay.
Beyond that your party, love interests, banter, can vary a lot. The combat has you working a group and playing the character that you want to play. Not just the Witcher.
You can fight dragons, there are dungeons, a base to upgrade etc. Plus a really good story, and loads of side content.
Not to mention the lore and the much deeper fantasy world.
The Witcher 3 on my second playthrough had very little changes in the core structure of the game, I became over-leveled, and bored of all the fetch quests which never bugged me as bad DAI.
The Witcher 3 is a GPS based RPG go here, get this, or kill this, come back to me. The entire game.
DAI atleast tries to me more then that.
You have though, plenty of people have articulated why they think it's bad. Intelligently and in good detail. You should be able to recognise their point of view and understand where they're coming from without agreeing with them. If you can't do that it's a little strange.
This isn't a Vs. situation, no one is trying to tell you you can't enjoy the game aside from those invested in hyperbole who should be ignored anyway.
And your comment is indeed ridiculous because not only are you ignoring these things and seemingly unable to process another's point of view, but you said "huh dur, I reckon anyone saying it's bad is just bad themselves"
It doesn't need to be perfect, it just needs great world building, dialog, writing, player choice, graphics, UI, length, etc. on top of great combat.
I'm really not sure what your point is.
Are you saying we shouldn't critique the parts we think are bad just because the other parts are good?
I'm really not sure what your point is.
Are you saying we shouldn't critique the parts we think are bad just because the other parts are good?
Anyone?ELI10 how does deep investment into Alchemy or Sign trees improve W3's combat mechanically? How does it change the standard block-swing-roll-sign?
Anyone?
That's like comparing dog shit to cat shit. They are both terrible.
I liked da:i's a ton more. The party system, abilities and dragon fights were tons better than anything in tw3 combat-wise. It's really not even close.
I haven't played DAI yet but I am playing Witcher 3 at the moment and all I can say is fuck the haters.
It's not Kingdom Hearts nor Bloodbourne or Devil May Cry but it has its moments and I love every single bit of it.
You can describe it as mediocre depending on you preference but it is not by all means terrible like a lot of you have said.
Platinum and Souls games control completely different though? They're both praised because they both do 3rd person action combat very well.It seems like people expect 3rd person action RPG to control like Platinum or Souls games. Witcher 3 combat may not be perfect, but it's still very decent, in the slightest
That's like comparing dog shit to cat shit. They are both terrible.
Platinum and Souls games control completely different though? They're both praised because they both do 3rd person action combat very well.
"Very decent" isn't exactly high praise.
Anyone?
It's Ys, not Y's, and they're likely wrong.If I had a nickel every time I heard "why is X game's combat better than Y's combat" on Gaf I'd be rich AF.
You don't find that kind of post often though. Masterpiece, yes. The best ever, not sure I've even seen it on Gaf.
Of course it's to each his own in the end. I for one still couldn't grasp the idea that technical dumpster game like Zelda OoT and framepacing-plagued Bloodborne as masterpiece. I certainly can't enjoy games that run badly. No matter how good the rest of the game is.
Investment in alchemy provides a few notable things, increased bomb damage, hugely increased toxicity pool which allows you to experiment with loads of different decoctions and potions. The decoctions can actually be pretty interesting. Blade oils can apply poison, all potions can heal you when consumed which means far less reliance on something like Quen for damage mitigation which frees up your stamina to be used more aggressively if desired.
There are alternate versions of every sign that does change up gameplay a fair bit, you are free to use both. I haven't progressed super deep into sign builds though so I can't say from memory what else is changed.
Now if you're literally asking if you're still using signs, bombs, swords, of course but that seems needlessly reductive.
That's like comparing dog shit to cat shit. They are both terrible.
Now this sounds interesting to me. I have only been applying that shield and attack roll, attack rolling in witcher 3. I abused the shield in Witcher 2 as well.
The other magic abilities just didn't seem as useful than a straight up block damage buff. I did try the mind control upgrades in Witcher 3, but it didn't seem to help much in combat vs a shield. Again I didn't make it that far so I probably wasn't understanding things. The purple ground spell didn't seem too effective for ghosts for me as well, because I haven't really payed much attention to what it does, or maybe I did but the time to get them in it didn't seem worth the chase.
I looked it up quickly, apparently it allows you to hit ghosts, though I'm sure I killed some without it. The mission where the old guy that lost his goat starts chanting while you protect the fires for example. That mission pissed me off but the shield spell allowed me to get through that while I had no room for the purple trap spell (I also tried igni to relight the fires). I could barely keep the shield on me. I think I tried this at too low of a level, this guy is easily killing the ghosts. https://www.youtube.com/watch?v=zkVTErvoECQ
DAI's combat accomplished something I thought would never be possible. It actually made me retroactively think that DA2's combat was not that bad. And that's near the top of my list for the worst RPG combat.
Especially the abortion they called a tactics system! DAI didn't even pretend to pay that lip service